Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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What I've read in a few places is that Bethesda have made it viciously hard for multiple mods to coexist together now at runtime because (simplifying here) individual mods used to have "namespaced" IDs (i.e. every mod had its own sandbox and was free to assign IDs to things in it at will without risk of collision with other mods) but now they don't (so now everything conflicts), requiring what amounts to "compatibility shims" to be created for every permutation of installable modules.
Horrifying. Bethesda, popularly perceived as the "mod-friendly" company, setting their engine back to a level of mod interoperability on par with the old days of pre-Forge Minecraft modding - but actually lesser, as it is without even the freedom of radical modification in return for manual ID assignment!
 
My point is the existence of a fan-made mod that includes functional, drivable vehicles in the FO:NV engine proves it is possible, and demonstrates Bethesda's incompetence more than any cleverness in "faking" vehicles. It was never the case that the engine couldn't do it. It was always just Bethesda being incapable of doing it. With their own fucking engine.
I never played those mods. I was under the impression the vehicle mods were extremely janky and not worth bothering with?

It's not the size of the arena, it's what you can do in it that determines whether driving is worth it or not. Of course, that supports your point anyway
I agree, but it's one of those things I don't understand having never played Starfield. I keep seeing it said that an ATV would somehow fix planet exploration, but if the planets are just empty rock fields with occasional resource nodes and pre-gen dungeons, then it runs into the same problem that plagued Mass Effect 1 and No Man's Sky.

Even if the engine were "fixed" and vehicles added, I don't know what people think would change. You'd still have the same barren planets with the same resource nodes and pre-gen dungeons people are sick of.
 
I never played those mods. I was under the impression the vehicle mods were extremely janky and not worth bothering with?
New Vegas has an even simpler motorcycle mod that I used when I played it, and I'm glad I did, it makes traversal so much less tedious. It would work fine as some kind of "landspeeder" on planets.
 
I don't remember if I talked about it or not, but in the 150 or so hours I played the game the only time I needed to explore planets (or felt a need to I guess) was when I did the mission board for constellation.

It tasks you with a lot of "find the anomaly on so and so planets surface" missions.

It got annoying running around all the planets trying to find the correct anomalies. I kept thinking "This would be better with a buggy or something"

But then I realized I was a retard, and I was supposed to be leveling up some kind of sensor skill that basically lets you just scan all the anomalies from orbit.

But that begs the question, if you're just supposed to scan this shit from orbit...what the fuck am I meant to be exploring? Why should I even go on the planet surface?
 
But that begs the question, if you're just supposed to scan this shit from orbit...what the fuck am I meant to be exploring? Why should I even go on the planet surface?
Because a bunch of different people had ideas on what should be in this game but never talked to each other on how to connect all their different ideas and not long before release many of the ideas that actually made into the game ended up being stripped down or entirely cut. Thats why Starfield is an absolute jumbled up mess that doesnt make any sense.

You have base building mechanic that serves no purpose other than to farm xp/credits
You have a atrocious ship building system
You have "contraband" which serves no purpose other than to earn you a few meager credits if you spend a bunch of extra time to sell them
You have a gutted survival system
You have a gutted fuel system
You have a starmap which is borderline unusable

All of this shit put into the game with no rhyme or reason other than the bare minimum in development it took to make it all "playable". Some of that shit isnt even playable, like the ship builder. How the fuck that ungodly fucking retarded system made it to release is truly shocking. Considering the entire marquee feature of Starfield was crafting and piloting fucking spacecraft you would think they would have got that right but no its honest to god one of the worst fucking aspects of the game if not the worst.
 
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This feels like people just troll voted
 

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Skyrim and Oblivion have horses. But if it's true it only takes 10 minutes to walk from one boundary to another, having a vehicle seems a bit pointless as you'd hit an invisible wall almost immediately.
I keep seeing it said that an ATV would somehow fix planet exploration, but if the planets are just empty rock fields with occasional resource nodes and pre-gen dungeons, then it runs into the same problem that plagued Mass Effect 1 and No Man's Sky.

Even if the engine were "fixed" and vehicles added, I don't know what people think would change. You'd still have the same barren planets with the same resource nodes and pre-gen dungeons people are sick of.
But then I realized I was a retard, and I was supposed to be leveling up some kind of sensor skill that basically lets you just scan all the anomalies from orbit.

