Sony hate thread

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I mean there were times where Xbox went literal years without a notable (good) release. And I think Wii U had month-long droughts of any new releases period, forget about quality or exclusiveness.
The Wii-U was a long time ago and anyone with a brain stopped caring about Xbox from 2011. That Xbox is still a product is the only amazing part of their last two generations.
 
The Wii-U was a long time ago and anyone with a brain stopped caring about Xbox from 2011. That Xbox is still a product is the only amazing part of their last two generations.

The 360 was the last good generation from Xbox. Tons of great shit came out in that era. Everything that comes out now is absolute dogshit, but that's more on the current state of the entire industry (with a little help from Microsoft and their DEI bullshit).
 
Tinfoil hat:
Sony are in financial trouble.
They're leasing IP's to Nintendo - their oldest, most bitter rival, and rumours are knocking about that they will sell off their movie business (probably to Disney).

Was concord the straw that broke the camels back? Intergalactic rumoured to be slipping to 2027. Is the clown show being put on hiatus for retooling?

What of Jade Raymond's studio that cost 200 million to buy, four years ago, and hasn't even made a game yet?

ND have 930 staff and haven't released a game since 2020, instead just re-releasing remakes of TLoU 1 and 2.

Here's a list of all games Sony are working on
Spoiler alert, most (seriously) are working on nothing.
Only ND - intergalactic, polyphony - GT7 and Haven - $faggame, are working on announced projects.
12,000 people work for playstation. No way are those financials making sense.

I can't wait for their next board meeting where they announce sales and financials. It won't be pretty.
I would not say Concord, as bad as that ended up being, was "the last straw". I think that the fact that they looked upon their future releases and saw nothing but a sea of games full with DEI mandates, activist devs, internet ridicule and bad character designs. It was not Concord that did it but rather the "Concords" that would follow that spooked them. They were crushed by one huge flop, imagine 10 more.
 
I would not say Concord, as bad as that ended up being, was "the last straw". I think that the fact that they looked upon their future releases and saw nothing but a sea of games full with DEI mandates, activist devs, internet ridicule and bad character designs. It was not Concord that did it but rather the "Concords" that would follow that spooked them. They were crushed by one huge flop, imagine 10 more.
Twisted Metal and TLoU factions must have been dire, because they were fan faves and cancelled.
 
Twisted Metal and TLoU factions must have been dire, because they were fan faves and cancelled.
Either they sucked or they were shut down by Hulst to focus on the games he likes. My guess would be a bit of both for TM (as in it was bad but it could have been fixed given time but Hulst decided not to) and Factions had no more of the people that could make it work as Druckman made sure everyone better than him left.
 
Twisted Metal sold good on PS1 but no title broke 2 million and its all been downhill from there with both Black and 2012 failing to break 1 million. Fan fav my ass.
It is true that no Twisted Metal title sold over 2 million, but other titles like MediEvil and Legend of Dragoon sold far less yet have devoted fanbases, and in the case of MediEvil received a sequel and two remakes. You are just a retarded nintendofaggot coming to shit up the thread with nintendofaggotry. Do us all a favor and walk straight into a goomba
 
It is true that no Twisted Metal title sold over 2 million, but other titles like MediEvil and Legend of Dragoon sold far less yet have devoted fanbases, and in the case of MediEvil received a sequel and two remakes. You are just a retarded nintendofaggot coming to shit up the thread with nintendofaggotry. Do us all a favor and walk straight into a goomba
Fuck you, I'm telling you the truth and you can cry about it if you want but it is true. Sony didn't try too hard to save the (probably awful, I mean did you even read what it was,) Twisted Metal GaaS because its a niche series that nobody buys.
 
New Patapon remasters and a new Everybody's Golf game announced via...a Nintendo Direct! Sony don't give a fuck no mo.
They're published by Bandai Namco, who recently also licensed Freedom Wars from Sony to publish a remaster of it. Evidently Sony will lend out their old unused IPs to anyone who wants them.
Microsoft should license Bloodborne and port it to PC just so the PS4 can officially have NO GAMES just like XBONE.
 
Fuck you, I'm telling you the truth and you can cry about it if you want but it is true. Sony didn't try too hard to save the (probably awful, I mean did you even read what it was,) Twisted Metal GaaS because its a niche series that nobody buys.
Sure buddy and Horizon is a beloved series whose GaaS will surely be a massive success
The reality is games can sell tens of millions and have zero cultural impact and games that sell less than 2 million can have massive cultural impact
Shadow of the Colossus will forever be an influential masterpiece while slop like Horizon was forgotten minutes after release
The Twisted Metal GaaS was surely awful but so were all the others and it lasted longer than others and it has to at least have had more goodwill than Fairgame$ which was an embarrassment at reveal and will be more embarrassing at launch
 
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New Patapon remasters and a new Everybody's Golf game announced via...a Nintendo Direct! Sony don't give a fuck no mo.
They're published by Bandai Namco, who recently also licensed Freedom Wars from Sony to publish a remaster of it. Evidently Sony will lend out their old unused IPs to anyone who wants them.
Gravity Rush 1 and 2 on the switch along with GR3 would be heaven.
 
