Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

There's your problem.
Oh I'm well aware nu Shadowrun is shit, I've literally ranted about it in this thread, but even by their shitty standards that car is bad

AI generated?
Possibly, CGL is known for being absolute jews when it comes to paying freelancers, so replacing them with AI is possible, as is a freelancer half-assing it and cheating with AI.

That being said I kinda doubt it is AI, I think they're just that bad. Shadowrun has long had a bad rep especially for art. I've posted a bunch of pictures ITT earlier where they couldn't even make the art match the description of the thing it's supposed to be, and back in 4E they had a period where the art was basically just traced versions of IRL weapons.
 
High Priestess Mina Sue.
Yeah I don't know if you read the final trilogy set in Ansalon but Mina turned out to be a surprise deity that was hidden away in a stasis like state. Big reveal at the end of it. Although they switched it up in that one and the protagonist of it was a Monk with a dog. I honestly really liked that character. The Mina story arc was pretty goofy. But the monk was a nice change of pace. ANd no high flying kung fu shenanigans.
They also fleshed out Chemosh pretty good.
 
If you're going to call me out like that you can at least use my name.
At least you're having more fun than me!

I kind of disagree. I've mentioned HEMA guy before. He's one who's watched too many gun jesus and Shadiversity videos and complains constantly about things being "realistic" or not.
Oh, I was specifically talking about the opposite end of the spectrum: furries, fetishists, weebs, the IDPOL-obsessed, and other assorted autists that most Farms users would struggle to tolerate in their games. People like HEMA guy are exactly who I was referring to when I said simulationist systems tend to attract other breeds of autism instead.

Personally, I'd much rather deal with a player whose disruptive behaviors stem from an overactive interest in military subjects, history, "realism", STEM fields, religion, and so on. I've had plenty of interactions with both sorts, and people like HEMA guy are much easier to placate and tard wrangle in my experience, because their complaints tend to come from what they perceive to be discrepancies in immersion, verisimilitude, and a desire for accurate representation of real world phenomenon when it comes to rulings/rules. Often, many of these complaints are simply a means to an end: the desire to win at all costs, and they will argue anything in their favor that will help them achieve this (a lot of them tend to be powergamers, as well.) All of these things can be planned around from a GM perspective (especially if you're familiar with the individual in question), and often times a simple houserule or lengthy discussion concerning any rules or realism quibbles after the game can resolve any complaints they may have. I've also learned quite a bit from these types of players about a variety of subjects, both at the table and when bullshitting outside of it, though I've also had my eyes glaze over in boredom when being barraged with fun facts about Napoleonic-era warfare for 3 hours. Your mileage may vary.

On the other hand, people from the other end of the spectrum find their conflict in the philosophy and tone of the roleplay itself, and all of their complaints serve to advocate for one thing: themselves. They are only interested in the game if it serves their desires and puts the spotlight on them (and their character.) The realism autist will go out of his way, more often than not, to make a character that fits into the setting and tone of the game, because they view it as a simulation of the fiction. They may want to win at all costs, but they often want the group to share in this victory as well. Meanwhile, the furry will bitch and moan in your DMs about wanting to play a Kitsune in your historical Sengoku-era samurai campaign, will insists on 20 varieties of homebrew so that their character sheet matches their "artistic vision", and will be the first to pull out their phone when they aren't the center of attention. I will take Bob the Fighter (son of Bob the Fighter, brother of the same) any day of the week, over Scarlet Moonglitter the Kitsune Sorcerer whose achievements could fill ten volumes before level 1.

All that being said, there's a time and a place for every autist. I would never invite the ex-military grognard to play Maid RPG (though it would certainly be entertaining), but he has a permanent spot in my Delta Green campaigns. Conversely, the furry can stay the fuck away from my ACKS games, but if for whatever reason I wanted to try BESM, I'd probably give them a pity call. Were it a perfect world I wouldn't have to deal with any flavor of disruptive autism in my games, but this is not a perfect world, so I'll strategize about wrangling them and keeping them away from my games when they aren't wanted instead. I think my preference for HEMA guy flavors of autism probably comes from my own preferences (I mainly run OSR-adjacent games these days), but there was a time when I heavily dabbled in narrative games as well, and did find myself preferring the company of theater kids and fanfic writers at that time.

