Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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What's your opinion on "it's what my guy would do"? Should RP always take the back seat to efficiency? If not, what's the limit?
Is it actually what their guy would do? And if it's not disruptive, it shouldn't matter. Now if it makes the PC into a scizophrenic weirdo that has no consistent thought process for anything could maybe talk to them about that if it's distracting to people.
 
I don't think I've ever seen someone use the ole "it's what my character would do" if it wasn't in the context of being totally retarded and lolsorandumb chaotic stupid. It doesn't happen often but when it does you roll your eyes.
 
The Traveller 5E (as in DnD 5E, not Traveller5 aka T5) people keep putting out short little clips about their thing. The more I hear, the more bizarre it seems. They're straight up using DnD classes like "Barbarian". They've basically gotten rid of the traditional character creation system (it's there, but not mechanically).

They've created a "new universe" for Traveller called CivX. At this point they've removed both the system and the setting from Traveller. I don't know what else is left.

What's your opinion on "it's what my guy would do"? Should RP always take the back seat to efficiency? If not, what's the limit?
What else would your guy do? The thing he wouldn't do? Just play a video game if you're not going to care about the internal logic of narratives and characters. My characters do all sorts of reckless and suicidal stuff. Sometimes they just shoot each other in the head unceremoniously. Very inefficient, However it is the most memorable/enjoyable.
 
What's your opinion on "it's what my guy would do"? Should RP always take the back seat to efficiency? If not, what's the limit?
I will take every opportunity to advocate the braunstein style of play.

Let them.

GMs worry about PVP, or players making roleplaying choices that in any way impedes the party being a hivemind of itinerant junk dealers inexorably drawn as if by magnetism to the next dungeon, while simultaneously bemoaning players treating their characters as nothing more than stat blocks.

A truly engaged player wants to embody their character, but even in a good party where one player isn't hogging the spotlight, how often in an average campaign is that character actually in the roleplay focus?

Do a braunstein. Let every player do what their character would do. Let every character be in the spotlight literally 100% of the time. Let them fight, plot against, conspire with, backstab, and kill each other. The Fellowship of the Ring had more intraparty conflict than your average D&D party.
 
I don't think I've ever seen someone use the ole "it's what my character would do" if it wasn't in the context of being totally retarded and lolsorandumb chaotic stupid. It doesn't happen often but when it does you roll your eyes.
The question should be whether it's something anyone capable of functioning would do. If it isn't, they shouldn't be in a party in the first place. Basically, is this something only a jerk would do who you would kick out of any group or, if he does have an obnoxious personality, is he still useful?

If neither, why is he still around?

So having a jerkass character is one thing, but not carrying your own weight isn't acceptable.
 
The Traveller 5E (as in DnD 5E, not Traveller5 aka T5) people keep putting out short little clips about their thing. The more I hear, the more bizarre it seems. They're straight up using DnD classes like "Barbarian". They've basically gotten rid of the traditional character creation system (it's there, but not mechanically).
Bizarre. That Neon Odyssey thing people posted a few pages ago at least renamed and reskinned all the classes.
 
The Traveller 5E (as in DnD 5E, not Traveller5 aka T5) people keep putting out short little clips about their thing. The more I hear, the more bizarre it seems. They're straight up using DnD classes like "Barbarian". They've basically gotten rid of the traditional character creation system (it's there, but not mechanically).

They've created a "new universe" for Traveller called CivX. At this point they've removed both the system and the setting from Traveller. I don't know what else is left.
https://youtube.com/watch?v=l1HhbRIYvy8
What an absolutely worthless project. Pretty much everything I've learned about it has come across as an exersice in moronic futility. Of course it's also a boldfaced cashgrab aimed at the latest generation of hobbyists who are still too green to understand, that there are more games out there than D&D and in fact most of them are far superior, especially when it comes to expressing different genres.
 
What an absolutely worthless project. Pretty much everything I've learned about it has come across as an exersice in moronic futility. Of course it's also a boldfaced cashgrab aimed at the latest generation of hobbyists who are still too green to understand, that there are more games out there than D&D and in fact most of them are far superior, especially when it comes to expressing different genres.
T20, the original d20 Traveller product, is far superior anyway, and it's set in Charted Space with its own set of sectors. You get up fight villainous militant vegan centaurs, who doesn't love that? You can also purchase the whole thing for 35 dollars from Marc Miller, which I did a few months ago along with everything else Traveller.
 
Why are people so apprehensive to play anything but D&D or pathfinder anyways? Especially when they are clearly trying to go for a different genre and trying to homebrew it into something else entirely. Surley it is easier to just learn another system.
 
Why are people so apprehensive to play anything but D&D or pathfinder anyways? Especially when they are clearly trying to go for a different genre and trying to homebrew it into something else entirely. Surley it is easier to just learn another system.

Widespread appeal and marketing, really; those two games are advertised a lot compared to others, and there's also the fact that DND 5E in particular was designed for a wide variety of settings, homebrew and such. Other settings like Warhammer are more focused and designed for a more specific idea in mind, not to mention the respective communities tend to be... different.
 
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