Apparently the game didn't even have this story before, it was something about a Space War & you, the shipbreaker, was tasked with cutting up wrecks so they'd burn up in the atmosphere, rather than hitting the planet. Also, with a Machine God plot line, which the AI cores are apparently a part & remnants of the OG story, that never gets resolved. In fact, the old beta version without the story was still accessible for those who preferred it. Then 1.0 kicked in & removed that feature.
Hell, the game was better in the early access version as a sandbox with no story. When they added it, almost everyone in the community agreed that it was a downgrade to the game, & that it should've just been a backdrop at best or removed entirely. But the devs ignored all feedback if it wasn't supportive of the storyline & did whatever they wanted.
Before even going on more about the game's story, I'd like to say that the whole Hal rant in the video Seth does, is word-by-word from the game. Also, the game is set in the Homeworld universe, whatever that is.
The game itself is an amazing game that was bloated by a story that failed in its message of unionizations so badly, that by the end, you'd want to join the corporate monster to get that annoying banshee out of your ear. It doesn't help that after some shifts, there are unskippable dialogue scenes, which is even worse cause the triggers & the dialogue system is mixed together with progression, it cannot be removed without bricking progression in ship complexity, tools & the like, even by the devs. Thankfully, they know this is an issue and it should not be an issue for a potential sequel, which they apparently may attempt, even if they never clearly finish this game. However, the main issue of the game just the story itself, but that it's unskippable cutscenes & monologues which you can't even respond to.
The story isn't even good either failing to intentionally fail the goals in the finale literally doesn't matter. This is a game where the whole appeal is being in a setting wherein one has joined up with a shady megacorp to do fantastic blue collar work, and put the player in a situation where "Don't you just feel like ruining all of this stuff that you currently enjoy? Don't you just enjoy being literally forced into taking action against the company that you explicitly play this game to be a part of?"
They had the perfect medium for telling a story in the datalogs you could find. Those were fantastic. They swept the datalogs under the bed to focus on these "enjoyable" & *relatable" characters (they're very silicon valley-esque) with "good voice acting" (lol, lmao even), & the story they come with actively sabotages the atmosphere the game had going for it. The character named Lou is the worst, not just for her dialog, but because she's written as though she's a person from our era. She's anachronistic of the setting. From the moment you meet her, she's going on about unions, except, in the game's setting, unions havent existed for a long time; the mere mention of one is grounds for getting fired, & probably illegal.
There's also some gameplay issues. In Early Access, there were new ships every once in a while, new stuff, some cool lore bits, etc. Then they scrapped it all put in a story mode that is more preachy then a student film & by doing so we are limited to 5-ish ships that are just slightly more complex re-designs of the first 2 ships
They had a great menu screen for between shifts. Succinct & responsive. They had a perfectly functional UI HUD that was clear & had most necessary information in a perfectly serviceable place. They replaced the menu with something that takes 5x as long to get through because of diagetic perspective shifting, & every menu accessed like the datalogs or gear purchase/repair is just measurably less charming & more bothersome to go through. The new HUD has some ass-tier fake CRT distortion that made text illegible in several resolutions, but also shifting a bunch of crucial information gauges to be more out of the way & less readable.
Worst of all, whereas the update just prior to the 1st story update, ships felt like puzzles that you could potentially do perfectly if you understood all the quirks. Following the story updates, later ships felt like they were intentionally designed for you to sabotage yourself. Not only that, but the progression system was just awful. Previously, you were incentivized to salvage specific bits of the ship in various quantities, but following the story updates, there's very little reason to not just throw all the processor-able bits in the processor & then dump the entire core of the ship into the barge in one large piece.
One more thing, during last couple of updates when they shoved that shit story into everyone's games, it reset the save files. It has happened around 3x times by now.
I can't help but feel that the year+ of dev time they took to do all the story updates could've been budgeted towards having an extra ship class or two, adding multiplayer, traitor system, injury system, crafting system, chat roleplaying, & more importantly, Mod Tools, the devs refused to give workshop support. People have already managed to create new ships without mod tools. This game would have been so much better with workshop support. Mind you, the devs promised workshop support & full modding support at time of Early Access.
The devs discord is exactly what you'd think by now, they just go "corpo bad, union good, get fucked (buzzword)" when you gty to question their "story" ever.