Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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That planet in the video is Earth, which one of the leakers said is a bombed-out ruin covered in desert. So yeah, everything got exploded or some shit, that's not a happening spot to hang out. It's like going to Mars and complaining there's nothing but pink sand and some rocks everywhere, no shit Sherlock. Outside of whatever random POIs get plunked down by the engine, most planets are going to be dirt and rocks. Which is why I was surprised that people were bitching about being unable to walk around thousands of miles of dirt and rocks; you can do that shit in NMS and Elite Dangerous, but nobody ever does because it sucks. I know Starfield like NMS has a surveying thing going on where you have some incentive to poke around the outdoors and scan one of every rock and plant or whatever, but that's not a riveting hours-long experience, I can say from personal experience in NMS. You spend like ten minutes scanning things to get credit for it, then fuck off to a place where something is actually happening.
So let's see if I got it.

Dev has an incredibly retarded idea, implements this outrageously bad idea, said idea sucks balls and couldn't be any different, and now the public is at fault for imagining the game would be good instead?
 
I'm guessing starfield will have more content then NMS at launch. However...
1. Starfield is 10$ more then NMS was at launch
2. NMS has added a lot since it has come out and more or less has set the bar for a normie space game
 
This looks like absolute shit.
This looks amazing.

I want the game to be janky and stupid. Half my enjoyment from Bethesda is the retarded NPCs and immersion breaking glitches. I want the guards to call me criminal scum and give me their ears. I want the first NPC of the game to spin around like a wheel as he talks. I want the dead faced NPCs to run up to me out of nowhere and spew gibberish.

Also I know theres a jetpack, but if I cant spam jump against a mountain and climb it I will be very disappointed.
 
What the fuck do people expect
I think a lot of people just like to dunk on Bethesda. They're the new Ubisoft for angry video game nerds so I suggest you don't worry about this thing and just enjoy yourself.

That goes for you all too

thatgoesforyoualltoo.png

Edit: To add to "things that might be bad discussion"

I'm worried about leveling and shit since they say it's more Oblivion than Skyrim, but also have a New Game+ feature now?

Bethesda with their weird level scaling doesn't strike me as being able to do a real New Game+
 
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I think a lot of people just like to dunk on Bethesda. They're the new Ubisoft for angry video game nerds so I suggest you don't worry about this thing and just enjoy yourself.

That goes for you all too

View attachment 5299833

Edit: To add to "things that might be bad discussion"

I'm worried about leveling and shit since they say it's more Oblivion than Skyrim, but also have a New Game+ feature now?

Bethesda with their weird level scaling doesn't strike me as being able to do a real New Game+
NG+ is likely half assed in the way of just removing level scaling.
 
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I think a lot of people just like to dunk on Bethesda. They're the new Ubisoft for angry video game nerds so I suggest you don't worry about this thing and just enjoy yourself.

That goes for you all too

View attachment 5299833

Edit: To add to "things that might be bad discussion"

I'm worried about leveling and shit since they say it's more Oblivion than Skyrim, but also have a New Game+ feature now?

Bethesda with their weird level scaling doesn't strike me as being able to do a real New Game+
Unlike Ubisoft, Bethesda has put out decent games.
 
I have to be fair here and I hate it because of everything else in the game but the world map and environmental story telling in Fallout76 are actually really good, whoever does the environments at Bethesda is underappreciated. The crashed space station with Astronaut terminal entries as it sets in how fucked they are was excellent but not anymore, it's now a raider base because fuck you. If you ask me the game was better for not really having NPC in it, partly because they're written like shit and partly because they came with tons of grind and busywork.
 
Unlike Ubisoft, Bethesda has put out decent games.
The South Park games Ubisoft put out about 10 years ago are unironically great.

I pre-ordered Starfield, throw all your barbs and arrows at me. It has shipped, and I'm ready for the jank. It'll be a nice distraction from the Skyrim mod I'll probably never finish.
 
The South Park games Ubisoft put out about 10 years ago are unironically great.
inb4 Obsidian dick riders come in here to point out Ubi only published Stick of Truth.

Still haven't pre ordered. I've been really enjoying my Oblivion playthrough so I think I might just say fuck it and wait till it releases on Gamepass just to be safe.

Or not, who knows?
 
I find it really odd that people are upset about boundaries, like bruh every game out there have invisible walls/boundaries, the difference is how games can get creative.
  • Crysis? You swim too far out and you get a missile up your ass
  • GTA 5? You get buck broken by sharks
  • Subnautica? Yeah they have those glow in the dark CIA leviathan niggers stalking you and you can try and pull a Terry A Davis on them
  • Just Cause 3? You just die, nothing else
  • Mad Max? You are engulfed in a never-ending lighting sandstorm until you die
I get that people buy into the hype of Toddy McHoward and are upset. But c'mon, if the worst things on the planets are invisible walls and that's enough to be outrage about it, then find a true & honest game that doesn't have invisible walls and enjoy that
 
This looks amazing.

I want the game to be janky and stupid. Half my enjoyment from Bethesda is the retarded NPCs and immersion breaking glitches. I want the guards to call me criminal scum and give me their ears. I want the first NPC of the game to spin around like a wheel as he talks. I want the dead faced NPCs to run up to me out of nowhere and spew gibberish.

