Subnautica - Undah Dah Sea (you die)

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A friend and I have been playing it after we got off work. It is... okay. Not super bad so far. I feel it is lacking the draw that made you get sucked into the world when playing the original.
The appeal was always about exploring the unknown, bot knowing the rules, mysteries or dangers. Its just not something that you can repeat easily, When you have played both of the prior games, the unknown just isn't that unknown anymore.
 
The appeal was always about exploring the unknown, bot knowing the rules, mysteries or dangers. Its just not something that you can repeat easily, When you have played both of the prior games, the unknown just isn't that unknown anymore.
Subnautica was also a decent complete game. Playing something that's going to be half-baked and drip-fed over the course of a couple of years even if it can pull off the sense of exploration and the unknown, isn't going to be able to keep that up throughout early access. I'm happy I didn't touch the first one in EA because of that, would have probably made the whole experience feel like a complete waste of time.
 
his is why we can't have nice things, so many mouthbreathing cretins with no pattern recognition ability.

Instead of looking at Below Zero and being wary of the sequel, they line up to gobble the slop, no critical thinking involved.
The spat with their publisher also got it tons of Reddit headlines and Reddit interest.

Now it will probably be ok, I have no idea if they added any new systems or it's basically what they had before, just on a different map.
 
I'm tempted to try the new one but I'm scared EA might kill the tension for me. I really wish there was something similar or a good proper overhaul mod for the first game. BZ was okay until I found out that there were so many fucking land segments in a colorless landscape. Or that the scariest thing I'd bump into was an overgrown shrimp that I quickly decided to start ramming with my sea truck because it pissed me off just looking at it. God damn it someone needs to make some proper deep sea horror games. Or movies. It's such a lacking genre. I know Subnautica isn't necessarily made with outright horror in mind but that's where it really hit for me.

When I played for the first time, I was scared to be underwater at night outside of the safe shallows. I was in the creepvine forest and bobbing around the surface, waiting for daytime. One of the sharks yanked me down and I yelped. I thought I'd encountered my first reaper and was shitting my pants. I really hope 2 manages to inspire that much anxiety in me. But I think EA might ruin that.
 
My mental image of gamers is a farm with several slop troughs

Periodically the sugar content of the slop is changed to make one trough slightly sweeter than the others, then turned down again

Whenever one of the piggies figures out one of the troughs is turning sweeter, he squeals excitedly and draws in all the other piggies

Finding the sweet trough and telling the other piggies about it is so rewarding and engaging to them that they never think to try to get off the farm, let alone find another food source. They will eat slop and be harvested for their meat forever
 
Below Zero showed us all that Subnatuica was a fluke, as it is often the case, and that the devs have no idea why people liked the first game.
At least we'll always have Paris, so to speak.

Reinstalled it and finally trying Red Plague after all the hooplah I've heard about it. So far I'm a lot more invested it in it than anything 2 might have to offer.
 
Below Zero showed us all that Subnatuica was a fluke, as it is often the case, and that the devs have no idea why people liked the first game.
Same shit as Crimson Desert. Generic indie-tier slop but for some reason, despite stealing all its features from other games, people just go "nah this one we'll make a success". E33 too.

Other than industry planting I've no clue why this happens.
 
When I played for the first time, I was scared to be underwater at night outside of the safe shallows. I was in the creepvine forest and bobbing around the surface, waiting for daytime. One of the sharks yanked me down and I yelped. I thought I'd encountered my first reaper and was shitting my pants. I really hope 2 manages to inspire that much anxiety in me. But I think EA might ruin that.
EA or not, I don't think you're getting that exact feeling again. They can create the spookiest monsters out there, but you can't really relive an experience you already had, and there's only so much you can do with Subnautica's "low-visibility, spooky noises, oxygen counter in the corner" brand of horror.
 
