- Joined
- Apr 30, 2025
WOW was made by intelligent people that let you connect to whatever serve you want by simply changing the address in a text file. All you need to do is replicate the server and everyone can keep playing the game after the original server is shut down. Other older games were made similarly. You had server browsers that let you play online as long as someone bothers to run a server. Others used a 3rd party solution to let people find others to play with, but those could also be replaced. Because, again, the system was modular and let you replace pieces. Gamespy can be replaced by gameranger.
Then you had LAN functionality. If you want to play them after the servers were shut down, you could just get some PCs together and use LAN (and use LAN emulators to play online). Just look at blizzard. WC2, WC3, Diablo 1, Diablo 2 all have LAN and you can play them even if you don't have any internet. They all also let you set up your own server to replace battle.net. Even now, with battle.net still being supported, players play WC3 on WCchampions because of it's superior matchmaking. Diablo 2 has servers for big mods (like project D2).
Instead of just making half the game logic reliant on information stored on a central server, make it modular so you can switch out servers (like official to fan-hosted) without the entire game shitting itself. If 20 white nerds in the 90s could do it, your super diverse 500 man team should be able to figure it out.
Then you had LAN functionality. If you want to play them after the servers were shut down, you could just get some PCs together and use LAN (and use LAN emulators to play online). Just look at blizzard. WC2, WC3, Diablo 1, Diablo 2 all have LAN and you can play them even if you don't have any internet. They all also let you set up your own server to replace battle.net. Even now, with battle.net still being supported, players play WC3 on WCchampions because of it's superior matchmaking. Diablo 2 has servers for big mods (like project D2).
Instead of just making half the game logic reliant on information stored on a central server, make it modular so you can switch out servers (like official to fan-hosted) without the entire game shitting itself. If 20 white nerds in the 90s could do it, your super diverse 500 man team should be able to figure it out.
