Speculate and share your thoughts on The Forever Winter - Fun Dog Studio's upcoming four player, sci-fi, tactical, survival, horror shooter. You're not an augmented killing machine, you're an insignificant puny human.

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Saw this in my recommended.
>BigFryTV
I like him shitting on devs scamming people or just failing, as well as videos on FPS' I never heard of, but don't take much of what he says as serious, he was sucking CoD's dick and screeching at people for daring to hold him up to the standard he wants to set or just anything he perceives as negative.
 
Devs posted a Q&A on their Discord and Steam News section 2 weeks back:
TL;DR - at 1:55, there'll be a "water system" present in the game which you'll have to refill through raids, the caveat is, it drains even while you're offline, and people don't seem particularly happy. Placing bets on how long it'll stay that way, release day will be fun to watch unfold if nothing else.

P.s. Hello World.
 
Forever Winter is out on Early Access. Aside from the usual bugs and poor optimization that follows Early Access games, there's this mechanic that is repelling a lot of potential buyers and even current players, the "water mechanic". How it works is simple, your base needs water that you need to scavenge. Once it goes all the way down, your entire stash, everything you own, is deleted except your character's experience. This was mentioned by @Joe Dough 68 and it seems the devs not only stuck with it but they're doubling down on it, refusing to remove it despite the criticism. This will completely alienate people who have lives but want to play with their friends or just generally.

Given enough time this could be a great game but for people who have real life obligations and they can't constantly play this game, for people who don't want to just grind out a single game day in and day out, or for people who aren't great at the game and are punished by losing all of their shit they spent potentially hours getting from the few successes they did manage to achieve, you're screwed. Even Tarkov did wipes well, just follow that. Instead they could have a real game killer on their hands even if the game ends up being getting all its issues fixed. As always the no life 24/7 grinding fanboys are going after anyone who points this issue and any issue out in negative reviews. Some discussions seem relatively civil funny enough.
 
From what I can gather from the reviews, the game is a mess at launch.
No, devs saying it will be shit at launch does not excuse them from anything. They are asking money for it.
The main culprit is the water system, as explained above. If you want to play this game, pray you don't get burned out or have things to do in your life.
I know only of one game that does the drain-resources-while-offline thing, and that it's State of Decay. It drains resources only for a couple IRL days, and the consequences aren't as drastic as losing all progress. Microsoft learned later that the mechanic is shit and it's not present in the sequel.
Camera speed cap. It's bad in tarkov and it's bad here.
As it is a game made in UE5 by "ex-AAA developers" it also runs abysmally.
It could be interesting in a couple years, but as it stands, it's a game that just looks good but it's hardly playable.
 
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As it is a game made in UE5 by "ex-AAA developers" it also runs abysmally.
It could be interesting in a couple years, but as it stands, it's a game that just looks good but it's hardly playable.
Honestly, I already had questions when it said how it needs 16GB for minimum and 32 for reccommended and just an i7 processor alone.
 
The main culprit is the water system, as explained above. If you want to play this game, pray you don't get burned out or have things to do in your life.
I only got to play a half hour of the game but I heard the Devs changed the water system already. Now the random survivors and special merchants leave.
 
I only got to play a half hour of the game but I heard the Devs changed the water system already. Now the random survivors and special merchants leave.
Only mention I could find of this is the latest hotfix, where developers say "we are also watching critical feedback and engagement with the water system. Please stand by as we evolve this system. We are looking at more applications for water usage, and are also incorporating some of the ideas from the discord."
If you have to rely on discord users to tell you that your idea of "if you don't play you lose all progress", then I will start doubting your "ex-AAA developer" experience.
 
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If you have to rely on discord users to tell you that your idea of "if you don't play you lose all progress", then I will start doubting your "ex-AAA developer" experience.
We forget that "Ex-AAA developer" can be many factors, doesn't necessarily mean knowing/making game mechanics, they could have been artists, level designers, heck guys who wrote scripts. Not that I'm defending these guys, but it's clear their "Ex-AAA dev" is a very vague statement and can mean any number of positions they had.
 
