Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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The screenshot is shit but below these four is a greyed out question. I know they canned the idea of doing a voiced protag after seeing the backlash against it in Fallout 4 but I'm wondering if they finished all the writing and shit early on in development when the idea of having one was floated around. This follows the Fallout 4-esque dialogue system.
A: Yes
X: Yes, but funny
B: Yes, but negative
Y: Question
 
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The screenshot is shit but below these four is a greyed out question. I know they canned the idea of doing a voiced protag after seeing the backlash against it in Fallout 4 but I'm wondering if they finished all the writing and shit early on in development when the idea of having one was floated around. This follows the Fallout 4-esque dialogue system.
A: Yes
X: Yes, but funny
B: Yes, but negative
Y: Question
I'm in the middle of a Skyrim run right now and the difference is striking. The Dragonborn's responses to other characters are mostly straightforward with maybe a mean/threatening option thrown in there.

I can't even express how much I hate this fucking reddit Marvel shit where every fucking dialogue option is thos sarcastic quippy shit where you own the npc with your facts and logic.

Even in Fallout 4 where almost every conversation had a sarcastic option it wasn't this bad
 
It feels like Fallout in space. Or alternatively, The Outer Worlds with the color saturation turned down and no attempts at wit or personality.
 
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I'm in the middle of a Skyrim run right now and the difference is striking. The Dragonborn's responses to other characters are mostly straightforward with maybe a mean/threatening option thrown in there.

I can't even express how much I hate this fucking reddit Marvel shit where every fucking dialogue option is thos sarcastic quippy shit where you own the npc with your facts and logic.

Even in Fallout 4 where almost every conversation had a sarcastic option it wasn't this bad
Yeah, I'm already looking back fondly on Fallout 4's dialogue. I honestly can't believe it's this bad. It's like they're trying their hardest to make the game PG-12, and they honestly would have achieved that if it weren't for the ample drug use the player can partake in.
 
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I hate the whole voiced protagonist from Fallout 4 so much. It made the story even worse by forcing it to be dumbed down even more so Todd could have some retard read out shitty dialogue lines and made modding new quests in far harder than before as now you were stuck having the game wait for "you" to "speak" instead of the old style.

Just because it worked on Mass Effect and Witcher doesn't meant it fucking works here. I fucking hate this corporate drive to copy anything that makes money and run a idea into the ground so much.
 
I can't even express how much I hate this fucking reddit Marvel shit where every fucking dialogue option is thos sarcastic quippy shit where you own the npc with your facts and logic.
It's like they listened to all the critique of borderlands' dialogue, misinterpreted it as glowing praise, then applied it in a bland sanitized fashion with bland sanitized characters.
I hate the whole voiced protagonist from Fallout 4 so much. It made the story even worse by forcing it to be dumbed down even more so Todd could have some retard read out shitty dialogue lines and made modding new quests in far harder than before as now you were stuck having the game wait for "you" to "speak" instead of the old style.
You know they were gonna make the Starfield protag voiced, right?
 
I wish Bethesda would embrace codex's.

Having every single person you talk to have to explain every little thing about the world to this character who has lived their whole life in this world just so that the player can understand is so inefficient.

Imagine if someone walked right up to a National Guard recruiter and was like "Wait, what the hell is the National Guard?" and then the guy was like "Really? You don't know..." and then just blurts out the textbook definition.

That's how I feel going up to every faction in Starfield. I know I don't *have* to pick these options, but that's where the "inefficient" part comes in. They aren't necessary. It's like if Commander Shepard went up to Captain Anderson and was like "Wait, what's the Alliance again?"
 
You know they were gonna make the Starfield protag voiced, right?

Yeah, and it is obvious from the writing as the dude said. They managed to combine the worst part of both worlds. Very cool Todd.

I wish Bethesda would embrace codex's.

Having every single person you talk to have to explain every little thing about the world to this character who has lived their whole life in this world just so that the player can understand is so inefficient.

Imagine if someone walked right up to a National Guard recruiter and was like "Wait, what the hell is the National Guard?" and then the guy was like "Really? You don't know..." and then just blurts out the textbook definition.

That's how I feel going up to every faction in Starfield. I know I don't *have* to pick these options, but that's where the "inefficient" part comes in. They aren't necessary. It's like if Commander Shepard went up to Captain Anderson and was like "Wait, what's the Alliance again?"

