- Joined
- Oct 7, 2019
That explains even the only one follower shit in FO4 when even in the dev comments they're saying about a lot of problems. But one modder fixed the shit with a mod, and you can go with dogmeat and a follower with both-specific perks (attack dog and inspirational) with some comments like the guard in vault 75.There is a difference between porting the existing code to another version of a same game and actually implementing it for a new game. AE is special edition with all the paid mods included. All that was really needed was hunting for the new memory locations, that was done every time they forced a mod marketplace update. RaceMenu was then trivial to port to AE as it uses skse.
I'm not saying it's impossible that modding rebounds after the disaster that was Fallout4. I just know multiple people with 10k+ hours in the CK and they have fully soured on Bethesda game modding. It isn't unicorns and rainbows anymore.
A factoid of sorts: the reason why the scriping in bethesda games is so buggy is because artists and scene designers wrote the majority of them with minimal support. There are core scripts which have comments within about the author not fully understanding what certain things do. This is why the settlements system had to be rewritten by the SimSettlements guy and why a majority of the skyrim systems have been rewritten.
That theory is right, holy shit.
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