So apparently the subnautica 2 EULA is pozzed as fuck
Notes from the reddit thread, actual EULA below
- You get a license, you don't buy the game (of course)
- You aren't allowed to publish recordings, screenshots etc. or stream the game without a disclaimer that it's not supported by Krafton Inc. (and that the footage is subject to the EULA... however that is meant to work.)
- Cannot upload such content to a paid platform (presumably such as Patreon or a Youtube members-only video)
- Krafton can of course take away your access to the game at any point for any reason without prior notice (something they continuously bring up in the EULA)
- The terms of the agreement can change at any point for any reason without any notice by Krafton and you of course must regularly check the terms to make sure :D
- They reserve the right to remote access the game, whatever they mean by this
- It is not allowed to use the game for commercial gain (presumably such as streaming etc.) without Kraftons permission
- You cannot play the game on more than one device without purchasing additional licenses
- You cannot modify the game illegally and if you do Krafton owns that modification
- A bunch of weird clauses that just prohibit behaviour outside of the game, including tarnishing Kraftons reputation
- You are not allowed to deceive or exploit Krafton, the definition of which is determined by, you guessed it, Krafton
- You are not allowed to exploit bugs
- You are not allowed to use external programs such as macros or cheat engine
- You are not allowed to have indecent nicknames or nicknames that cause negative associations (good luck if you have "death" or "killer" or something in your nickname)
- You are not allowed to use someone else's account to access the game
- You are not allowed to USE A VPN or any technology that masks your location (hmmmm i wonder why they have this clause)
- You are not allowed to spam content from the game? Like this is actually what it says. You cannot publish content from the game in a manner that counts as spamming.
- YOU ARE NOT ALLOWED TO TAKE ACTIONS THAT GO AGAINST "SOCIAL NORMS". I'M NOT KIDDING, THIS IS ACTUALLY IN THERE.
- You are not allowed to create any content that is based on the IP (presumably such as fan art etc.), and if you do, they own it
- Any player created from the game content belongs to them as well.
- They do not guarantee a smooth gameplay experience (this was just funny)
- A bunch of clauses that they cannot be held accountable if you suffer any damages, but even if they could, they would pay a MAXIMUM of 50 US-Dollars.
- Not sure if the EULA counts as documentation for the game, but if so, then "using" the documentation of the game means you give up the right to sue Krafton or their employees for anything.
So, presumably, by reading the EULA (using the documentation) you already give up the right to sue them. Crazy work
- You have no right to a refund under any circumstances unless forced to by law or enforced by the platform the game was sold on.
- If you break the TOS outlined in this EULA, you give up the right to a refund
- They can delete your account if your information is not accurate
- Most of these terms continue to apply AFTER termination of the contract (such as when uninstalling or refunding the game or when they take away your access to it)
- If you have any issues with the EULA you have to inform them in writing first
- If that doesnt work, you have to fight them on terms set by them in San Ramon, California under US Law (in english)
- You give up the right to have a judge or jury preside over the case. I don't even know how that would work but you give up that right (including class actions of course)
- They can make demands of you without having to show any damages they have suffered
- If you think they stole art or other copyrighted material from you then in order to get it removed you must give them a bunch of personal information including your real identity and signature
- Despite having a lower age rating in most places, you still have to be 18 to play the game
- They can harvest your personal data (email, phone number, IP, birth date, gender, country etc.) as well as device information (including the unique ID of your device)
- They pass this data on to third party providers such as cloud services or marketing agencies
- They do not guarantee that your data is kept safe with them

(copied from a steam review because I can't be asked to type the whole thing)"

"you will own nothing and you will be happy" type of EULA, good lord

 
I don't think you're getting that exact feeling again. They can create the spookiest monsters out there, but you can't really relive an experience you already had, and there's only so much you can do with Subnautica's "low-visibility, spooky noises, oxygen counter in the corner" brand of horror.
To me, Subnautica was never a horror game even though it feels heavy and foreboding. I caught up to the end of the EA content and I'm definitely getting the sense of exploring an unknown planet and being out of my depth, same as in 1. In short I have good hopes for this but here are some spoilers for the curious:
There's a limited AI that reprints humans/the player upon death, it serves as the reason why you show up after death. The new planet you're on has been visited by the Architects from 4546B. The natives of the new planet asked the Architects to help fix their world after a catastrophe. Humans later got to the planet and got a hallucinatory/dementia virus from being on the planet. The human story is mostly about destroying a big "tree" to cure the virus and enable colonization, while the native aliens want to heal the "tree" to fix the world. It's slightly ambiguous as to which is true, but personally I suspect the devs will go the heal route. Lastly, the new planet is near the galactic core 20k light years from the nearest human settlement with no hope of rescue. There's a vague exchange where the player is implied to be the last human alive. Remaining humans are data waiting to be printed.
 
