Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
From what I've generally seen, if the character is not in the foreground and the main focus of the image you're generating isn't their face, odds are decent their face may get messed up. Here's a few examples from before my recent re-install, if it's working never ever update.Thanks, but I'm having trouble getting faces to not be a horrible nightmare. Apologies if this sort of stuff has been explained earlier in the thread, but any tips for non-nightmare faces?
Learn survival skills instead. Like what to do after nuclear war, or where to shoot drones and killer robots.This is cool shit, but fuck if it hasn't made me depressed about learning drawing. Whats the point if a machine can do it better?
I mean, to me it's like playing chess. AI crushed humans in chess forever and I don't think a human will ever beat a chess machine ever again except if the computer is nerfed to shit. That doesn't make playing chess any less fun.This is cool shit, but fuck if it hasn't made me depressed about learning drawing. Whats the point if a machine can do it better?
Better a machine than another human. It's a common beginner's trap to get intimidated by the skills of other people. This just evens the playing field.This is cool shit, but fuck if it hasn't made me depressed about learning drawing. Whats the point if a machine can do it better?
Exactly. AI art is good for churning out pictures quickly, and can produce some surprisingly good results at times, given the right combo of model, prompt, and seed. However, when it comes to specifics, that's where you'll either need to try and wrangle it further with inpainting and Photoshop and such, or just accept that you're not going to get it exactly how you want and leave it at "good enough."Even with all the improvements in this technology we have seen in the last months it's really difficult to impossible to make it do detailing in a certain way or really just draw a specific motive. With some work you can get roughly what you wanted, but never exactly besides sheer luck. As long as that's the case, I personally don't see the direct competition with human artists.
Looking Glass was Google's and through their servers only, right? Now you can generate something far better not even for a premium on someone's enterprise hardware but on a consumer pc built for gaming from like 3 years back. I hope we see this kind of advancement in text ai.I just powered up my old laptop, and I found some images generated in April 2022 using Looking Glass. I'd completely forgotten about this.
View attachment 4572665View attachment 4572668
View attachment 4572689View attachment 4572693
It's fucking ridiculous seeing how far the tech has come in less than a year.
Looking glass was a prototype of Dreambooth that used ruDALL-E as the base model. In this case, I fed Harold McNeill's Circle of Protection paintings and some Fullmetal Alchemist fan alchemy circles as training data.Looking Glass was Google's and through their servers only, right? Now you can generate something far better not even for a premium on someone's enterprise hardware but on a consumer pc built for gaming from like 3 years back. I hope we see this kind of advancement in text ai.
It goes against the company's own name. Why did they keep that when they decided to sell out?And I fully agree. I think OpenAI not sharing ChatGPT is highly unethical, since it's stifling the tech's evolution and going against the company's original mission.
And I fully agree. I think OpenAI not sharing ChatGPT is highly unethical, since it's stifling the tech's evolution and going against the company's original mission.
I've been critical of OpenAI for years and I don't remember noticing the convoluted for-profit transformation until recently:It goes against the company's own name. Why did they keep that when they decided to sell out?
Thanks, but I'm having trouble getting faces to not be a horrible nightmare. Apologies if this sort of stuff has been explained earlier in the thread, but any tips for non-nightmare faces?
If you're using the 1.5 UI there is an option you can check that attempts to fix faces.
View attachment 4555146
by far the best way i've found to "fix" faces is just using hires fix. if you aren't aware, almost every one of these models is trained on images at a 512x512 resolution. the more you stray from that, the more likely it is to start introducing weirdness to your images. basically once it gets to 512 it "restarts" the generation, and anything beyond that will be duplicated or tiled. this is what leads to those images you see where it looks like it gave up halfway through making a character and started generating a new body where their neck should be or things like background objects and characters repeating. ideally you would generate the initial image as close to 512 or less as you can, but because of the low resolution it can struggle with finer details in things like faces or hands. hires fix works by first generating a smaller image at the resolution you specify, and then essentially doing img2img passes over that image at a higher resolution. it works very well both for fixing imperfections and for adding more details to your image, depending on the upscaler you're using.That option basically just runs a different, face restoration "AI". It does work but it will make the faces look a lot different and quite same-y.
I think it will probably be soon at generating more visually compelling procedurally generated content for games. I bet we see another tantrum when that starts happening.As long as that's the case, I personally don't see the direct competition with human artists.
Friend just finished fulfilling her kickstarter after she allocated the art budget to a pair of A4000s and generated all the art with a custom dreambooth model. Lowered her total budget from $10k for commissioning artists to $2k for the GPUs and $4k on printing books and game pieces.I think it will probably be soon at generating more visually compelling procedurally generated content for games. I bet we see another tantrum when that starts happening.
I think first we'll see about a metric fuckton of low effort shovelware using this to add graphics, probably with poor and disjointed results.I think it will probably be soon at generating more visually compelling procedurally generated content for games. I bet we see another tantrum when that starts happening.