Imo the worst part of it is it shows a complete lack of faith in the players to even TRY and engage with the world. Like the devs don't think you will even try and look into things and talk to local NPCs and go after lore and information. As if when you hear about a faction, you MUST learn everything about it and have a complete lore dump. And you cannot be trusted to remember it, every single faction member HAS to be able to lore dump on you at will.

Like for fucks sake it's a RPG and you assume the player will never PLAY THE ROLE of the protagonist. It feels like a mix of both cynicism and patronizing.
 
Yeah, and it is obvious from the writing as the dude said. They managed to combine the worst part of both worlds. Very cool Todd.
This is something that has been annoying me too. Just how things are phrased in the dialogue choices.

I almost want to make a mod that just...I almost want to say dumb a lot of them down or make them very short and to the point.

It makes me miss Oblivion where the dialogue was just choosing a topic and getting the response. I could just imagine however the fuck I asked about Cloud Ruler Temple.
 
I played through the mission on Kreet in the early game. The combat is fine but the default fov fucking sucks. after beating the boss I knew I was going to have to step away but before I did I checked out the research setting and just randomly clicked around researching whatever I could. When i come back I'm going to have to install some mods for sure.
 
Why'd they have to make the story some big metaphysical thing instead of a smaller grounded plot. A simple revenge story about getting back at the guys that messed with you and your mining crew would have been much more interesting than you're a reborn star god that will play out the events of this game forever.

Someone probably should have told Todd to tone down the 1000 planets to something like 100 tightly made explorable ones across multiple solar systems. Though then they could use the 1000 planets marketing. Instead you get repeated empty wastelands with nothing to really do on them.


I wish Bethesda would embrace codex's.
I don't disagree, but isn't this the purpose of the in-game lore books and audio logs in Bethesda games?
 
I think we're at a point now where the average gamer would throw a fit and cry if a developer asked them to read for worldbuilding and lore. It's all about hiring celebs to give monotone line reads of exposition dumps, now.
Mass Effect had voiced Codex back in 2007.

I feel like anyone who is too dumb to go to a codex is also too dumb to grasp the exposition info dump, and if thye even choose it they just skip past it.

I think this is more an issue of Bethesda not having real writers and just relying on their designers to do it.
 
I think we're at a point now where the average gamer would throw a fit and cry if a developer asked them to read for worldbuilding and lore. It's all about hiring celebs to give monotone line reads of exposition dumps, now.

Appealing to the "average gamer" is what keeps getting games to be forgettable, bland slop. You can't keep aiming for the lowest possible denominator and make something good.

CoD bros and Fortnite kids are not gonna play a RPG with good and interesting world design. FIFA niggers are not gonna buy the season pass for this. That is ok. It happens. Not every game is made to every gamer. Pick a audience and appeal to it.

The myth of the "wider audience" has been the death of a thousand IPs. You ignore the people who buy your shit to try and get people who don't to maybe start doing so. In the end you have neither the old customers nor new ones.

God what a fucking blackpill.
 
Mass Effect had voiced Codex back in 2007.

I feel like anyone who is too dumb to go to a codex is also too dumb to grasp the exposition info dump, and if thye even choose it they just skip past it.

I think this is more an issue of Bethesda not having real writers and just relying on their designers to do it.
Ah, I never really gave ME a shot, didn't know they put voice acting for the codex there.

I really do have to wonder what the aversion to hiring a professional writer or two is when it comes to games. I mean, if you're blowing $200 million on development, surely you could find a notable science fiction author who's willing to write the big picture plot, and maybe another writer or two to help with all the dialogue. Is it all just nepotism and relying on guys you know, an aversion to contracting people? Writing feels pretty bad across the media nowadays, but game writers seem to be hired from the bottom of the barrel (see: Nu-Saint's Row.)
 
My guess is a mixture of corporate box ticking and denial about the nature of games as narrative mediums They are falling for the same sort of trap Hollywood has fallen into where they think stories are just mathematically built from set elements and that they can just tick boxes and get it done, so even when writers do get involved you are far more likely to have a team of half a dozen retards who are merely told to follow plot points already written in a napkin to the point where even if they wanted and could write a good story they wouldn't be allowed to.
 
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