- Joined
- Oct 20, 2019
I found that to be more of a theoretical problem than a real one. Magic and Tech play in slightly different ways and compliment each other when played well by a team. So it's not a straight race down the same linear power path way where one has a finish line over their lane and the other can just keep running. Plus, as @LovisXVI says, the amount of Karma required becomes absurd. Especially if the player decides they want an Ally spirit which is one of the most popular options for magician players. Those things soak up Karma like nothing else. With the kicker that if they get powerful enough then one day they turn around and say "It's not you, it's me" and attempt to become a free spirit. The worse you've treated them, the more likely they are to try it.My biggest complaint about magic in SR is that its effectively uncapped in power thanks to Initiation, whereas people who use ware run into hard limits fast thanks to Essence.
Which actually brings up another nice example of how the problem is usually the GM just not enforcing things. The biggest edge tech has over magic is reliability. Spirits are sentient beings. They have opinions, memories.... and they talk. Whilst the resistance test by a spirit to being bound is normally just played straight, if a spirit or spirits are pissed off at you, there's nothing and I mean nothing, stopping a spirit spending Edge on the resistance test. A rigger's drone does what a rigger tells it to do. When the high force spirit of the river that the shaman just summoned starts lecturing the shaman on working for a polluting megacorp, you have a problem. Force 1 or 2 spirits are like little impish things - typically fairly simple creatures. A force 6 has a Logic score of 6 and is a very smart entity a lot older than you are. The higher the Force rating, the more I played up a spirit as having a meaningful personality. Which was good and bad. It would use its initiative far more in completing services. You might also tick it off.
But returning to my earlier statement, nearly all the problems I ever saw with magic was a GM handwaving away the problems at a meta level. If a player wanted to have two Force 7 spirits bound and ready the GM would simply allow the time between runs to do it, to have a re-attempt to get more services, to recover from the injuries incurred, the party would view it as an expense and all be throwing in extra share to the mage to enable it and the GM adjusting mission rewards upwards to cover the excessive costs. It was absurd to see a Samurai PC spend a few hundred nuyen on bullets and grenades for the mission, the mage player spend upwards of ten-thousand, and then the Samurai player complain "magic is overpowered".
It sounds fun but how do you plan on avoiding PL'ing and is this something that would involve a voice channel? You looking at Matrix or something? Discord doesn't play well with VPNs and privacy.Speaking of CoC (fuck you I double post all I want) I have been thinking over the possibility of running a one-shot (maybe PbP) game for some kiwis here, I was thinking of Call of Cthulhu since it is an easy sell and I have done tons of one-shots for it. Would anyone be interested? Also any suggested platforms?