AI generated?
Given Catalyst's well-documented financial fiascos and malicious mismanagement of their IPs, I'd say odds are 50/50 on it being AI-generated, or the work of some bottom of the barrel freelancer that took having their OC inserted into a lore sidebar as payment.

It's filled with sidebars and passages about not letting realism and historical accuracy get in the way of what players want to be or are comfortable with. In fact, IIRC, one of the official pre-gens is an African American woman at University dating a White dude. Historical racism? Yeah, lets just pretend that was never a thing in the 1880s.
It's been a while since I've cracked open the books, but I'm fairly certain more recent Chaosium CoC products contain such sidebars and disclaimers as well. This sort of thing has been going on for quite a while when it comes to Lovecraft-adjacent tabletop properties (probably to compensate for the "revelation" that he was racist), especially in the board game sphere (which is where the Arkham Horror RPG has its origins.)

Another example of this historical hand-waving can be seen in the most current iteration of Deadlands, where the very existence of the Confederacy has been swept under the rug, despite it being one of the focal points of conflict within the setting in all previous iterations. This was purportedly done to make the idea of an African-American character (in late 19th century alt-history America) less uncomfortable for players. Anecdotally, every African-American individual that I've played Deadlands with has relished the opportunity to play a Django-esque badass that gets called racial slurs before shoving a six-shooter up some Texas Ranger's assless chaps, but I guess that wasn't the experience of the designers.

It's funny but there are multiple things that appeal about the RPG hobby. Imagination, number crunching, love of language, challenge and threat... and Escapism. Some people lean very, very heavily into the latter and have little interest in the rest. IMO, if that's all you're seeking, go watch your favourite anime or something.
This emphasis on escapism and narrativism in the hobby is a (relatively) recent phenomenon. Ignoring the popularization of D&D specifically in recent years, mainly among groups that wouldn't have touched the hobby with a 10-foot pole were it not now socially acceptable to do so, I think the problem now lies with how people are introduced to it.

Prior to this recent popularization, there were what I consider to be four primary "pipelines" into the hobby:

1) Other tabletop hobbies such as war games, board games, and miniatures games. Let us not forget that the entire foundation of this hobby is centered on this, with the collaborative and improvisational storytelling elements only emerging as a matter of due course. Those elements wouldn't become popular enough to form entire successful systems around until the 90's, and wouldn't really dominate until the 2010's.

2) An interest in Fantasy and Sci-fi media. Quite a few people have been introduced to the hobby because they saw Star Wars, Star Trek, Lord of the Rings, Warhammer, or some other intellectual property gracing the cover of an RPG rulebook. Over the years this would evolve to include a wider range of IPs encompassing animation, video games, comics, etc.

3) Video games, mainly the obvious staples of the CRPG and dungeon crawling genres, such as Baldur's Gate, Wizardry, Gothic, Ultima, Elder Scrolls, and so on. The desire to play games like these, sans the artificial limits imposed on player agency by a game engine, has led many people into the hobby as well.

4) Freeform roleplay, the most reviled of the lot. A degenerate practice once found on all corners of IRC chat rooms, forums, message boards, and now Discord. This is where a lot of players from the furry/weeb/fetish/fanfic/mary sue side of the autism spectrum come from, and it's where they learned all their bad habits. Thinly veiled reference characters, meta-gaming, disregard for immersion and tone, overriding the actions of others (Cops & Robbers bullshit), etc. This practice once served as a containment zone or training grounds of sorts, and those who were worthy enough would eventually graduate and become either good tabletop roleplayers, or go on to be full-fledged That Guys.

The first three are still going strong, stronger than ever in fact. The last one however has seen a dramatic degradation since the days of the old Internet. I'll freely admit that I was once one of those kids that sat in chat rooms all day, playing pretend within the confines of whatever intellectual property had a stranglehold on my imagination that week. Given my modern day interest in lolcows and laughing at the truly exceptional, I'll sometimes dare to scope out these spaces for some cheap entertainment. While it may very well be the nostalgia goggles blinding me to the cringe of my own youth, I insist that back in my day we did things differently, and the kind of shit that goes on in these spaces now is unfathomably primitive compared to what it once was. It also doesn't help that a lot of these activities have moved to platforms like Roblox, VR Chat, and Minecraft (which are also rife with predators putting in the bare minimum of effort, just to get some of that underaged booty.) Basically what I'm trying to get across is that this particular "pipeline" has been all but severed, and those who come out of it are not as prepared for the rigors of this hobby as they once were.

