Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Skyrim did it but starfield does it worse.

Sums up the game in a way. Everything about it has been done better in either Skyrim or Fallout 4. They managed to simply walk backwards.

I'm not trying to sound like a coomer or anything, but with how degenerate of a place Neon is, how the hell is it not full of strip clubs or prostitution?

As mentioned, it might have been "offensive" and cause some "game journalists" to complain so they went for some retarded PG-13 version.

The diversity on the game is complete and total ESG box ticking. It managed to be so bad because even the people who were programming and writing the "diversity" into the game couldn't give less of a shit about it. It's why even normies who would normally be fooled and tricked by this shit are reacting adversely and feeling off. It's fake all the way down.

I feel it's the most bland, vanilla, cookie cutter Sci fi RPG of all time. Nothing is hooking me in. I don't understand the hype.

It is quite literally the worse Emil has ever written, which is a fucking accomplishment after Fallout 4's retarded main quest. The end result of having so many cooks and attempting to reverse engineer a formula no one understand anymore.
 
I'm not trying to sound like a coomer or anything, but with how degenerate of a place Neon is, how the hell is it not full of strip clubs or prostitution?
Because the game is actually very very PC.

Have you heard a single person say a a cuss word or use some type of slur at all? After 80ish hours I havent.
Look at the "dancers" inside the astrolounge. They look like gay teletubbies not gogodancers in a night club known for selling the galaxies most powerful drug.
 
Because the game is actually very very PC.

Have you heard a single person say a a cuss word or use some type of slur at all? After 80ish hours I havent.
Look at the "dancers" inside the astrolounge. They look like gay teletubbies not gogodancers in a night club known for selling the galaxies most powerful drug.
The one thing that just doesn't add up is that they went for the M rating. Were the handful of drugs really worth the loss of all those sales? Everything else is completely neutered.
Then again maybe they just stopped caring after Oblivion where they got bumped up to M after release because someone found a nipple in the game files.
 
Then again maybe they just stopped caring after Oblivion where they got bumped up to M after release because someone found a nipple in the game files.
The dead body model also really fucked them, because originally they showed the rating team a screenshot with it in the background and in shadows, and after it was known people could remove the clothes on women and it had to get sent back to be rated again they found out that the hanging dead body of Lucian can be interacted with instead of just some background feature and that was also a big reason they decided to bump it to M
 
quite literally the worse Emil has ever written, which is a fucking accomplishment after Fallout 4's retarded main quest.
The hilarious thing is Bethesda has a guy who can write genuinely great RPG quests. The dude who did Far Harbor also wrote most of Nick and he is by far the most talented writer on their staff. How he hasn't gotten promoted to main quest guy I've no fucking clue.
 
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The hilarious thing is Bethesda has a guy who can write genuinely great RPG quests. The dude who did Far Harbor also wrote most of Nick and he is by far the most talented writer on their staff. How he hasn't gotten promoted to main quest guy I've no fucking clue.
I thought I read somewhere the same guy that wrote Far Harbor also wrote FO4's main quest which was... not great.

Are they different dudes?
 
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The one thing that just doesn't add up is that they went for the M rating. Were the handful of drugs really worth the loss of all those sales? Everything else is completely neutered.
Then again maybe they just stopped caring after Oblivion where they got bumped up to M after release because someone found a nipple in the game files.
Ever since the Oblivion re-rating incident, while it wasn't the catalyst although it was the first time I noticed it, there's been a trend of every big boy game acting like it needs an M rating to be taken seriously. Games aimed at preteens/teens get M ratings all the time and no one bats an eye. Whether or not they really deserve it is a different story. The ESRB is impotent and parents haven't looked at game ratings since the PS2 era.

The whole situation reminds me of how some coastal edgelord writer will put the most unnecessarily rancid expletive ridden dialogue in a tv show or game or whatever for absolutely no reason whatsoever but won't go the extra mile and include properly racist humor.
 
The hilarious thing is Bethesda has a guy who can write genuinely great RPG quests. The dude who did Far Harbor also wrote most of Nick and he is by far the most talented writer on their staff. How he hasn't gotten promoted to main quest guy I've no fucking clue.

That explains why Far Harbor felt so much better when I played it back in the day. Nick was one of the more interesting companions but not really that special IMO, but Far Harbor had some potential that got used.

I would assume nepotism and corporate incompetence.
 
The hilarious thing is Bethesda has a guy who can write genuinely great RPG quests. The dude who did Far Harbor also wrote most of Nick and he is by far the most talented writer on their staff. How he hasn't gotten promoted to main quest guy I've no fucking clue.
Nepotism, people who clearly should have been fired years ago like Pete and Emil are still there and many former Bethesda employees had their share of horror stories in their office. Bethesda is run by college dropouts who are not only out of touch with what their audience wants, but also don't have any passion anymore. Hence, why Starfield exists in the state it does.
 
I thought I read somewhere the same guy that wrote Far Harbor also wrote FO4's main quest which was... not great.

Are they different dudes?
Everyone keeps saying Emil wrote the MQ but I guess I haven't checked. All I can find from a lazy Google search is Will Shen being credited to have written SF's MQ and he did Far Harbor so why it would suddenly be so much worse I have no idea. All I can think is that Will probably wrote the dialogue and characters but had Emil giving him a shit outline.
Nick was one of the more interesting companions but not really that special IMO, but Far Harbor had some potential that got used.
Nick is more interesting and fun than most of the companions but Far Harbor might as well be his actual companion side quest because the Eddy Winters shit was so retarded it wasn't even funny.
 