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I saw Redditors shitting on Unknown Worlds doubling down on their "no guns" sanctimony leftover from the first game by going full "no killing": Fauna is (presently) not allowed to be harmed, despite being able to cook and eat them being a base survival mechanic of all three games.
 
despite being able to cook and eat them being a base survival mechanic
I seem to recall them retconning that eating animals is only allowable in emergencies and normally you cant do it at all

Which for me was fairly off-putting, if you take science fiction as people depicting what they wish the future was like then these niggers should all be killed before they get within a mile of actual power
 
I saw Redditors shitting on Unknown Worlds doubling down on their "no guns" sanctimony leftover from the first game by going full "no killing": Fauna is (presently) not allowed to be harmed, despite being able to cook and eat them being a base survival mechanic of all three games.
How the fuck are you supposed to eat, then? Just grab it somehow not magically kill it when you cook it?
 
How the fuck are you supposed to eat, then? Just grab it somehow not magically kill it when you cook it?

From what I understand, the game preserves the mechanic of producing a cooked fish when you put a live one from your inventory into the fabricator - But you can't currently kill any of them out in the water (as you could in the previous two games) because "muh violence." I remind everyone that Below Zero incorporated vegan food options in a bougie green house so no one would have to hurt their own feelings by eating carnivorously to refill their food and water health meters in the open world survival horror game where giant monsters violently eat your black ass alive.
 
I seem to recall them retconning that eating animals is only allowable in emergencies and normally you cant do it at all

Which for me was fairly off-putting, if you take science fiction as people depicting what they wish the future was like then these niggers should all be killed before they get within a mile of actual power
Clearly it isn't because one of the colonists was a cook and she was specified as being all about finding new and interesting ways to eat the local wildlife. I got the game yesterday and I haven't seen any mentions of people not eating meat, except maybe because some of the characters there were Buddhist.

The lack of guns is explained, in-universe, as colonists not being given access to firearms in survival situations due to a "lack of training" making them more dangerous to themselves and each other than to whatever they might be shooting at. And considering how the colony you're investigating fell apart, guns would not have helped at all there. But the Frontiersmen from Natural Selection are mentioned, so there clearly are plenty of guns in the setting itself.
 
It's not cope, it's pointing out they're being hypocrites.

Unknown Worlds cut their teeth as a studio on a grueling Space Marines vs. Aliens shooter (Half-Life: Natural Selection), and their actual standalone release for the concept (Natural Selection 2) had good hype going for it but it didn't even crack 10k concurrent users. And crucially, this all happened in the 2000s and 2010s (and the Natural Selection Frontiersmen are still part of their lore). If I were a betting man (and I am), I'd put good money on them souring on guns not because of high-minded ideals like generational Columbine trauma, since both Natural Selection and Natural Selection 2 came out after the shooting, but because their big studio project failed to get off the ground.
 
Subnautica was also a decent complete game.
I don't know if I agree with that. The first part of OG subnautica, where you step away from the drop pod, and explore this new environment is absolutely fantastic. There really is nothing like it. The last part ofthatvgame was a series of tedious fetch quests to resolve a convoluted plot about a psychic alien.

BZ was decent, because it gave us more of the same with less pop-in, but it unfortunately leaned into the part with the fetch quests, bad writing and autistic aliens, and there was less of the open ended exploration, which was always the best part of Subnautica. So it felt like a stepdown.

It also didn't help, that you had learned in the first game, that nothing really is dangerous, except drowning and those exploding fish.
 
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