Also I know theres a jetpack, but if I cant spam jump against a mountain and climb it I will be very disappointed.

this is the sad truth of Bethesda games. they haven't made a non-mediocre game since the 90s. that's not to say Daggerfall or Morrowind are amazing by today's standards but they at least had the air of trying to do something ambitious, rather than something expected. that said, one of the hardest laughs I've ever had was the first time I got thwomped by a giant in Skyrim, resulting in my character's corpse rocketing through the skybox at the speed of fuck. bonus content: here's an article about how the cart in the intro used to occasionally freak out and flop around violently, instantly throwing all the NPCs off, because some genius gave bees (which occasionally fly across the road) infinite mass. Bethesda programmers really are a special breed.
 
I find it really odd that people are upset about boundaries, like bruh every game out there have invisible walls/boundaries, the difference is how games can get creative.
  • Crysis? You swim too far out and you get a missile up your ass
  • GTA 5? You get buck broken by sharks
  • Subnautica? Yeah they have those glow in the dark CIA leviathan niggers stalking you and you can try and pull a Terry A Davis on them
  • Just Cause 3? You just die, nothing else
  • Mad Max? You are engulfed in a never-ending lighting sandstorm until you die
I get that people buy into the hype of Toddy McHoward and are upset. But c'mon, if the worst things on the planets are invisible walls and that's enough to be outrage about it, then find a true & honest game that doesn't have invisible walls and enjoy that
I think the point is it's a bunch of ugly square maps with Bethesda quests in them that you solve with Bethesda combat. This is just another Fallout/TES but space-themed. They haven't dealt with the underlying issues of their game design philosophy which are becoming more pronounced with each iteration while they're passed by their competitors.

It also solidifies the "1000 planets of bullshit" complaint. It's understandable not every planet is going to be well-designed, but this shows they weren't even given the bare minimum of artificial barriers. They're just a square full of random nonsense scattered about like a kid's first T.H.U.G. map uploaded to the PS2 servers. There's going to be one hub planet with a bunch of people all named "civilian" walking around glassy-eyed, a handful of slightly detailed planets with sci-fi themed draugr dungeons for the story, a few towns that will make Whiterun look overpopulated, and then a barren ever-stretching horizon of ass. If any of you were thinking of buying this day one I'd suggest you wait for a crack because judging by the leaked gameplay it's just Space Oblivion.
 
then find a true & honest game that doesn't have invisible walls and enjoy that
Would Could there be such a game? Even with games that use procedural generation there is a limit due to hardware limitations. How much processing power would it take to create a game like that and even play such a game? Even Minecraft has a max size (60,000,000 x 60,000,000) and it's not that graphically taxing (Shitty coding aside) I suppose No Man's Sky counts but that's probably more a technicality cause how would you know if you've actually reached the edge of the universe in game.
 
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The game having boundaries is what people expected and not what Bethesda was promoting. They aren't upset that the game isn't a NMS level simulation, it's the bullshit Bethesda is spinning

NG+ is likely half assed in the way of just removing level scaling.
The fact they are calling it completely new take on New Game+ and that they didn't even mention it until a week before release has me thinking. I bet it allows you to roll new characters in your post Main Story game. It's an interesting idea in concept, since the Main Story is often more of an awful burden to Bethesda games. However, I bet in concept it's really hollow experience picking through the remains of what you skipped over and endless Radiant Quests that are boring.
 
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This is just another Fallout/TES but space-themed. They haven't dealt with the underlying issues of their game design philosophy which are becoming more pronounced with each iteration while they're passed by their competitors.
Well yeah, that's because if you look at the competitors in the same industry doing remotely the same thing, Bethesda is undoubtedly the best in the industry. That just goes to show that Bethesda at the very least is lazy when it comes to their design philosophy, and most people would rather deal with that than what Far Cry 6 has done. At the very least Bethesda allows you to mod, unlike other Studios.
It also solidifies the "1000 planets of bullshit" complaint. It's understandable not every planet is going to be well-designed, but this shows they weren't even given the bare minimum of artificial barriers. They're just a square full of random nonsense scattered about like a kid's first T.H.U.G. map uploaded to the PS2 servers. There's going to be one hub planet with a bunch of people all named "civilian" walking around glassy-eyed, a handful of slightly detailed planets with sci-fi themed draugr dungeons for the story, a few towns that will make Whiterun look overpopulated, and then a barren ever-stretching horizon of ass. If any of you were thinking of buying this day one I'd suggest you wait for a crack because judging by the leaked gameplay it's just Space Oblivion.
I think it's going to be a bit bigger than that, but at the same time my expectations are basically Oblivion in Space. But that's also fine because I play retarded Bethesda sandboxes for fun and I don't expect Todd Howard to improve, especially since this is probably the last of the independent Bethesda Projects before the 2020 Merger.
 
Would Could there be such a game? Even with games that use procedural generation there is a limit due to hardware limitations. How much processing power would it take to create a game like that and even play such a game? Even Minecraft has a max size (60,000,000 x 60,000,000) and it's not that graphically taxing (Shitty coding aside) I suppose No Man's Sky counts but that's probably more a technicality cause how would you know if you've actually reached the edge of the universe in game.
Elite Dangerous probably lets you do it. You can just hop into your shitty buggy and drive to the next POI if you want. Or just jump out to the edge of the very big space map, people have been doing exploration for prolonged periods of time to get their names on shit and selling the data to the data NPC back home makes or used to make a decent amount of cash, as that shit gets more valuable the further away you sell it. It's just really fucking boring.
 
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