System Shock Remake - aka "system shock appreciation thread"

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Huh, this looks pretty interesting. I tried playing the GOG release, but even then I never really got the hang of its control scheme (I cut my shooter teeth on consoles and didn't really sit down and play stuff like Half-Life until the sometime around the late 00's, if not early 10's). If this ever releases, it's looking like it will have the proper amount of bing-bing-wahoo for a schlub like me to enjoy it properly.
 
Huh, this looks pretty interesting. I tried playing the GOG release, but even then I never really got the hang of its control scheme (I cut my shooter teeth on consoles and didn't really sit down and play stuff like Half-Life until the sometime around the late 00's, if not early 10's). If this ever releases, it's looking like it will have the proper amount of bing-bing-wahoo for a schlub like me to enjoy it properly.

The original control scheme was terrible. The enhanced version (if that's what you have on GOG) added proper mouselook; enable that and turn on the fullscreen implant, and it starts to feel more familiar.

Even so I found I had to disable mouselook to do certain things, once you get the hang of toggling between the two it gets a lot better. But I can't blame anyone for being unable to jump backwards into it and enjoy it. I've got heavy nostalgia glasses and even I play SS2 more because it's just more, well, playable.

Fingers crossed for the remake, SS1 badly needs it.
 
The original control scheme was terrible. The enhanced version (if that's what you have on GOG) added proper mouselook; enable that and turn on the fullscreen implant, and it starts to feel more familiar.

Even so I found I had to disable mouselook to do certain things, once you get the hang of toggling between the two it gets a lot better. But I can't blame anyone for being unable to jump backwards into it and enjoy it. I've got heavy nostalgia glasses and even I play SS2 more because it's just more, well, playable.

Fingers crossed for the remake, SS1 badly needs it.
Yeah, as much as I tell myself to keep the history of videya in perspective, it's pretty hard to operate that kind of control scheme when all one has used is modern mouselook. I was using the enhanced version, and even that was too clunky for me to handle at the time.

I shudder to think of attempting to play it with just keyboard controls. I'm sure it made sense at the time, but jesus, that would be like dropping a twenty-something driver into the seat of a Ford Model T and saying "go get 'em, kiddo".
 
I shudder to think of attempting to play it with just keyboard controls. I'm sure it made sense at the time, but jesus, that would be like dropping a twenty-something driver into the seat of a Ford Model T and saying "go get 'em, kiddo".

It didn't make too much sense at the time, either. But this specific "time" was that period before we even had the term "first person shooter"; they were still called "Doom clones".

SS1 came out a year after Doom, which is infinitely smoother playing but also didn't have anywhere near the complexity of SS1. Doom also didn't have mouselook; SS1 was literally trying to figure out how to handle vertical vision and gameplay in a world that hadn't done it yet. Keep in mind it was released for DOS, not Windows; it couldn't even assume the users owned a mouse.

Obviously control mechanisms evolved down a different path, and thank goodness for that. SS2 is a proper modern FPS, the enhanced edition just had to add better textures and it's still great.
 
Looking forward to this. Played the original a year or so ago and adored every second of it.
 
New demo's out too. Only booted it up but it looks a bit better but the opening is still a text crawl. I'll be salty if there's no intro like the original.
the intro is supposed to be played once you launch the game in the gog edition, that's why you already get to play. it's a old game design.

so when you launch the GOG game don't press anything and this intro will play, i wonder if they remastered the audio because i doubt terri still has the same voice or the people that did the rest of the voiceovers are still alive, the intro cinematic into 2021's CGI would look interesting as i think some moviefag would try to make some more "cinematic" experience with tons of filler.
 
I just got done with a playthrough of the new version of the demo, we got some new lighting effects, new gore effects, a few new enemies, and a somewhat confusing but still enjoyable cyberspace section. I'm liking what I played so far and I'll probably preorder this game on GOG or Steam.
 