The writing in Starfield feels schizophrenic at times and is probably because it feels like there was no oversight on what each writer was doing until they had to stitch it all together in the end. You have some going for this utopian ideal of sci fi space colonization where people are all friends and helping each other out and it's pretty corny and naieve. Then you have the faction missions which feel like they all belong to different games, and then there's a bunch of sidequests and environmental storytelling that are grim and depressing. (A lot of these are the derelict ships you can encounter).
 
So far about 30 hours in and I gotta say, I really fucking hate the quantity over quality of this game. They could have cut like 90% of the star systems out and the game would fundamentally be the same. The game is meant to be like 300 years into the future yet humanity is spread so thin and far across the entire universe that nothing makes sense. These aren't even minor outposts in the middle of nowhere 15 galaxies away from Sol, they're full blown factories that have taken years to construct.

It really says a lot when I had the most fun during the opening return to Sol questline just fucking around on our solar system. I'm just honestly struggling to understand the logic of the colonies, you've got one city per planet which makes absolutely no fucking sense, the first planet you arrive on is theoretically larger than Earth, and unless literally every human being was transported from Earth to the new planet then it'd take far more than 300 years to come anywhere close to filling the world. I get the concept of a corpo planet, but even then why does it have to be so far away from the new 'base' for civilization? You could have fit all the major cities onto each planet in the second solar system and absolutely nothing would be lost bar the unreasonable and unrealistic scale.

It's the No Man's Sky thing where because there's so much to take in, you can never remember where you're going or any memorable landmarks. Can anyone off the top of their head tell me which solar system Neon is in? Of course you can't, hell you might not even be able to roughly remember the general location of the solar system in the huge map either so you might never return there on that playthrough. I remember setting up a base on a planet in No Man's Sky with some weird name like D-gsihgf-WWu or something and once you move further into the universe, the chance of you ever remembering where you are or what you were doing on said outpost is useless.,

A radically reduced Starfield would have been so much more fun, they could have even added another 10ish solar systems that randomly generate depending on said playthrough if they wanted so you could get that autistic space explorer feeling out of your system if you wanted, but instead it's just horrible bloat. I can't even imagine bringing myself to go through the same slog in NG+ and repeat mission after mission and rebuild a decent inventory and bank account little by little again. If the overall goal of the game is a timeloop then why do they pad the everlasting fuck out of everything you do? Even vendors don't give enough credits to dump your loot on them unless you keep sleeping over and over again (How the fuck is 5000 credits an acceptable number for every vendor when you're amassing weapons worth 25000 by mid game?).

Leaving the story aside, I keep being surprised at the sheer stupidity of almost every single system in the game the longer I play. The menu is a game in itself to navigate, (constantly slipping up between getting to the menu screen or going one level further out of the star map), the cell based gameplay has been hideously exposed with so many fucking cutscenes in between accepting a mission and arriving on a planet, the ship builder forgets to tell you a bunch of buttons that can help you navigate through the process (namely changing the vertical axis of said object), weapon crafting sucks because you can't swap mods around, even story related things like ship docking or scanning for anomalys aren't explained, persuasion fucking sucks, there are effectively 3 different human enemy types in the universe, I'm probably forgetting something important here too because the game isn't running atm.

I expected the cast to be a bunch of woke faggots that are relatively annoying, what I DIDN'T expect was how the ship rankings go A->B->C and not the other way around.

The worst part is? By fucking around in Cheat Engine and removing the Oxygen requirements and bumping up the movement speed I'm actually having a decent time. It's a 7/10 game with elements of the Bethesda shine to it that makes it relatively easy to get immersed into the game. I just find it difficult to stop playing it despite so many minor grievances that tickle the 'tism because it does basically fill the Bethesda/Borderlands skinnerbox hole that's relatively satisfying to grind out after a long day of work.
 
The writing in Starfield feels schizophrenic at times and is probably because it feels like there was no oversight on what each writer was doing until they had to stitch it all together in the end. You have some going for this utopian ideal of sci fi space colonization where people are all friends and helping each other out and it's pretty corny and naieve. Then you have the faction missions which feel like they all belong to different games, and then there's a bunch of sidequests and environmental storytelling that are grim and depressing. (A lot of these are the derelict ships you can encounter).
To be fair FO4 is no different. You have stuff like Nick, the Minutemen, and then there's Libertalia where a band of post-Quincy Minutemen turn into Raiders to survive, their commander going from hanging two of his best men for raiding a caravan to resigning himself to a life of banditry. Or Red Tourette completely unaware her sister was killed by a fellow Raider. Or the Raider at D.B. Technical suffering from rabies and killing his own men in his madness. Hell, if you sneak around Raiders you can sometimes hear them mutter to themselves about how they had no choice, almost like they've got pangs of conscience.
 
To be fair FO4 is no different. You have stuff like Nick, the Minutemen, and then there's Libertalia where a band of post-Quincy Minutemen turn into Raiders to survive, their commander going from hanging two of his best men for raiding a caravan to resigning himself to a life of banditry. Or Red Tourette completely unaware her sister was killed by a fellow Raider. Or the Raider at D.B. Technical suffering from rabies and killing his own men in his madness. Hell, if you sneak around Raiders you can sometimes hear them mutter to themselves about how they had no choice, almost like they've got pangs of conscience.
The grand difference is Fallout 3 & 4 being pretty consistent with the ambience of post-apocalypse.
Even Mass Effect is more accurate with the sci-fi setting: big space bugs, big sentinent machines, biotic concept star wars-like, space robots, etc.
 
The grand difference is Fallout 3 & 4 being pretty consistent with the ambience of post-apocalypse.
Even Mass Effect is more accurate with the sci-fi setting: big space bugs, big sentinent machines, biotic concept star wars-like, space robots, etc.
Fair enough. I never really got that far into Starfield before dropping it like a hot potato on account of how horribly boring it all was.
 
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