Star Trek - Space: The Final Frontier

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This is the new Janeway-class ship. Say something nice.
Oh it's a computer game design, then whatever. Thought it was gonna be featured in one of the shows or something. It's not that nice looking but as a game model it's fine. Especially since you get to pick your own ship.
 
Oh it's a computer game design, then whatever. Thought it was gonna be featured in one of the shows or something. It's not that nice looking but as a game model it's fine. Especially since you get to pick your own ship.
Isn't that the same ship design that was used in STD season 3? I remember one of the ships docked to the Apple Store that looked like an Intrepid class broken into big pieces.
 
Isn't that the same ship design that was used in STD season 3? I remember one of the ships docked to the Apple Store that looked like an Intrepid class broken into big pieces.
I have no idea. I watched four episodes of STD season 1 and then gave up on it.
 
So nobody is going to say anything about the warp nacelles not being attached to the ship? WTF is up with that?

It's like the Trix Rabbit's eyebrows.
Trix_Rabbit[1].png
 
Holy fuck that looks like utter trash....how in the fuck does it even work???

Also, a Janeway class ship??!??!?!? Why the fuck would Starfleet ever name a starship after fucking Janeway?? Her only accomplishment was getting her crew stranded for years and breaking every Starfleet regulation in the process of getting home.
Agreed that it's ugly. The character gets up to a lot more in the game that would justify having a class named after her. IIRC she wound up being the main figure behind Starfleet's dealings with species 8472 and the fluidic space, but it's been forever since I played.
 
So nobody is going to say anything about the warp nacelles not being attached to the ship? WTF is up with that?

It's like the Trix Rabbit's eyebrows.
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Even if there's some bullshit in-universe reason *how* they're keeping the nacelles in place, (they're probably being held in place by tractor beams or something) I still see no actual advantage that gives.

If they're supposed to be adjustable, for changing direction quickly or something, I'm almost positive that the warp drive doesn't work like that.

Even in the off chance that the impulse drive does work like that (I don't think it does either), it still seems like a major defect to have the warp nacelles detatched from the ship. How the fuck are you even powering them?
Ignoring that, one lucky shot and not only is your warp drive offline, your engine is floating out in space, presumably unshielded, and you're a sitting duck.

With all that said, it does look like a ship Janeway would design.
 
You're overlooking the chance to fire the nacelles like ship-sized photon torpedos to wipe out an entire planet with FTL-ordinance from 5 lightyears away.
That would be totally up Janeway's sleeve if some alien species happened to hold some redshirt named Crewman Johnson hostage in that star system and needed a little lecture on "don't fuck with Starfleet" by getting their main planet turned into subatomic particles via nacelle-strike. Now, if that planet held Harry Kim hostage on the other hand...
 
Even if there's some bullshit in-universe reason *how* they're keeping the nacelles in place
Considering how often "active" systems like tractor beams, force fields, shields, etc. suffer failures (or are easily disabled by alien technology) in the various Star Trek series, it seems downright ludicrous to rely on such things just to keep your ship in one piece.

PS:
"Captain's log: We prevailed against the space pirates, but it will takes us a few days on the saucer section's emergency impulse drive to collect our warp nacelles..."
 
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Still not the dumbest design for something that flies around in space in recent Star Trek. I’m still giving that to the magic iron man suit from the STD season 2 finale.
 
You're overlooking the chance to fire the nacelles like ship-sized photon torpedos to wipe out an entire planet with FTL-ordinance from 5 lightyears away.
That would be totally up Janeway's sleeve if some alien species happened to hold some redshirt named Crewman Johnson hostage in that star system and needed a little lecture on "don't fuck with Starfleet" by getting their main planet turned into subatomic particles via nacelle-strike. Now, if that planet held Harry Kim hostage on the other hand...
I know you're being at least a little facetious, but again I have to ask-how the fuck are you powering them? Unless you have 3 individual engineering rooms, one for each part, each with its own warp core (again, with two of the parts literally just being nacelles..) If you were to use this hypothetical planet Buster attack, you'd also be down 50/100% warp power which means you could potentially be stranded light-years away from anybody friendly in the territory of people who are now definitely pissed at you.

I'm sure a Kurtzman Trek apologist might compare this shit to the Prometheus from the Andy Dick episode of Voyager, but that was one ship that could seperate into 3 more or less fully functional ships for a clear tactical advantage, not 3 chunks of one ship that are always separated for no reason.

