- Joined
- Dec 29, 2017
How appropriate then that it looks like an angry vagina.
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Fits Murlgrew very well in my opinionHow appropriate then that it looks like an angry vagina.
Oh it's a computer game design, then whatever. Thought it was gonna be featured in one of the shows or something. It's not that nice looking but as a game model it's fine. Especially since you get to pick your own ship.This is the new Janeway-class ship. Say something nice.
Isn't that the same ship design that was used in STD season 3? I remember one of the ships docked to the Apple Store that looked like an Intrepid class broken into big pieces.Oh it's a computer game design, then whatever. Thought it was gonna be featured in one of the shows or something. It's not that nice looking but as a game model it's fine. Especially since you get to pick your own ship.
I have no idea. I watched four episodes of STD season 1 and then gave up on it.Isn't that the same ship design that was used in STD season 3? I remember one of the ships docked to the Apple Store that looked like an Intrepid class broken into big pieces.
Agreed that it's ugly. The character gets up to a lot more in the game that would justify having a class named after her. IIRC she wound up being the main figure behind Starfleet's dealings with species 8472 and the fluidic space, but it's been forever since I played.Holy fuck that looks like utter trash....how in the fuck does it even work???
Also, a Janeway class ship??!??!?!? Why the fuck would Starfleet ever name a starship after fucking Janeway?? Her only accomplishment was getting her crew stranded for years and breaking every Starfleet regulation in the process of getting home.
You're a bit late. We talked about it when the third season of STD aired.So nobody is going to say anything about the warp nacelles not being attached to the ship? WTF is up with that?
Even if there's some bullshit in-universe reason *how* they're keeping the nacelles in place, (they're probably being held in place by tractor beams or something) I still see no actual advantage that gives.So nobody is going to say anything about the warp nacelles not being attached to the ship? WTF is up with that?
It's like the Trix Rabbit's eyebrows.
View attachment 2007823
Considering how often "active" systems like tractor beams, force fields, shields, etc. suffer failures (or are easily disabled by alien technology) in the various Star Trek series, it seems downright ludicrous to rely on such things just to keep your ship in one piece.Even if there's some bullshit in-universe reason *how* they're keeping the nacelles in place
Why would the nacelles (?) be detached from the ship? Don't they usually have maintenance access from inside the ship?View attachment 2004092
This is the new Janeway-class ship. Say something nice.
I know you're being at least a little facetious, but again I have to ask-how the fuck are you powering them? Unless you have 3 individual engineering rooms, one for each part, each with its own warp core (again, with two of the parts literally just being nacelles..) If you were to use this hypothetical planet Buster attack, you'd also be down 50/100% warp power which means you could potentially be stranded light-years away from anybody friendly in the territory of people who are now definitely pissed at you.You're overlooking the chance to fire the nacelles like ship-sized photon torpedos to wipe out an entire planet with FTL-ordinance from 5 lightyears away.
That would be totally up Janeway's sleeve if some alien species happened to hold some redshirt named Crewman Johnson hostage in that star system and needed a little lecture on "don't fuck with Starfleet" by getting their main planet turned into subatomic particles via nacelle-strike. Now, if that planet held Harry Kim hostage on the other hand...
It's even more dumb when you know that every movable part gets re-attached before going into warp. Nothing make sense.I know you're being at least a little facetious, but again I have to ask-how the fuck are you powering them? Unless you have 3 individual engineering rooms, one for each part, each with its own warp core (again, with two of the parts literally just being nacelles..) If you were to use this hypothetical planet Buster attack, you'd also be down 50/100% warp power which means you could potentially be stranded light-years away from anybody friendly in the territory of people who are now definitely pissed at you.
Yeah, the Prometheus was like 3 ships in 1, it was like if they decided to expand on the saucer/battle bridge gimmick of the Galaxy-class.It's been a while since I saw the episode, but iirc, each mini ship of the Prometheus individually had warp capability, implying that yes it probably had 3 engineering rooms, but presumably you wouldn't have all three active most of the time, and when you do, you get 2 extra ships for it, not just some free-floating nacelles that do fuck all except fly apart of you run out of power.
Maybe they beam plasma directly from the core to the nacelles in a constant stream of "if we get this shit wrong just once for a fraction of a second, we will turn this ship and everything within 1 lightsecond into a cloud of subatomic particles expanding at the speed of light".I have to ask-how the fuck are you powering them?
