Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Certainly better than anything Bethesda has ever made. Not sure why a bunch of people here are constantly sperging about it like NV fans are living rent free in their heads though. Apparently if you dislike Starfield you're either A.) a Playstation fanboy or B.) a New Vegas fanboy. Not sure why Starfield shills are absolutely obsessed with the console war shit in particular but considering the Microsoft buyout I can make a few guesses.
Probably because the only thing more invasive and annoying than Ads on youtube are NV faggots sperging about how great NV was anytime any other RPG is brought up ever.
 
...you are aware that it was built on the bulk of Bethesdas work and engine, correct?

Also, it was far buggier at launch than anything Bethesda ever released.

Anyways

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And I guess the complaint on twitter today is you can't explore Gas Giants.

As in there aren't gas giants, or that you can't land on a kind of planet that will murder anybody short of God before getting to anything resembling a surface?
 
As in there aren't gas giants, or that you can't land on a kind of planet that will murder anybody short of God before getting to anything resembling a surface?
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He argues that it's a video game not real life and not a sim so you should be able to.
 
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My expectation for Starfield is Fallout 4 in space. F4 wasn't a great game or a good rpg, but it had enough to explore that I didn't get bored until around 80 hours in and barely bothered with the main story past clearing the airport. If intial impressions are along the lines of Fallout 4 I'll pick it up a couple weeks post-launch. If it ends up being a Fallout 76 situation where Bethesada uses a marketable feature (multiplayer in F76 and spaceflight here) to slack off on filling the game world, I'll return to my backlog.
 
I can see where he's coming from with that, I'd hope they're at least probeable for resources since we're already trying to probe some of the gas planets in our solar system.
I'm just going to assume that you get a popup saying you can't explore gas giants when you come near them, but they could have made it to where you can try to fly into the top layer of atmosphere of those planets and your ship explodes unless you back out.

There are a ton of creative work arounds that could have been used instead of a popup for inaccessible areas, but they probably went the lazier route because this is Bethesda.
 
I honestly do not understand why people still fall for Bethesda's half-truths.

What I find disappointing is how immersion breaking the way they handle this. They could have placed ravines at the edge of the sub-areas, or water, or steep mountain ranges, or deadly radiation fields, or poison gas clouds, or tons of dangerous predators. Anything but an invisible wall and a message prompt, warning you that you have reached the boundaries.
Sure, it is unreasonable to expect 1000s of fully modeled planets, that are actually interesting to explore. However, they could have done what No Man's Sky did and just add a bunch of procedurally generated, cookie cutter planets and touch up a few hundred of them manually, to make them woth exploring. Then, the issue of you cannot enter the atmosphere and land your ship manually and not being able to traverse the whole surface, could have been solved.

The game can still be fun though, so I don't see no reason to get worked up about this.
 
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Bitching about landing on a gas giant is fucking stupid. At best, and it's still a stretch, you might be able to have some kind of station floating in a gas giant's upper atmosphere above where the gas pressure is strong enough to crush it like a beer can. But even there, at least for the gas giants in our system, the winds are blowing like a thousand miles an hour and full of shards of frozen elements and would shred anything in moments. They have no safe zone where you could stick a habitat with anything less than Star Trek technology.
 
Bitching about landing on a gas giant is fucking stupid. At best, and it's still a stretch, you might be able to have some kind of station floating in a gas giant's upper atmosphere above where the gas pressure is strong enough to crush it like a beer can. But even there, at least for the gas giants in our system, the winds are blowing like a thousand miles an hour and full of shards of frozen elements and would shred anything in moments. They have no safe zone where you could stick a habitat with anything less than Star Trek technology.

There is nothing to fucking land on in gas giants. Winds Speeds are thousands at least 1-2kms per second and by the time your ship finds something hard to land on it would be long since crushed into nothing because of the gravity and pressure.
 
Of course it still loads in cells, they're still using the same dumbass old engine. It's an issue mostly for modders if more than one person wants to so something with a popular spot or the same middle of nowhere spot by coincidence. Anybody remember when they promised after that Fallout76 backlash they'd do a new engine? Apparently neither does anybody else.
when was the last time someone made a new engine besides unreal or unity? Those frostpunk guys or other indie devs might be my only answers to that question and even then, it feels more like lies to stop people from modding than legit. especially because making an entirely new engine for 6 quick scenarios is absurd.
 
when was the last time someone made a new engine besides unreal or unity? Those frostpunk guys or other indie devs might be my only answers to that question and even then, it feels more like lies to stop people from modding than legit. especially because making an entirely new engine for 6 quick scenarios is absurd.
Remember when Kojima pushed for the Fox engine and it basically ruined his entire standing at Konami and screwed their entire gaming division?

