Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Facebook is apparently a month behind us, as I had a Starfield shitposting page promoted to me with this and it lead to a SF vs OW sperg fight


I don't understand why they can't just all agree they're both mediocre, but I do love seeing the fighting.
As mediocre as TOW was I do think the writing was significantly better. I laughed more than once and Father Max was a based companion.

I played Starfield as recently as a month ago and I legitimately have to call the companions Adam Jensen, Snake cult lady, and Constellation lady because I cannot remember any of their actual names.

They are literally that boring.
 
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I gave up Starfield when a mission sent me to meet a Black Russian who then sent me to his house with no obvious point. I can tell you absolutely nothing else about that game other than it has a cowboy.
I remember when that dude is just like "Go check out my house." and it was in the middle of fucking nowhere.

I have like 150 hours in the game and never checked it out, but I was told that it is like a copy of the house you get for picking the starter home trait.

I also never went to my starter home in my first playthrough lol
 
This is why I got as much mileage as I did from the mission boards, and why I say that there could have been something to a *real* bounty hunting faction/questline or even just an actual bounty hunting mechanic.
Bounty Hunting is a natural fit for the Bethesda open world but they have never leaned into it. New Vegas Bounties is a great series of mods for NV that does exactly that and I love all three parts. They should have hired Someguy2000 to write Starfield, that would have made for a hilarious fucking game.

Still I am flabbergasted there isn't any decent bounty hunting, what with The Mandalorian being a huge hit. Being a space bounty hunter is one of the big sci-fi fantasies people have, definitely more than space trucking.
 
I maintain my stance on No Man's Sky having been a fraudulent product and Hello Games being scumbags. They are no better in my eyes.

But it hadn't fully sunk into me just how scummy Bethesda is. I mean, Fallout 76 was mostly just broken with the scammery being in the merchandise, but it sounds like this has included some big Sean Murrayesque lies.
I'm fine with it. Despite all the memes of Todd Howards lies, no one seems to be able to point to specific claims or promises. Not in trailers, not in the direct. At best they show some Tweet a producer made years ago, with some vague question like "Can we explore planets?" and when they reply with "Yes." that's taken to mean there will be vehicles and fully populated cities, etc.

I kept getting shit for saying that pre-release, and now I'm getting shit for it post release. Starfield has many serious problems, but people keep putting their own expectations into it that Bethesda never made.
 
I'm fine with it. Despite all the memes of Todd Howards lies, no one seems to be able to point to specific claims or promises. Not in trailers, not in the direct. At best they show some Tweet a producer made years ago, with some vague question like "Can we explore planets?" and when they reply with "Yes." that's taken to mean there will be vehicles and fully populated cities, etc.

I kept getting shit for saying that pre-release, and now I'm getting shit for it post release. Starfield has many serious problems, but people keep putting their own expectations into it that Bethesda never made.
I didn't follow either well enough to actual recite what they did wrong, but I know that I have seen the list of everything Hello Games promised (as an actual feature, much of it substantive) and then completely crapped out on.

I don't know that Bethesda was anywhere near that bad, but they have way more resources and have had these problems for way too long to excuse it anymore.
 
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they have way more resources and have had these problems for way too long to excuse it anymore.
That depends on the problem. Shitty writing? Sure. Bugs? Yes. Level scaling problems? Been a problem since Oblivion and they still haven't figured it out.

The reason there is no lengthy Crowbcat video comparing Bethesda's lies vs the finished game is that the "lies" don't exist. I get no one wants to sit through hours of trailers and interviews. But this isn't like Destiny where cutscenes in the trailers were missing from the full game. There's no GDC talk about locations that didn't make it into the final game.

I don't think Bethesda having resources means that they have to specifically list what won't be in the game. There's no skateboard tournaments in the game, does that mean Bethesda lied because they never specifically said "There are no skateboarding tournaments"?
 
The thing that shocks me more than anything is how little feedback there has been. 4 months post release and what have we seen in response? say what you will about No Mans Sky but they at least released their first update by now. It should be humiliating for Bethesda that two virgin studios like hello games and the Outer Worlds guys managed to either make better games or have better post-games. Especially with how bad the reviews have been, there is no way Elder Scrolls 6 when it comes out in 2026 will sell remotely well. It will be a game pass exclusive and when gamepass shuts down in 2028 it will never be heard from again.
Thats why Starfield is an absolute jumbled up mess that doesnt make any sense.
in my headcanon Starfield was supposed to be "the dark souls" of bethesda games and truely make it obnoxiously difficult to hop planets or do anything else. so stuff like the fuel and crafting and outposts actually fucking mattered. the planets and enviroments would vary so much you truely would need entirely different set ups based on each world.

Then some study showed it wouldn't sell with normies so they downgraded everything to an absurd amount. Like it was Morrowwind esque with the options and skills and everything else then they turned the complications all the way down because they needed to sell millions of copies. And what they couldnt make easy they were forced to just cut off and that explains why so much is either gutted or unusable and why companions have the same personality and it feels like someone did a high quality texture mod of a game from 2005.

