Super Smash Bros.

How many new remixes of Persona and DQ are there? I need to know if it's unreasonable to expect more BK remixes than just Spiral Mountain.

I wish they'd let Wise do some DK remixes. The DK remixes are good, but they don't have that Wise spark, much like Metroid's remixes lack the soul that Yamamoto originally gave them.
It's going to depend on how generous the company in question is going to be. Square was unacceptably stingy with Final Fantasy for only allowing two songs (and I enjoyed Sakurai calling them out on it), while Capcom and Konami allowed an obscene number of songs to be used and remixed.

Also I'm actually surprised David Wise hasn't been brought in as a composer since the Brawl days with how many industry composers have done guest work on Smash. I can only assume he's either uninterested or hasn't been allowed.
 
Online tournament mode is pretty fun, and I kinda like it more than normal online, but Nintendo's famously bad networking and the lack of a consistent 1v1 no items bracket in addition to the random always changing one hold it back from being truly great.
 
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Critical Hits are absolutely fucking cancer and Sakurai should be dragged out into the street and flogged for even thinking it would work.

75% of Hero's kills from every match I'm in are from Critical Hits or Final Smashes.

Other than that my first experience with Ultimate's online is good, no input lag or anything with the adapter.
 
Critical Hits are absolutely fucking cancer and Sakurai should be dragged out into the street and flogged for even thinking it would work.

75% of Hero's kills from every match I'm in are from Critical Hits or Final Smashes.
Spontaneous A-logging aside, The Hero's a DLC Character and needs something interesting to him to make him be worth the DLC Spot and critical hits seems pretty fitting for a character from an RPG series. Besides, it's not like the crits are going to be that much of an issue seeing as it doesn't change rather or not the players good at using them. If anything, this powerful addition to their moveset just further encourages players to be careful when going against this guy.
 
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Spontaneous A-logging aside, The Hero's a DLC Character and needs something interesting to him to make him be worth the DLC Spot and critical hits seems pretty fitting for a character from an RPG series. Besides, it's not like the crits are going to be that much of an issue seeing as it doesn't change rather or not the players good at using them. If anything, this powerful addition to their moveset just further encourages players to be careful when going against this guy.
A lot of “professional” Smash players really hate RNG while playing, so introducing a character who has RNG as a mechanic got them all angry.
 
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A lot of “professional” Smash players really hate RNG while playing, so introducing a character who has RNG as a mechanic got them all angry.
Those same Smash players also hate using any stage that isn't some varient of battlefield or final destination. If they're that pissed about it they could just ban him from the tournaments.
 
Fuck the melee community for making any competetive discussion of Smash impossible. Leave it to Smash autists to think "sometimes you kill at 20%" is a good gimmick. On a character who is already 50% gimmick.

Everything BASED DADDY SAKURAI does is golden though, even if it makes the game less fun.
 
Fuck the melee community for making any competetive discussion of Smash impossible. Leave it to Smash autists to think "sometimes you kill at 20%" is a good gimmick. On a character who is already 50% gimmick.

Everything BASED DADDY SAKURAI does is golden though, even if it makes the game less fun.
Don’t start off with talking about dragging the game director out in the street to be flogged and maybe people will be more willing to discuss the competitive part. Starting off with that makes you sound like a Melee player.
 
In regards to Hero, there's a strong case for him being a good competitive pick because a lot of his inconsistency issues brought up previously in the thread are circumvented by the fact that many of these inconsistent techniques consistently kill people at random or give so much advantage that they're worth rolling for. However, it's unlikely that most players will actually pick him up.

I'll give Sakurai credit for designing a sword-fighter in Smash Bros that does more than just "Swing your sword fast and barely in your opponents face" times infinity until the games over, but Hero's basic moves are slow. Most competitive players don't like slow, so he'll be pushed down a few places because of it. (Nevermind that the hitboxes of his moves are actually pretty good.) From what I've seen watching VODs, Hero is best suited for playing lame and stage control, using your giant sword swings to keep people out in between spells. Kaboom, Flame Slash, his thunder Side-Special, and Sizzle are extremely good moves that come about often and Oomph and Psyche Up are always worth the MP. Whack and Thwack seem to kill more often than not regardless of the percent (and I've seen it snipe people at some crazy low percents already) and Kamikazee is like the ultimate power-move.

The move that makes Hero borderline OP is Magic Burst. If this spell rolls up while you're at the ledge it's basically the game right there if Hero's MP is around 35. It's so ridiculously powerful it's almost like a cruel joke. A fully charged Side-Special (I'm just gonna call it Thunder Slash) eats up a good chunk of MP, but if used properly, it too can kill at fantastically stupid percents. Hero's so close to being unfair it hurts. What holds him back are fast characters who can just run in and beat him up. He's probably going to be gatekeeped from Top-Tiers at best but he has so much raw versatility that I can't imagine him being much worse than High-Tier.

As for the casuals playing the game, abuse the fuck out of Snooze. I guarantee more people will fall for it than not at that level.
 
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Did anything stupid happen during the Smash finals at EVO? I signed out after Tekken.
In terms of drama, the EVO discussion begins here in the Smash Community thread. Otherwise, grand finals was cool. MKLeo, a Joker player, managed to make a huge comeback (or, conversely, his opponent made a huge choke). MKLeo was down to his final stock in his final game, and he managed to do a 6-0 comeback, resetting the bracket and not dropping a single game after his first win.
 
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