In-lore, it is interesting how the saucer separation concept rarely works on the battlefield. In DS9, Galaxy-class stayed together in pitched battles and the Prometheus-class never got utilized for official missions. For the Galaxy, the reason is obvious. What if a retreat is ordered and the ship was separated? The saucer is just stranded on the field. The Prometheus probably failed because it was completely overdesigned and malfunctions outside of Andy Dick became apparent. Since the Prometheus all have nacelles--even the saucer has a retractable one--it would follow that there are three separate engineering rooms liable to suffer containment breaches when connected. Also, if the other two parts of the ship receive orders from the main bridge, wouldn't it follow that the signals it sends out can be jammed? Like the stupid Smart Lock technology, automation actually makes more susceptible to sabotage. Did they not learn from the failure of the Excelsior's Transwarp project? For the resource budget (which exists regardless of post-scarcity meme) of making the Prometheus, it would have been better to make three Defiants instead.It's been a while since I saw the episode, but iirc, each mini ship of the Prometheus individually had warp capability, implying that yes it probably had 3 engineering rooms, but presumably you wouldn't have all three active most of the time, and when you do, you get 2 extra ships for it, not just some free-floating nacelles that do fuck all except fly apart of you run out of power.
I hate to say it, but the saucer separation we saw in TNG was also kind of retarded. Basically it involved removing the saucer 'hotel' portion of the ship, (which as you said, lacked a warp drive to actually get them the fuck away from there) but also seemed to be where the primary phase weapons of the ship came from... away from the "battle bridge" section (which only seemed to have photon torpedo launchers, which from what I can tell don't seem to be effective against heavily shielded opponents.) If anything, I'd have given the hotel lifeboat the ability to warp travel, and the battle bridge the ability to both take down shields and blow the shit out of the shieldless. Or better still, don't put fucking families on a ship that is supposed to be exploring the 'unknown,' so you don't even need to get civilians away from the danger in the first place...In-lore, it is interesting how the saucer separation concept rarely works on the battlefield. In DS9, Galaxy-class stayed together in pitched battles and the Prometheus-class never got utilized for official missions. For the Galaxy, the reason is obvious. What if a retreat is ordered and the ship was separated? The saucer is just stranded on the field. The Prometheus probably failed because it was completely overdesigned and malfunctions outside of Andy Dick became apparent. Since the Prometheus all have nacelles--even the saucer has a retractable one--it would follow that there are three separate engineering rooms liable to suffer containment breaches when connected. Also, if the other two parts of the ship receive orders from the main bridge, wouldn't it follow that the signals it sends out can be jammed? Like the stupid Smart Lock technology, automation actually makes more susceptible to sabotage. Did they not learn from the failure of the Excelsior's Transwarp project? For the resource budget (which exists regardless of post-scarcity meme) of making the Prometheus, it would have been better to make three Defiants instead.
The Stardrive section did have phaser arrays on the ventral side. We see Crusher use it in Descent part 2 to create a solar flare to take out Lore's Borg ship. I think there's supposed to be a dorsal array with a similar arc to the dorsal saucer array, but we don't see it get used. Still, the feature itself in-lore proved to be useless every time the Enterprise got into a confrontation against the Romulans. The separation itself was a Voltron-tier vulnerability that the Romulans would exploit, which is why Picard never ordered it. The Prometheus, to its credit, fixed that problem and if it weren't so automated and had three bridges, it would work under battlefield conditions. But that would require training at least twelve people (ideally at least 50 like the Defiant-class) and there weren't that many officers at that skill level.I hate to say it, but the saucer separation we saw in TNG was also kind of retarded. Basically it involved removing the saucer 'hotel' portion of the ship, (which as you said, lacked a warp drive to actually get them the fuck away from there) but also seemed to be where the primary phase weapons of the ship came from... away from the "battle bridge" section (which only seemed to have photon torpedo launchers, which from what I can tell don't seem to be effective against heavily shielded opponents.) If anything, I'd have given the hotel lifeboat the ability to warp travel, and the battle bridge the ability to both take down shields and blow the shit out of the shieldless. Or better still, don't put fucking families on a ship that is supposed to be exploring the 'unknown,' so you don't even need to get civilians away from the danger in the first place...
At least with the Prometheus (which I'm going to admit, was actually pretty fucking awesome, Andy Dick aside,) when the three parts separate, they are all essentially 3 entirely separate ships. I'm willing to give it the benefit of the doubt that when it's only one ship, the redundant engineering stations (and warp cores) are probably offline. That would only make sense.
But if we're being optimistic, it gives the Prometheus 3x power when all three parts are all together. Considering it was made in war time, this makes total sense to me.
"The Janeway Class" ship still looks stupid to me.