Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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There is a difference between porting the existing code to another version of a same game and actually implementing it for a new game. AE is special edition with all the paid mods included. All that was really needed was hunting for the new memory locations, that was done every time they forced a mod marketplace update. RaceMenu was then trivial to port to AE as it uses skse.

I'm not saying it's impossible that modding rebounds after the disaster that was Fallout4. I just know multiple people with 10k+ hours in the CK and they have fully soured on Bethesda game modding. It isn't unicorns and rainbows anymore.

A factoid of sorts: the reason why the scriping in bethesda games is so buggy is because artists and scene designers wrote the majority of them with minimal support. There are core scripts which have comments within about the author not fully understanding what certain things do. This is why the settlements system had to be rewritten by the SimSettlements guy and why a majority of the skyrim systems have been rewritten.
That explains even the only one follower shit in FO4 when even in the dev comments they're saying about a lot of problems. But one modder fixed the shit with a mod, and you can go with dogmeat and a follower with both-specific perks (attack dog and inspirational) with some comments like the guard in vault 75.
That theory is right, holy shit.
 
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I watched the trailer and... eh? It looks okay. I'm a sucker for space/planet exploration games so I'll probably buy it, but I'm not going in expecting much beyond what I already get from messing around in No Man's Sky. It's just kind of a chill relaxation thing for me to cruise around in space and go Minecraft around on a planet, and since it looks like they ripped everything off from NMS, sure, I'll try it.
 
I didn't see anything here that I particularly disliked, aside from the chugging framerate and the classic Bethesda wooden facial animations that were outdone by LA Noire eleven fucking years ago, and the classic Bethesda generic dog shit dialogue writing. I can see Todd the Ancient One lathered in the Just For Men really hard for this presentation.

The ship building looks neat. I'm used to shit like Starmade and Space Engineers, where you actually have to build-build your shit from scratch, not just stick prefabs together, but even then, this still looks solid. It's actually a more involved system than X4, since it appears that you can build entire ships out of modules glued together in endless possible configurations. I love how the enemy ships come apart at the seams and leave behind fields of debris when shot. The space parts look very Freelancer-ish.

I expect it to launch like every Bethesda title launches. With a hundred serious bugs and threadbare content, to be immediately cured and expanded upon by scores of talented modders.

I will, without a doubt, play this game to hell and back, load it up with 200 mods, and play it some more as Jesse Ventura in MJOLNIR armor with an anime girl dressed up in a load-bearing vest like a /k/ meme and Sonic the fucking Hedgehog in a space suit for companions.

Looks like they got rid of gender for character creation.

God, the mental gymnastics they engage in these days.

"Male and Female? Don't you mean Body Type 1 and Body Type 2?"

"Wait, isn't that kind of implying that one comes before the other? We can't have that. We can't have female be Body Type 2 because that would mean second best."

"So? Big deal. We'll play semantic games and call them Body Type 0 and Body Type 1."

"Wait, that still implies priority! Tell you what, we'll use a curvy pictogram to mean female and a squareish body pictogram to mean male."

"Not all women are curvy, dude, that's sexist. Damn, we can't use that, either!"

"So, like... we've got this new UI thing, and it's electrical plug symbols."

And just like that, all the humanity is gone.

"This looks like shit. I'm probably only going to put 1000 hours into it like I do all their games I say I hate."

Typical Bethesda game cycle.

Bethesda game players are always like, "Man, this ice cream tastes like dog shit! Why do I keep eating it? Oh gawd, nom nom nom, the whole tub is gone. Why did I do that? I hate my life. I hate myself! Another!"

I can't believe they're going with the "fuck you, there are no settlements except for the ones you build yourself because worldbuilding too hard." Shit from Fallout 4.
 
If anything it has to be better than Outer Worlds, which was probably one of the most boring stories in a video game I have ever seen. If I can be a space pirate with an eye patch then the game will exceed my expectations.
People bitch about Outer Worlds but by any chance have you played Outer Wilds? It's not as RPG heavy as Outer Worlds but it's heavy on the exploration and you only have a finite time to explore space before the world ends and the game resets each run.
 
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I do not understand how Todd is able to sell exactly the same game for over 20 years. Each iteration is worse, has less content and more bugs than ever, yet every time it's even bigger financial success and sets standards for the industry. People will wank eachother imagening sixteen times the detail and 200 endings. then will get a mediocore bland product and somehow end up praising it.
 
People bitch about Outer Worlds but by any chance have you played Outer Wilds? It's not as RPG heavy as Outer Worlds but it's heavy on the exploration and you only have a finite time to explore space before the world ends and the game resets each run.
I've heard of that and it's supposed to be pretty good, I'll have to check it out. Thanks for the suggestion.
 
I do not understand how Todd is able to sell exactly the same game for over 20 years. Each iteration is worse, has less content and more bugs than ever, yet every time it's even bigger financial success and sets standards for the industry. People will wank eachother imagening sixteen times the detail and 200 endings. then will get a mediocore bland product and somehow end up praising it.
He's a miracle worker, why he even taught Steve Jobs how to resell the same product year after year.
 
So what does "1000 explorable planets" even mean? Is it going to be 1000 small bland nearly identical maps with the same abandoned generic sci-fi habitats?
 
The procedural generated planets are going to be absolutely awful. It's going to be trope-y planet themes like ice, sand, rocky, forest, etc. but with different colors. I will bet money on this.
They should've focused on handcrafted planets; take what Outer Worlds and Outer Wilds did and expand on that with their higher manpower and budget. But they wouldn't be Bethesda if they started making decisions that weren't steeped in mediocrity above all else.
 
Outer Worlds was fine. As first-person RPGs go, it was basically competent and managed to not 2077 shit the bed. It was unfortunately also bland and uninspired beyond the 'lol capitalism' shtick and passed up on tons of ways to be a much better game, but I wouldn't call it a bad game. Just... meh.
 
im going to play it when modders add the big tittied waifus and remove the lgbtqwrqr faggotry
 
Outer Worlds was fine. As first-person RPGs go, it was basically competent and managed to not 2077 shit the bed. It was unfortunately also bland and uninspired beyond the 'lol capitalism' shtick and passed up on tons of ways to be a much better game, but I wouldn't call it a bad game. Just... meh.
I've gotten to the point where blandness is what kills a game for me. I'll take old shit or a bunch of weird bugs if I get something interesting and new out of a game which Outer Worlds kind of did the opposite of. Also just disappointed that the spaceship was just a mobile base with not a lot going on so at least Starfield, Todd's lies aside, has spaceship combat which I'm excited about.
 
So what does "1000 explorable planets" even mean? Is it going to be 1000 small bland nearly identical maps with the same abandoned generic sci-fi habitats?
I assume it will be procedurally generated plantes. You can land everywhere and each location will be a unique locale of craggy rocks. Find a place where you can extract Helium 3 and plunk down a settlement there and now you have a marker on that planet to land on.

Quest related things would probably involve getting enough information to get a marker to land on on a planet. Would it be possible to land there without it, just stumble upon it? We'll see.

It also looked like one of the spaceships they showed off was similar to the turtle.
s-l500.jpg
 
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