But that begs the question, if you're just supposed to scan this shit from orbit...what the fuck am I meant to be exploring? Why should I even go on the planet surface?
I know the point has been stressed to death but I find it hilarious that the game that's supposed to have the greatest emphasis on exploration has nothing to explore and no environments worth paying any amount of attention to.

Traversal in Bethesda games is in a kind of weird spot. I like how Morrowind's works where getting around efficiently is a testament to the player's knowledge of the game but fast travel is here and it's never going away. Fast travel sort of invalidates the horse, especially in Oblivion where all the major cities were unlocked by default. Skyrim was a bit better but you could pay 50 gold to the carriage and be in any city you wanted whereas a horse costs 1000 gold. Money quickly becomes a non issue but you can take a grand tour for a less than half the price. Starfield would be better off depositing the player right in front of the POI when they make planetfall rather than spawning it potentially a 5+ minute hike through buttfuck nothing away. Let the players see all the planetary POIs from orbit and let them drop right on top of them. Put up invisible walls around them, who even cares at this point. A buggy doesn't fix exploration.
 
It's not just fast travel that dumbs down the entire experience. Things like the wavepoints and compass make any sort of exploration pointless. Why waste time when you develop the map, hiding a cave or obscure bandit lair, when the player can literally use their magic compass to home in on the exact location? It forces the game designers to simply drop the dungeons and towns in the most illogical places because the players will always find them.

And it also makes the world bland and barren because no navigation skills or landmarks are needed. Just mindlessly follow the compass from point A to B and never take your eyes off of the compass or map. It's like how Diablo players never look anywhere but the mini-map. Or GTA players never look anywhere but the GPS route on the mini-map. The developers have made it so that the core of the game, at least for the eyes of the player, is the mini-map. Not the game world.

Trade routes? Hidden dungeons? Fortresses at strategic locations? Who needs any of that? Just drop each theme park ride in a random area and allow the player to fast travel to them to play the next mini-game or fetch quest.
 
As is, what is even the point of boarding outside of like 3 missions that force you to do it? It's just a longer and more labor intensive means of ultimately "blowing up" a ship.
The way they designed the boarding mechanic is weird too. You can't board every ship you see even though you disabled the engines and the shield. The other day I saw an UC ship land on the surface of a planet I was exploring and I managed to get inside but I could't take over the UC ship even though I killed its captain.
Another time the game allowed me to dock and board a ship as it went into FTL, leaving me stuck in a menu.

New Vegas has an even simpler motorcycle mod that I used when I played it, and I'm glad I did, it makes traversal so much less tedious. It would work fine as some kind of "landspeeder" on planets.
One thing though: if Bethesda adds vehicles in Starfield, how can they fit in the ship designs?
 
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One thing though: if Bethesda adds vehicles in Starfield, how can they fit in the ship designs?
If the vehicle was just a buggy, especially if it's just a single seater, or a bike of some sort it could probably fit in most of the landing bays. Maybe the Stroud Ekland would be prohibited but IIRC Stroud Ekland designs are meant to be more about luxury and comfort so that'd make sense anyways.

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If they really wanted to put some work in, they could just create new landing bays to make them fit. If they wanted to take the lazy approach, they'd probably just create a new type of cargo module for it and it'd just magically spawn outside the ship when you land.
 
By the way bros I just want to say

I maintain my stance on No Man's Sky having been a fraudulent product and Hello Games being scumbags. They are no better in my eyes.

But it hadn't fully sunk into me just how scummy Bethesda is. I mean, Fallout 76 was mostly just broken with the scammery being in the merchandise, but it sounds like this has included some big Sean Murrayesque lies.
 
So, I'm watching this wonderful video on TES 1: Arena
You might ask yourself, what does this have to do with Starfield? Well, just watch a little bit of it. It's startling how little Bethesda and their games changed, only that their talent slowly left the company and doomed them to being lead by mediocre hacks and as of recently, an army of pajeets. Take a drink when you hear something about old Bethesda that could apply to modern Bethesda, or when you see something from Arena that could describe Starfield as well.
If you aren't going to watch the whole thing, I suggest at least skipping to around 30 minutes in or so, interesting ancient drama relating cracker/pirate groups and how they leaked the entire game a whopping month early...just like Starfield was leaked early as well, 30 years down the line. Drink!
 
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