Of course not, because nobody wants to admit that the Fox engine was a collossally stupid move cause Kojima is God or whatever.
 
when was the last time someone made a new engine besides unreal or unity? Those frostpunk guys or other indie devs might be my only answers to that question and even then, it feels more like lies to stop people from modding than legit. especially because making an entirely new engine for 6 quick scenarios is absurd.
There's plenty of other engines out there, EA has Frostbyte that became the mandate for all their game no matter how bad a fit it was, Larian has Gustav I believe they call it, Konami has the Fox engine, the list goes on. I know it's Wikipedia but there's a long list here https://en.wikipedia.org/wiki/List_of_game_engines. Never even heard of half of those myself but it's a lot more common than you'd think.
 
I do hope it's good...but i also hope it comes to PS5 cause otherwise...RIP
 
There's plenty of other engines out there, EA has Frostbyte that became the mandate for all their game no matter how bad a fit it was, Larian has Gustav I believe they call it, Konami has the Fox engine, the list goes on. I know it's Wikipedia but there's a long list here https://en.wikipedia.org/wiki/List_of_game_engines. Never even heard of half of those myself but it's a lot more common than you'd think.
And a lot (if not most) of those engines are old as fuck or built off of engines that are old as fuck.

FrostByte is 15 years old, dude. Going by the definition of what an engine is on that page, Creation is only 11 years old.

It's really crazy how many people don't know how this game engine thing works in the modern age. Most companies don't just start scratch with a new engine every time. These things are made to be used for decades if possible. That's why you see Konami using it for Pachinko machines and such, they got to get their moneys worth.
 
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And a lot (if not most) of those engines are old as fuck or built off of engines that are old as fuck.

FrostByte is 15 years old, dude. Going by the definition of what an engine is on that page, Creation is only 11 years old.

It's really crazy how many people don't know how this game engine thing works in the modern age. Most companies don't just start scratch with a new engine every time. These things are made to be used for decades if possible. That's why you see Konami using it for Pachinko machines and such, they got to get their moneys worth.
That's still literally eleven years younger than Gamebryo. But you're also right that the age of an engine doesn't tell you how good it is. Hero engine came out in 2012. It is shit. Problem is Gamebryo has always been shit. The problem is not so much no innovation, the problem is that Bethesda doesn't give a shit to actually fix shit, most likely can't due to tech debt and nobody actually understands how shit works anymore. They did something back in the early days nobody else was doing and they've been coasting on that hard for at least two decades.
 
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The limitations with cells are one of the main reasons OpenMW is going to be profoundly important for modding these games. Maybe not now. But in the future. Mods like Skyrim: Home of the Nords and Cyrodil for Morrowind really struggle to run properly with the base version of Morrowind. Especially together. Adding more world spaces starts to mess with hard coded pathing logic. You just can't do reactive NPCs that are seemlessly simulated within a huge world with this absolute outdated retardation of cells. It made sense in 2004 for Morrowind. And on the underpowered consoles for Oblivion. Less so in 2023 when for all it's faults Star Citizen at least manages seemless and detailed land to space gameplay. No this is not me saying old is bad. This is me saying Bethesda's 20 year old dev pipeline is shit.
 
And a lot (if not most) of those engines are old as fuck or built off of engines that are old as fuck.

FrostByte is 15 years old, dude. Going by the definition of what an engine is on that page, Creation is only 11 years old.

It's really crazy how many people don't know how this game engine thing works in the modern age. Most companies don't just start scratch with a new engine every time. These things are made to be used for decades if possible. That's why you see Konami using it for Pachinko machines and such, they got to get their moneys worth.

Yeah a lot of times when Devs say an engine is new (especially in Bethesda's case) its just them adding another layer of duck tape.
 
Yeah a lot of times when Devs say an engine is new (especially in Bethesda's case) its just them adding another layer of duck tape.
It's why I hate the engine argument so much. It just comes from such a place of ignorance or bullshit.

Let's not even get into the fact that by changing engines they'd basically fuck over a major portion of their audience whos whole obsession is modding the game.

Yeah, they probably shouldn't have used it for Fallout 76 since it was an online game, just like EA shouldn't use Frostbyte for every fucking game they publish. But for their single player shit it's what their fans like and expect so they'd be stupid as fuck to make a completely new engine when they're already taking 5+ years to develop games just to shut up people who hate their games anyways.

You don't like Bethesda games, that's good enough. Don't act like a random new engine would suddenly make you like their games or change your opinion about them.
 
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