I didn't forget anything. They own studios that have made games in the past, that are doing fuck all now. Hell, Bungie made Halo and that wound up with Microsoft and whatever mess they're doing. It doesn't change the fact that Sony bought a studio, and then has done basically nothing with it except produce garbage.Uh, you forgot that Spyro was never owned by Sony in the exact the same way Crash wasn't where it was truely owned by a seperate company and those IP's respective devs only responsible for the inital games that eventually got moved to other companies (and the studios they hired to make games) and finally activison and subsequently microsoft.
You're making my point. Yes, the studios are producing shit. You know how you get them to stop producing shit, especially since Sony owns them? You manage them properly and give them direction. Not tell them to just fuck around trying to make god of war live service slop.Then you have cases like Jak or Sly where they ethier tried to early on post PS2 only to give up because they knew it wasn't going to work out no matter what ideas they had (See Jak 4), or simply more important projects taking priority. Or in the case of Sly, the studio doesn't even want to make a new game short of a small handful of people there, which was also why Sly 4 ended up the way it did because of a seperate studio handling it and why there was no game after it given that game did not succeed financially.
You mentioned Jak and Daxter? It's not like they need to specifically make a new Jak and Daxter game. What did I say about these studios?
And that's the problem. This is why Naughty Dog has been fucking around with TLOU for a fucking decade. Same goes for Spyro. Sony bought Insomniac in 2019 and apparently all they can do now is Marvel slop. Sly Cooper? That's exactly the situation I'm talking about, fine a few people there want to make another, but everyone else left. Sony bought Suckerpunch in 2011, crapped out an infamous sequel(and a prequel) in 2014, and in the TWELVE YEARS since has released 2 games, one just basically being kind of a recycle job for the first.leading to damn near everyone who was worth a shit at those studios to leave ages ago.
It's not about the specific properties. It's the fact that they bought these studios, did nothing with them, and drove off the actual talent. If they had the studios and talent, they could make decent games, but they don't.And then many other properties did end up ethier getting one-off games on PS5 (LBP, Astro Bot if you don't count the pack in game), or maybe one or two sequels and not much else (R&C, GoW, Grand Turismo, etc) on PS5, and ,Sony under Hulman Hust and Jim Ryan was too fucsed on Live Services and made a lot of thier studios do that instead, and it's definitely not a Capcom or even Nintendo situation where thier dev studios were already assigned to specific IPs and made to commit to them almost purely so the more obscure IPs would get lost in the shuffl if they wern't deemed successful enough to warrent more games from (I.e the dev studio behind the recent Resident Evil titles isn't assigned to make a Dino Crisis game given how Dino Crisis 3 wasn't a success and that IP as a whole became ignored in favor of RE for example).