Ghost of tsushima sucks. It introduces all the mechanics super early and then you have multiple other islands to clear without anything new being introduced. They couldn't even bother to include enemies adapting to your play style of Ghost or Samurai to keep things interesting, such as burning grass around camps or setting traps or ambushes. The world is lifeless. The side quests are some of the most meaningless and boring I've ever seen. I bought that game on release and was excited having just read Musashi and it was such a letdown. To this day the people who act like it's some grand work of art I believe are genuinely retarded. It's Ubisoft slop, that looks pretty, and otherwise has nothing going for it.
 
Ghost of tsushima sucks. It introduces all the mechanics super early and then you have multiple other islands to clear without anything new being introduced. They couldn't even bother to include enemies adapting to your play style of Ghost or Samurai to keep things interesting, such as burning grass around camps or setting traps or ambushes. The world is lifeless. The side quests are some of the most meaningless and boring I've ever seen. I bought that game on release and was excited having just read Musashi and it was such a letdown. To this day the people who act like it's some grand work of art I believe are genuinely retarded. It's Ubisoft slop, that looks pretty, and otherwise has nothing going for it.
I got the game for free, and enjoyed it for what it is, but there was so much more that could have been done with it. The game is so fucking simple that it loops around to being boring very quickly.

Plus I think they went a little too hard on the whole "love letter to Kurosawa style films and other classic Samurai/Ronin tales" thing. The game is extremely predictable if you've got any amount of experience with the genre.
 
Ghost of tsushima sucks. It introduces all the mechanics super early and then you have multiple other islands to clear without anything new being introduced. They couldn't even bother to include enemies adapting to your play style of Ghost or Samurai to keep things interesting, such as burning grass around camps or setting traps or ambushes. The world is lifeless. The side quests are some of the most meaningless and boring I've ever seen. I bought that game on release and was excited having just read Musashi and it was such a letdown. To this day the people who act like it's some grand work of art I believe are genuinely retarded. It's Ubisoft slop, that looks pretty, and otherwise has nothing going for it.
Biggest issue with Ghost and a lot of games with none fantasy or sci fi settings is that there's only so many ways you can make human enemies interesting.

If the only two enemy types your game has is normal human with sword and slightly bigger human with club your game is going to get boring and repetitive very quickly.

Enemy diversity is incredibly important for engaging gameplay and a lack of it is a significant factor in why Ubisoft games suck so much ass.
 
Biggest issue with Ghost and a lot of games with none fantasy or sci fi settings is that there's only so many ways you can make human enemies interesting.

If the only two enemy types your game has is normal human with sword and slightly bigger human with club your game is going to get boring and repetitive very quickly.

Enemy diversity is incredibly important for engaging gameplay and a lack of it is a significant factor in why Ubisoft games suck so much ass.
It depends, when combat is all you have for your world to be interesting that can be true, but red dead redemption 2 for example didn't have much enemy variety, but the world felt actually alive. Hell, it has an entire living ecosystem. You stumble across random interesting events. Ghost's world is dead as fuck. "well it's an invasion hurr" Yeah and at the start of Musashi, it's also a war and the world is still alive. People are searching battlefields of the dead for their loved ones or just stealing shit. There's still towns and villages of people and characters. Ghost is just barren. The few towns are so sterile with nothing to do.

Ghost would have greatly gained from the enemies learning to counter your play style. All it would have taken, force you to change things up or form new tactics. Sneaking a lot in brush? They start throwing fire at you or it's already burnt, leaving you less to sneak in and that's increasingly booby trapped. Walking right in as a samurai? They start setting up ambushes and traps, or they start being sneaky themselves. Instead it literally never changes. You get all your toys at the start and you just do the same shit the rest of the game.
 
Biggest issue with Ghost and a lot of games with none fantasy or sci fi settings is that there's only so many ways you can make human enemies interesting.

If the only two enemy types your game has is normal human with sword and slightly bigger human with club your game is going to get boring and repetitive very quickly.

Enemy diversity is incredibly important for engaging gameplay and a lack of it is a significant factor in why Ubisoft games suck so much ass.
Skill issue. There is plenty of ways to make a more grounded game still mechanically interesting, it just takes a good studio to do it. You can make a game with only a few enemy types fun, if the combat is fun. Failing that, you can throw as many enemies at the wall as you want and the gameplay still won't be more fun.
 
Meh, some of my favorite games of all time have limited enemy variety. If thats what people are talking about then it sounds to me like the combat/gameplay just sucks.
 
It depends, when combat is all you have for your world to be interesting that can be true, but red dead redemption 2 for example didn't have much enemy variety, but the world felt actually alive. Hell, it has an entire living ecosystem. You stumble across random interesting events. Ghost's world is dead as fuck. "well it's an invasion hurr" Yeah and at the start of Musashi, it's also a war and the world is still alive. People are searching battlefields of the dead for their loved ones or just stealing shit. There's still towns and villages of people and characters. Ghost is just barren. The few towns are so sterile with nothing to do.

Ghost would have greatly gained from the enemies learning to counter your play style. All it would have taken, force you to change things up or form new tactics. Sneaking a lot in brush? They start throwing fire at you or it's already burnt, leaving you less to sneak in and that's increasingly booby trapped. Walking right in as a samurai? They start setting up ambushes and traps, or they start being sneaky themselves. Instead it literally never changes. You get all your toys at the start and you just do the same shit the rest of the game.
Mmm
I have that tsushima game in my backlog.
Makes me think after reading the thread that the Infamous games made by the same developer have more interesting things to do then.?
 
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