So is it fun or nah?

If you have to rely on discord users to tell you that your idea of "if you don't play you lose all progress", then I will start doubting your "ex-AAA developer" experience.
We forget that "Ex-AAA developer" can be many factors, doesn't necessarily mean knowing/making game mechanics, they could have been artists, level designers, heck guys who wrote scripts. Not that I'm defending these guys, but it's clear their "Ex-AAA dev" is a very vague statement and can mean any number of positions they had.
Who specifically is the one lending credit with their name?
 
I think the idea, setting and art design are top notch. Watched a pre-EA gameplay video from some rando Youtuber yesterday and the game looks like an extraction shooter without shooting, hype is gone. Gonna see how the game will develop in EA, will probably be years until it makes a proper release.
 
I think the idea, setting and art design are top notch. Watched a pre-EA gameplay video from some rando Youtuber yesterday and the game looks like an extraction shooter without shooting, hype is gone. Gonna see how the game will develop in EA, will probably be years until it makes a proper release.
It's a bit more like a survival horror, but you can bait the enemies into killing each other and loot them quickly before running away from the mech that came to investigate. It definitely has vibes.
 
I really really really really like the setting and aesthetic. Like if Cormac McCarthy wrote Blame!.

But I was never going to play it. I haven't really played video games in seven or eight years and I'm not going to buy new hardware for this.

Regardless of how the game does, I hope the IP persists. It is an untapped niche, regardless of whether this project succeeds, and I'd like to see stories told in this world.
 
I've heard nothing but bad things, but if you buy early access rust/extraction games you deserve to be scammed.
I also saw this in their linkedin.
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Who specifically is the one lending credit with their name?
The studio making this game is composed of 30~ people that worked on big games. No names of people are mentioned explicitly nor their positions, besides the CEO. These people have worked on (according to journos):
Horizon Zero Dawn, Doom Eternal, The Witcher 3, Hawken, Killzone, Mass Effect.
Journos also care to mention how they are a minority owned studio.
The CEO has experience as senior concept artist and writer, and he worked on Horizon Zero Dawn and Star Citizen (lmao)
 
I picked it up on launch so here are my 2 cents about the "water death" fiasco. It's blown way out of proportion. Completing each quest automatically grants you water, and looting another from a raid as of today takes as little as 3 minutes if you do nothing but grab it and extract if you know where to look. There is no raid timer, so you can stay in as long or as little as you'd like.

Every other comment I have about the current state is "duh, early access" as a cheap excuse, so this is a title I'm hoping to see improve and evolve in the long run. Personally I enjoy the power dynamic between player and AI, but the biggest draw is the art direction. According to Fun Dog a demo will be releasing in October so if you're skeptical just wait a bit to try it out.
 
I've put about 6 hours into the game so far here are my thoughts:

THE GOOD:
Atmosphere is unmatched. Most of the time I'm playing, I'm in utter awe of the environments.
Combat Voyeurism is cool. Watching big tanks fight big mechs and make big explosion is based.
I get to be a lil rat. self explanatory about why I would like this
Autistic gun building, even if it is a bit janky at the moment

THE BAD:
Game runs like ass. It's early access so this is expected. Still sucks
Getting caught on terrain. Happens constantly, gets me killed a lot
Update issues. The game has updated twice and both times I've had to do a fresh install, which totally sucks because I'd rather be playing than watching the game install for a 3rd time
Player controller needs work. No way around this one, it just feels a little sluggish and un-responsive.


I would also agree with Doorstuck on the water problem. All the faggots bitching about it are actual mouth breathing retards. There are short routes that have easy water spawns and the quests give you a SHIT ton of water. I played for 6 hours and I already have 16 days or so of water. The goal is to get above 30 and I bet I can do that tonight after work.

Overall I'll give this game a 7/10 in its current state. Its not perfect by any means, but it sure beats the hell out of playing Deadlock or Tarkov right now.
 
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