As mediocre as TOW was I do think the writing was significantly better.
TOW's strong points was the writing and background. Even if it was "reddit" it still had a soul. The problems, as the memes would show is everyone expected fallout 3 levels of writing at minimum. somehow we got less than that.
 
The reason there is no lengthy Crowbcat video comparing Bethesda's lies vs the finished game is that the "lies" don't exist
Honestly, the reason Bethesda manages to get people to buy whatever they pump out isn’t due to people not catching lies about the games, but because Todd Howard is probably the single best person to sell a Bethesda Game.

Does he oversell things - yes (remember, 16x the detail), but there’s a difference between overselling a product and blatantly lying about a product. People then realize after the fact that they got swindled, for want of a better word, and then claim Todd lied.

So basically Bethesda is fucked when Todd decides to retire.
Especially with how bad the reviews have been, there is no way Elder Scrolls 6 when it comes out in 2026 will sell remotely well. It will be a game pass exclusive and when gamepass shuts down in 2028 it will never be heard from again.
I wouldn’t be so sure - Gamers are fucking retarded.

The real question is, will Bethesda go full retard and make modding ES6 as hard as it apparently is in Starfield? Because as we’ve seen with Bethesda’s last 2 releases, without Mods their games are pretty shit.
 
This feels like people just troll voted
Even if it is or isn't, people are NOT happy about it lmao.
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Starfield was supposed to be "the dark souls" of bethesda games
This is the most Islamic thing I've read all day.
Especially with how bad the reviews have been, there is no way Elder Scrolls 6 when it comes out in 2026 will sell remotely well. It will be a game pass exclusive and when gamepass shuts down in 2028 it will never be heard from again.
If Bethesda called Starfield TES6, it would have sold 20 million copies before the niggercattle realized they've been baited and switched, and Bethesda wouldn't have to dance around confirming sales figures.
 
Couldn't Microsoft liquidate Bethesda whenever they want?
Technically but it doesn't happen as often as you'd think. Arkane Studios is a good example.

They have made five, yes five bombs in a row, not just mediocre games but outright flops that failed critically and commercially and Microsoft still has them working on new games.
 
One thing though: if Bethesda adds vehicles in Starfield, how can they fit in the ship designs?

It would give the 3x3 Cargo Bay hab something to do as it currently exists for LARP purposes only, it doesn't even increase cargo capacity. Ditto adding some sort of Crew Morale Score that goes up when you give them a 2x3 Mess Hall, and then hire a chef. Scrap playing taxi and have the Living Quarters impact morale instead. The nice 2X2 Nova with the pool table in the fore right hand corner is lush, but does nothing in game. Very clearly the lockable doors in the 2x2 Brig habs were going to be for live captures, but now... nothing but an organized entry point that looks nice yet does nothing. Having one or several 3x1 Engineering Bays should impact speed of repairs, which leaves the Medical Bays and Science Habs in an awkward perma-LARP state. Maybe have the Science Habs let you scan planets from orbit fully, revealling all Traits? I'd have slapped one onto my ship instantly.

Bethesda won't do any of this. They don't give a fuck about gameplay. The one change they are astroturfing comments sections with concerns thinning out loading screen times, which is a clue as to what their 150 employees have been working on exclusively since launch, as if it even matters at all. I'll sit through a 2 minute slideshow of my own boob and ass photozooms if what eventually loads is playable.

There's a place of interest on Andromas II called Safe House Gamma. It's one of the rarest of rare things in Starfield: a curated building unconnected to any quests. The Audio Dev tasked with making it deployed the little ambient sounds you hear all the time in the game to make inching down a long corridor utterly foreboding and ominous. The gurgle of water, the tiny clicks and bleeps of computing units, the slight hiss of engineering hydraulics, dripping water and the sigh of opening doors all combine to put you on edge while you investgate the awful metallic clanging echo that pulses through the site. It appears to be an audio test site very much like the Animal Crossing clutter placement test site, which they liked so much they kept them in the game. Or forgot to remove them, of course. Both of these little test areas reveal what the game is capable of, maximizing the limitations of the engine, and making a fun time for the player. The whole game could have been like this, the assets are all there on the drive; what they chose to do with them falls short of a computer game.
 
in my headcanon Starfield was supposed to be "the dark souls" of bethesda games and truely make it obnoxiously difficult to hop planets or do anything else. so stuff like the fuel and crafting and outposts actually fucking mattered. the planets and enviroments would vary so much you truely would need entirely different set ups based on each world.
When has Bethesda ever done anything hard or provocative?

This game does feel very design-by-committee. They played it safe and made the game very apolitical and neutral.

Not sure why there's no aliens though. Even TES has felinids and argonians. They kept the magic system why couldn't they keep these races?
 
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