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kiwifarms.net
- Joined
- May 14, 2019
I started playing Subnautica yesterday, restarted after a while and am doing well now (beat the island mission, which I'd stumbled across by myself the excursion right before I got the radio call; looked up and was like, "Whoa, where'd this island come from?")
The devs are massive faggots. If it's their (gay) creative vision to not have violence that's their choice, but it's a gay and wrong choice. Could have had spears, harpooons, harpoon guns, GRENADE TIPPED HARPOONS which were historically used by real whalers to hunt whales, dynamite fishing, KNIVES (REAL SURVIVAL TOOL) FILLED WITH CO2 SO IT BLOWS THE FUCK OUT OF THE SHARK YOU JUST STABBED, lots of stuff. And I saw in some thread here how they threw a bitch fit about guns because they make them scared.
As far as the game goes, it's not scary, but on my restart it clicked what was supposed to be fun about this. This is the same type of game as Motherload and Steamworld Dig. Which is to say a Sisyphean resource toil simulator. You work to get lower so you can acquire the same resources necessary to make progress to get lower. In Motherload, the simplest of the lot (which I really enjoyed as a kid), this was as simple as the drilling becoming an absolute bitch at depth and the costs exploding where you had to mine in the depth right before to afford, at all, the new stuff and at the same time never wanting to mine in a previous strata. Reward and cost both explodes exponentially so you're driven down. Same thing here but narrative driven and less transparent, more scattered around. Toil away. I just got the habitat tool so I haven't been building yet. I have no idea where to build, as in, what's far enough away to be worth my time. I was thinking maybe over the jellyshroom cave. On my first run I stumbled across it and died inside and I had a feeling it was time to just start from scratch with what i'd learned. Game is so imposing in how low effort it is to survive (do that indefinitely, all the food in the world is right there...) plus how vague it is about what you should do (how important is it to horde titanium? what exactly do I do?).
The devs are massive faggots. If it's their (gay) creative vision to not have violence that's their choice, but it's a gay and wrong choice. Could have had spears, harpooons, harpoon guns, GRENADE TIPPED HARPOONS which were historically used by real whalers to hunt whales, dynamite fishing, KNIVES (REAL SURVIVAL TOOL) FILLED WITH CO2 SO IT BLOWS THE FUCK OUT OF THE SHARK YOU JUST STABBED, lots of stuff. And I saw in some thread here how they threw a bitch fit about guns because they make them scared.
As far as the game goes, it's not scary, but on my restart it clicked what was supposed to be fun about this. This is the same type of game as Motherload and Steamworld Dig. Which is to say a Sisyphean resource toil simulator. You work to get lower so you can acquire the same resources necessary to make progress to get lower. In Motherload, the simplest of the lot (which I really enjoyed as a kid), this was as simple as the drilling becoming an absolute bitch at depth and the costs exploding where you had to mine in the depth right before to afford, at all, the new stuff and at the same time never wanting to mine in a previous strata. Reward and cost both explodes exponentially so you're driven down. Same thing here but narrative driven and less transparent, more scattered around. Toil away. I just got the habitat tool so I haven't been building yet. I have no idea where to build, as in, what's far enough away to be worth my time. I was thinking maybe over the jellyshroom cave. On my first run I stumbled across it and died inside and I had a feeling it was time to just start from scratch with what i'd learned. Game is so imposing in how low effort it is to survive (do that indefinitely, all the food in the world is right there...) plus how vague it is about what you should do (how important is it to horde titanium? what exactly do I do?).