- Joined
- Apr 1, 2022
Carmack was the one pushing for open sourcing their old engines, and he's no longer there. I don't think his heart was in open sourcing it at the end anyways, there was a lot of (presumably) unintended drama due to patents for shadows, and brainstorming with another company's developers that put id at of being sued for unpaid work. The engine that was released was Doom 3's version, not Quake War's version with the improved MegaTextures modifications.I wish Id Software still open sourced their engines, but it seems that after Zenimax bought them that stopped, IdTech 4 being the last one open sourced.
This is always thrown around by people who have no experience with development (and engineering as a whole). The entire industry builds incremental upgrades, from-the-scratch is very rare, and even then uses lessons and algorithms from old projects. Windows 10 still uses old NT 4 tools, object factories and in some cases when booting. Similar with FreeBSD, Darwin, Linux, etc.As it stands, Bethesda continuing to throw more stuff on top of their 20+ year old core built from NetImmerse is just stupid.
Right at the top of the README is explicit support for Vulkan and Linux.Adding this after writing that rant, I've looked into what is known about the engine upgrades. Apparently they have integrated this rendering framework:
https://github.com/ConfettiFX/The-Forge This means Vulkan support, as to whether that will be good or stuttery is up in the air, full multithreading, and possible Linux support.
Todd said so on Lex's interview. And CC is coming back, so they'll get their jew on too. Maybe this time, they'll add an extensible scripting engine, so script extenders won't be needed.Apparently Bethesda has doubled down on full mod support for Starfield.
There is quite a bit of details they haven't gone through in the direct, I've been watching a lot of breakdowns the past week. My favorite small detail is the sepration of local time on-planet and a universal time tied to Earth's UTC. My least favourite is-accoring to DF-they're using FSR Balanced in the footage