Sony hate thread

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Uh, you forgot that Spyro was never owned by Sony in the exact the same way Crash wasn't where it was truely owned by a seperate company and those IP's respective devs only responsible for the inital games that eventually got moved to other companies (and the studios they hired to make games) and finally activison and subsequently microsoft.
I didn't forget anything. They own studios that have made games in the past, that are doing fuck all now. Hell, Bungie made Halo and that wound up with Microsoft and whatever mess they're doing. It doesn't change the fact that Sony bought a studio, and then has done basically nothing with it except produce garbage.

Then you have cases like Jak or Sly where they ethier tried to early on post PS2 only to give up because they knew it wasn't going to work out no matter what ideas they had (See Jak 4), or simply more important projects taking priority. Or in the case of Sly, the studio doesn't even want to make a new game short of a small handful of people there, which was also why Sly 4 ended up the way it did because of a seperate studio handling it and why there was no game after it given that game did not succeed financially.
You're making my point. Yes, the studios are producing shit. You know how you get them to stop producing shit, especially since Sony owns them? You manage them properly and give them direction. Not tell them to just fuck around trying to make god of war live service slop.

You mentioned Jak and Daxter? It's not like they need to specifically make a new Jak and Daxter game. What did I say about these studios?
leading to damn near everyone who was worth a shit at those studios to leave ages ago.
And that's the problem. This is why Naughty Dog has been fucking around with TLOU for a fucking decade. Same goes for Spyro. Sony bought Insomniac in 2019 and apparently all they can do now is Marvel slop. Sly Cooper? That's exactly the situation I'm talking about, fine a few people there want to make another, but everyone else left. Sony bought Suckerpunch in 2011, crapped out an infamous sequel(and a prequel) in 2014, and in the TWELVE YEARS since has released 2 games, one just basically being kind of a recycle job for the first.
And then many other properties did end up ethier getting one-off games on PS5 (LBP, Astro Bot if you don't count the pack in game), or maybe one or two sequels and not much else (R&C, GoW, Grand Turismo, etc) on PS5, and ,Sony under Hulman Hust and Jim Ryan was too fucsed on Live Services and made a lot of thier studios do that instead, and it's definitely not a Capcom or even Nintendo situation where thier dev studios were already assigned to specific IPs and made to commit to them almost purely so the more obscure IPs would get lost in the shuffl if they wern't deemed successful enough to warrent more games from (I.e the dev studio behind the recent Resident Evil titles isn't assigned to make a Dino Crisis game given how Dino Crisis 3 wasn't a success and that IP as a whole became ignored in favor of RE for example).
It's not about the specific properties. It's the fact that they bought these studios, did nothing with them, and drove off the actual talent. If they had the studios and talent, they could make decent games, but they don't.
 
I came in expecting nothing and somehow walked away disappointed. I'm not a super chud by any stretch of the imagination, but I have serious negro fatigue.

This weekend I saw a discussion about how great the PS2 was devolve into a bunch of faggot zoomers complaining that the entire generation was notoriously buggy and games would constantly wipe out save files and destroy memory cards and it's why this gen/PS5 is the best ever.
What? PS2 games weren't bug-free but like I only have one memory of a PS2 game wiping out my memory card and it was due to me fucking around with Action Replay codes.

tbh the amount of outright crashes you see on consoles nowadays would be unthinkable in 2002.
 
ResetEra's already having a time over God of War: Girlboss Avengers
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Shit that's a pretty glowing endorsement of this game.

It certainly looks a lot better then I expected it to be
I was down for a Faye game, but not really sure how this will be good for the story. Also Phranque the cube and millenial writing cringe... I made the mistake of looking up the VA for the ribbons, very haram...
 
I was down for a Faye game, but not really sure how this will be good for the story. Also Phranque the cube and millenial writing cringe... I made the mistake of looking up the VA for the ribbons, very haram...
Eh. Ive heard worse. DND cube seems fun.
 
This presentation just further highlights how the majority of games use "realismslop" as an art style. It is depressing to see how very few attempts there are at having distinctive visual identities.

The maxim of "limitations breeds creativity" holds true, without graphical limitations games now look more generic than ever.
 
This presentation just further highlights how the majority of games use "realismslop" as an art style. It is depressing to see how very few attempts there are at having distinctive visual identities
It’s been ages since I’ve played Okami, but I can remember more about that game than the hundreds of “Ultra Realistic” games released since, solely on art style.

But apparently having a distinct art style is either too risky or too expensive these days…
 
One good thing about the Wolverine game is at least they fixed Jean's model so that she doesn't look like fucking Bruce Jenner anymore.
 

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