But there is a new "pipeline" into this hobby, one that does absolutely nothing to inform an individual on the decorum, culture, practices, or other behaviors that are to be expected of them. In fact, I'd go so far as to say it actively misinforms them, to the detriment of both their own enjoyment and the enjoyment of others. I speak of course of social media revolving around, and media that simply contains banal references to, the hobby itself.

I doubt I need to expound any further on what I mean by that, and in the interest of refraining from doomposting I'll avoid doing so (plus this post has gotten way too long!).

Suffice to say that I blame this new "pipeline", as well as certain companies and individuals within the hobby, for this focus on narrativist play and escapism in the modern day. Many of these people would have been better off sticking to freeform roleplay in the past, since many see the rules as a barrier to their enjoyment rather than as a tool to facilitate it, or playing different systems altogether. But they all play D&D 5e instead, and have never even heard of systems like PbtA, Fiasco, or Blades in the Dark. I'll just say that I've had to put way more effort into "deprogramming" players who have come through this "pipeline", when it comes to poor behaviors and expectations concerning this hobby, than I have with any of the others. Though, perhaps I'm just getting old and yelling at clouds. Time will tell!
 
I would never invite the ex-military grognard to play Maid RPG (though it would certainly be entertaining)

Invite him to the next Maid RPG game. WW1 setting, the Master is a hapless general coming to inspect a section of trenches, the Maids are local officers jockeying for attenton. Everything else is the same.
 
All his hate for wheelchairs in ttrpgs makes me want to theorycraft an Ars Magica character that's Verditus whose talisman is an enchanted wheelchair he needs after he cut off his legs in a mystery initiation.
Because as always, the problem isn't wheelchairs per se, but morons shoehorning them in places they have no business being and making ridiculous homebrew instead of playing a game, that actually lets you make overpowered combat wheelchair using just RAW.
That's really the crux of it, the people who just want to feel special because they're disabled uwu, probably the sort of person that has twenty mental illnesses in their Twitter bio. Tell them that a simple spell could fix the issue entirely and let them walk again, and they'll just screech about how you're trying to erase them, when in reality they'd just be mad that they lost their special gimmick that's burdening their party (bet they'd enjoy carrying your stupid chair up five flights of dungeon stairs).

Side note, I will grant that in 5e at least, Regenerate is a 7th-level spell, so the earliest any character will be able to use it would be level 13. Assuming you're starting from a low level, you're going to be going a long time without working legs. The DM could resolve this by having you run into a high-level healer somewhere, of course, which would be a fantastic way to shut down these shenanigans early.

Conversely, if you can come up with an interesting reason for why your character is in a wheelchair, then I'm more inclined to go along with it. "I had to make a sacrifice in order to obtain this power, and regeneration would violate the terms of my pact" is a lot more interesting than "my legs don't work uwu," especially because it opens the door to coming up with some cool way of getting you around (neat chair, btw). Of course, it should go without saying that I would only allow this sort of thing for a caster and no one else. As amusing as the idea of a barbarian on a scooty puff swinging a greataxe around is, that's just not gonna work. Maybe a class that uses firearms, but certainly not a bow.

At any rate, the discourse around combat wheelchairs was retarded then, and it still remains retarded today.
 
My hat is off to you.
Same. I almost had a group to run gurps with. But one guy fucked it up completely. I was going to run a mystery game with some supernatural elements. Yes, Call of Cthulhu would be a better system but we've all played that, and we wanted to try gurps. I gave them the setting 1995 rural Kentucky starting in small town bar that is dying because the coal mines are closing. I told them to make a normal person who would fit the setting. The guy who fucked up the game showed up with a blind quadriplegic severely disfigured black man who could talk to the dead and use psychic powers. everyone else had normal characters, teacher, laid off miner, local hobo, general store owner. his logic was that the system allowed him to make crazy wacky characters and so he shouldn't have to make a character to fit the setting or game. no one wanted to play with him after the one session and we never played again.
 