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I just got done with a playthrough of the new version of the demo, we got some new lighting effects, new gore effects, a few new enemies, and a somewhat confusing but still enjoyable cyberspace section. I'm liking what I played so far and I'll probably preorder this game on GOG or Steam.
there's potential for fuck ups too, the shitty animation of eating the pill and having to manually type the numahs on keypads are dumb already and CP2077 didn't help with the manually typing shit.

hope they mix all the midi's for the multiple versions of the sick soundtrack that exist:
 
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I played the original 5 years ago, I'm really looking forward to this remake.
 
I played the original 5 years ago, I'm really looking forward to this remake.
according to sauces the soundtrack will be remixed.

NIGGA you can't perfect perfection, hope there is a toggle on the sounds to use the remixed which i will never listen and the OG ones, there's even a dude that compiled the songs using the original MIDI configs because audio cards back then sounded differently than the ones we have:

also midi sequencing is different too, if you listen to the executive level at 08:52 then hear the enhanced edition one it's completely different:

there's also the gun balancing, the SS1 game originally goes scaling to a point you'll get sick guns in the later stages like the RF-07 Skorpion shredding shit at the highest setting with any ammo but it's only avaliable near shodan confrontation. hopefully they'll leave things as is and don't try to "balance" anything, just get the old system shock, give it a 3D update with physics and mouselook, give a modern sound to it so it doesn't grate on the ears, cut the annoying faggotry of immersion like eating pills and tapping each keypad number in the game, don't fuck with the hacking minigames which i saw the pages saying it would (also the new trailer says too), curb the cyberspace's drunk controlling, make the remixed ost optional and leave logic probes the fuck alone.

course the demo has that whole LOOKIT animation gayness too. i'll give the benefit of the doubt and hope nightdive is trying to hype people because you know the old game there's no such faggotry.
 
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according to sauces the soundtrack will be remixed.

NIGGA you can't perfect perfection, hope there is a toggle on the sounds to use the remixed which i will never listen and the OG ones, there's even a dude that compiled the songs using the original MIDI configs because audio cards back then sounded differently than the ones we have:

also midi sequencing is different too, if you listen to the executive level at 08:52 then hear the enhanced edition one it's completely different:

there's also the gun balancing, the SS1 game originally goes scaling to a point you'll get sick guns in the later stages like the RF-07 Skorpion shredding shit at the highest setting with any ammo but it's only avaliable near shodan confrontation. hopefully they'll leave things as is and don't try to "balance" anything, just get the old system shock, give it a 3D update with physics and mouselook, give a modern sound to it so it doesn't grate on the ears, cut the annoying faggotry of immersion like eating pills and tapping each keypad number in the game, don't fuck with the hacking minigames which i saw the pages saying it would (also the new trailer says too), curb the cyberspace's drunk controlling, make the remixed ost optional and leave logic probes the fuck alone.

course the demo has that whole LOOKIT animation gayness too. i'll give the benefit of the doubt and hope nightdive is trying to hype people because you know the old game there's no such faggotry.
Meh, I never played the original, so I don't care that much if the remake lives up to it in every way. Just give me a fun immersive sim with decent controls, enjoyable combat, an engaging plot and fun minigames for the hacking and I'll be happy. I do think you have a really valid point about how the cyberspace section controls though, it feels way too floaty to me.
 
Had the demo pop up on my Steam feed, gave it a shot. I'm loving that the new controls aren't giving me an aneurism. Absolutely looking forward to the full release; hopefully they keep a nice, even quality throughout rather than front-loading all the good stuff for the demo.
 
I enjoyed the latest demo and I definitely want this game, though I think they need to focus more on improving the sound/music before they release. The old MIDI music is a bit ear-rapey at times but it would be nice to hear a more modern version of those tunes instead of the forgettable music they're using now. Also, what makes the System Shock series stand out is the excellent sound design. I played newer games such as BioShock and Dead Space before I delved into the System Shock series, and the System Shock games managed to impress me more in spite of their graphical limitations. A large part of this was due to the sound.
 
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Finally got to try the demo. So are all the assets supposed to look like shit? Small items like the medical tools and stuff look awful.
 
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New video showing some stuff. Starting to lose hope that the game will be released this year.
Footage looks good, but the guy playing the game was being dumb about his weapon selections against that big robot, he should have used the EM Rifle, not the shotgun and pistol.
 
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