It's been a while since I saw the episode, but iirc, each mini ship of the Prometheus individually had warp capability, implying that yes it probably had 3 engineering rooms, but presumably you wouldn't have all three active most of the time, and when you do, you get 2 extra ships for it, not just some free-floating nacelles that do fuck all except fly apart of you run out of power.
 
I know you're being at least a little facetious, but again I have to ask-how the fuck are you powering them? Unless you have 3 individual engineering rooms, one for each part, each with its own warp core (again, with two of the parts literally just being nacelles..) If you were to use this hypothetical planet Buster attack, you'd also be down 50/100% warp power which means you could potentially be stranded light-years away from anybody friendly in the territory of people who are now definitely pissed at you.
It's even more dumb when you know that every movable part gets re-attached before going into warp. Nothing make sense.

It's been a while since I saw the episode, but iirc, each mini ship of the Prometheus individually had warp capability, implying that yes it probably had 3 engineering rooms, but presumably you wouldn't have all three active most of the time, and when you do, you get 2 extra ships for it, not just some free-floating nacelles that do fuck all except fly apart of you run out of power.
Yeah, the Prometheus was like 3 ships in 1, it was like if they decided to expand on the saucer/battle bridge gimmick of the Galaxy-class.
 
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I have to ask-how the fuck are you powering them?
Maybe they beam plasma directly from the core to the nacelles in a constant stream of "if we get this shit wrong just once for a fraction of a second, we will turn this ship and everything within 1 lightsecond into a cloud of subatomic particles expanding at the speed of light".
 
It's been a while since I saw the episode, but iirc, each mini ship of the Prometheus individually had warp capability, implying that yes it probably had 3 engineering rooms, but presumably you wouldn't have all three active most of the time, and when you do, you get 2 extra ships for it, not just some free-floating nacelles that do fuck all except fly apart of you run out of power.
In-lore, it is interesting how the saucer separation concept rarely works on the battlefield. In DS9, Galaxy-class stayed together in pitched battles and the Prometheus-class never got utilized for official missions. For the Galaxy, the reason is obvious. What if a retreat is ordered and the ship was separated? The saucer is just stranded on the field. The Prometheus probably failed because it was completely overdesigned and malfunctions outside of Andy Dick became apparent. Since the Prometheus all have nacelles--even the saucer has a retractable one--it would follow that there are three separate engineering rooms liable to suffer containment breaches when connected. Also, if the other two parts of the ship receive orders from the main bridge, wouldn't it follow that the signals it sends out can be jammed? Like the stupid Smart Lock technology, automation actually makes more susceptible to sabotage. Did they not learn from the failure of the Excelsior's Transwarp project? For the resource budget (which exists regardless of post-scarcity meme) of making the Prometheus, it would have been better to make three Defiants instead.
 
In-lore, it is interesting how the saucer separation concept rarely works on the battlefield. In DS9, Galaxy-class stayed together in pitched battles and the Prometheus-class never got utilized for official missions. For the Galaxy, the reason is obvious. What if a retreat is ordered and the ship was separated? The saucer is just stranded on the field. The Prometheus probably failed because it was completely overdesigned and malfunctions outside of Andy Dick became apparent. Since the Prometheus all have nacelles--even the saucer has a retractable one--it would follow that there are three separate engineering rooms liable to suffer containment breaches when connected. Also, if the other two parts of the ship receive orders from the main bridge, wouldn't it follow that the signals it sends out can be jammed? Like the stupid Smart Lock technology, automation actually makes more susceptible to sabotage. Did they not learn from the failure of the Excelsior's Transwarp project? For the resource budget (which exists regardless of post-scarcity meme) of making the Prometheus, it would have been better to make three Defiants instead.
I hate to say it, but the saucer separation we saw in TNG was also kind of retarded. Basically it involved removing the saucer 'hotel' portion of the ship, (which as you said, lacked a warp drive to actually get them the fuck away from there) but also seemed to be where the primary phase weapons of the ship came from... away from the "battle bridge" section (which only seemed to have photon torpedo launchers, which from what I can tell don't seem to be effective against heavily shielded opponents.) If anything, I'd have given the hotel lifeboat the ability to warp travel, and the battle bridge the ability to both take down shields and blow the shit out of the shieldless. Or better still, don't put fucking families on a ship that is supposed to be exploring the 'unknown,' so you don't even need to get civilians away from the danger in the first place...

