- Joined
- Dec 11, 2023
You’re A Small Fish In A Big Apocalypse.
Scavenge and fight for your next day alive under the shadow of gargantuan war machines.
Enemies in the game can literally tower over the battlefield. To put it another way:

Enemies in the game can literally tower over the battlefield. To put it another way:

War. War Always Changes.
The battlefield is unpredictable thanks to The Forever Winter’s Dynamic Encounter system: enemies have their own goals and agendas, operating in coordinated groups, undertaking full-scale battles — and they’ll intelligently react to your actions. The battlefield you leave won’t be the same one you return to.
Only The Smart Survive - But Guns Help.
Use your wits, stealth, and skilled gunplay to make it out alive. Choose your path in the shadow of the two great superpowers, loot the dead, and make it out alive. While the warring factions may ignore you at first, the more disruptive you become to their goals, the more they'll seek to remove you from the equation.
A Grim Vision Of The Future.
Ecological collapse compounded by runaway technological advancement brought us here: a world choked by 40 years of industrial-scale violence between two military superpowers, unmerciful mass killing by AI automata, human-machine hybrids, and the bleak truth of human nature. There’s two sides to this war, and you’re not on either.
Offline mode included
OP Here, The devs confirmed it in a YT Short that it won't be a multiplayer internet only game, but it also has online included. They should have included this because it makes Misanthropes, Introverts, and poorfags with dial internet cream their pants and more likely to buy the game. Lol
Trailers
Cinematic
Gameplay Reveal
Gameplay Overview
Cinematic #2
Cinematic
Gameplay Reveal
Gameplay Overview
Cinematic #2
My Thoughts
Developed by Concept Artists who went indie to produce a game without any limits or strict guidelines.
They essentially created a story rich playable artbook with a "Unique" take on the coop extraction formula.
The gameplay is very experimental and quite innovative.
I'm having a hard time imagining how it would play like.
The developers are taking a huge risk creating a new type of niche.
There are already complaints with the insignificant scavenger direction, lacking appeal or familiarity to mainstream audiences.
Developed by Concept Artists who went indie to produce a game without any limits or strict guidelines.
They essentially created a story rich playable artbook with a "Unique" take on the coop extraction formula.
The gameplay is very experimental and quite innovative.
I'm having a hard time imagining how it would play like.
The developers are taking a huge risk creating a new type of niche.
There are already complaints with the insignificant scavenger direction, lacking appeal or familiarity to mainstream audiences.




The developers have acknowledged that they may or may not fail,
but their passion for the project keeps them persistent.
The game is still in semi development but half way finished.
The game's foundations, the AI are fully functional according to playtesters.
The game may just need a little bit of polish with bugs, the UI, and especially the animations.
The devs are aware of the current issue and are evidently looking for professionals to develop that field.

Good luck to the developers!
but their passion for the project keeps them persistent.
The game is still in semi development but half way finished.
The game's foundations, the AI are fully functional according to playtesters.
The game may just need a little bit of polish with bugs, the UI, and especially the animations.
The devs are aware of the current issue and are evidently looking for professionals to develop that field.

Good luck to the developers!
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