At least with the Prometheus (which I'm going to admit, was actually pretty fucking awesome, Andy Dick aside,) when the three parts separate, they are all essentially 3 entirely separate ships. I'm willing to give it the benefit of the doubt that when it's only one ship, the redundant engineering stations (and warp cores) are probably offline. That would only make sense.

But if we're being optimistic, it gives the Prometheus 3x power when all three parts are all together. Considering it was made in war time, this makes total sense to me.

"The Janeway Class" ship still looks stupid to me.
 
I hate to say it, but the saucer separation we saw in TNG was also kind of retarded. Basically it involved removing the saucer 'hotel' portion of the ship, (which as you said, lacked a warp drive to actually get them the fuck away from there) but also seemed to be where the primary phase weapons of the ship came from... away from the "battle bridge" section (which only seemed to have photon torpedo launchers, which from what I can tell don't seem to be effective against heavily shielded opponents.) If anything, I'd have given the hotel lifeboat the ability to warp travel, and the battle bridge the ability to both take down shields and blow the shit out of the shieldless. Or better still, don't put fucking families on a ship that is supposed to be exploring the 'unknown,' so you don't even need to get civilians away from the danger in the first place...

At least with the Prometheus (which I'm going to admit, was actually pretty fucking awesome, Andy Dick aside,) when the three parts separate, they are all essentially 3 entirely separate ships. I'm willing to give it the benefit of the doubt that when it's only one ship, the redundant engineering stations (and warp cores) are probably offline. That would only make sense.

But if we're being optimistic, it gives the Prometheus 3x power when all three parts are all together. Considering it was made in war time, this makes total sense to me.

"The Janeway Class" ship still looks stupid to me.
The Stardrive section did have phaser arrays on the ventral side. We see Crusher use it in Descent part 2 to create a solar flare to take out Lore's Borg ship. I think there's supposed to be a dorsal array with a similar arc to the dorsal saucer array, but we don't see it get used. Still, the feature itself in-lore proved to be useless every time the Enterprise got into a confrontation against the Romulans. The separation itself was a Voltron-tier vulnerability that the Romulans would exploit, which is why Picard never ordered it. The Prometheus, to its credit, fixed that problem and if it weren't so automated and had three bridges, it would work under battlefield conditions. But that would require training at least twelve people (ideally at least 50 like the Defiant-class) and there weren't that many officers at that skill level.
 
The Prometheus seems like a design study/technology test bed, where they crammed everything into it, test out and then use whatever turns out to be beneficial.
Even with unlimited resources, the time it takes to put a system like this together and the cost in optimization and solving of mechanical or technological issues would be rather time consuming.
In-universe, it does make sense to build a Prometheus one-off and see how the systems perform to see what can be used in other designs, but mass production of that exact ship class would be off the table for obvious reasons. New technology concepts such as holoemitters on several parts of the ship might be a true lifesaver, given how many times plasma explosions wreck the crew, especially on the bridge :story: One of the Prometheus biggest flaws: You have a saucer and the aft splits into an upper and a lower part, where the upper part is sandwiched in between the saucer and lower part when they combine... What if the middle part is destroyed during combat?

The Galaxy-class saucer seperation is a rather neat idea but it really is more of a liability and the exact way how it works is weird as fuck, given that the piece with the civilians isn't warp capable. Now, what I could see work is to have a ship like the Galaxy class, that travels to some planet, ditches the saucer section that stays in orbit, which then acts as a forward base to explore the planet via shuttlecraft (basically repurpose the captain's yacht for that) and teleporters or as a sort of mobile ambassy for starfleet, while the other section continues to explore the vicinity of the star system. Would make sense why the saucer looks like a giant space resort, too.

A much more sensible concept for a Starfleet warship that "seperates" would be a good oldfashioned carrier, I think. Basically make a much smaller, slightly less armed version of the Defiant, that is either incapable of warp or only can travel short distances at warp speed, dock a couple (like 4 max) of those to a large warp-capable long range carrier et voilá.
Depending on the amounts of technobabble, the carrier could launch those ships with sort of a warp-catapult that allows the smaller craft to travel some distance at warp-speed, so they can use their own smaller and less powerful warp-drive to evacuate and regroup with bigger flexibility, if the battle goes south.
I think a few carriers catapult-launching a handful of those ships or them popping out of warp at the battle could look pretty swell on screen.

But afaik, the setting in ST is specifically created in a way that makes this concept not work. 4 small craft each weighing X are far less capable in a fight than one giant ship with the mass 4X, so to speak.
 
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