Same. I almost had a group to run gurps with. But one guy fucked it up completely. I was going to run a mystery game with some supernatural elements. Yes, Call of Cthulhu would be a better system but we've all played that, and we wanted to try gurps. I gave them the setting 1995 rural Kentucky starting in small town bar that is dying because the coal mines are closing. I told them to make a normal person who would fit the setting. The guy who fucked up the game showed up with a blind quadriplegic severely disfigured black man who could talk to the dead and use psychic powers. everyone else had normal characters, teacher, laid off miner, local hobo, general store owner. his logic was that the system allowed him to make crazy wacky characters and so he shouldn't have to make a character to fit the setting or game. no one wanted to play with him after the one session and we never played again.
This is why I shit so hard on games that require the GM to whitelist/blacklist things.
All it takes is one faggot to ruin the game for everyone.
 
I'm trying to pick a good teamwork feat for 4 rhinos. They'll have outflank already so I was thinking the free 5 foot to get into position, but it doesn't seem so flavorful.

If you were getting trampled by rhinos and wanted to know they were buddies what teamwork skills would you like to see them display?
 
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I'm trying to pick a good teamwork feat for 4 rhinos. They'll have outflank already so I was thinking the free 5 foot to get into position, but it doesn't seem so flavorful.

If you were getting trampled by rhinos and wanted to know they were buddies what teamwork skills would you like to see them display?
They're rhinos so I'd lean into the horns? One rhino whacks a target off balance, the other gets a free horn attack.
Or Rhino knocks a player to the ground, his buddy gets to trample the players - free reaction, +bonus, increased damage, auto-failed save, etc.

I would also thing the Rhinos should always be moving/charging, so maybe something to tune of "when a Rhino is with 25 feet of a player, if that player takes an attack of opporunity against an ally, they get -2/-5/disadvantage on the reflex roll to avoid a charge from that Rhino"
(i.e. Turn your back on a Rhino, get fucking wrecked)
 
no one wanted to play with him after the one session and we never played again.
I had something like that a couple times, not because any of the core group were being spergs, but since character generation (while fun) was somewhat involved, we'd generate characters one on one but then never actually play. More just never getting around to it than anything.
 
It's not every day I'm campaign hunting and find Farm relevant material.

I present a short autistic review of God's Teeth, a Delta Green campaign. As well as its author. For the unaware, Delta Green is basically Call of Cthulhu but you're a government spook. It's a simple enough and cool concept, SCP without the fan fiction tier writing and lore. But sadly, most of its writers are sufferers of severe TDS.

The intro is a can of worms, I'll let you unpack it according to your own biases.
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This gem of an excerpt has gone unnoticed anywhere else I've looked. Presumably because most saner people abandoned reading the campaign when they realize it's just a slog. My first thought was "what kind of self-important cornball unironically uses Latinx when they're trying to be serious?". Seriously, this is supposed to be making me dislike a Hollywood Nazi throwing ice water on children, and all it did is make me cackle out loud.
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As so often with a political motivated author, the entertainment and thought value of the media or art loses its potential value, it becomes subsumed to the moral messaging of the author and their beliefs. The context? ICE, DRUMPFT, and a cult of Russian eunuchs are the tools of an Elder God that tortures children to sustain itself. Huh, Delta Green should check in on Keffals maybe. Lazy political content injections are endemic throughout the campaign, the author flipflops between wanton depictions of gruesomeness and cruelty, and tiptoeing around actually doing so, it's very bizarre and contradictory. The actual reading turns into a painful and repetitive slog because of it.

Without spoiling too much, the premise of the big bad Bast is neat and very mindbending; and then becomes an excuse to strip away player agency for the sake of the narrative with the classic window dressing blanket statement that it's the "theme". The actual themes of the campaign are child abuse, religion le bad, fascism being depicted as secular satanism, and a spattering of the typical self-hatred and fatalism you tend to get with I FUCKING LOVE SCIENCE SJWs.

Normally, I'd just toss this one in the homebrew rework bin, but I couldn't get over how narrow the author's political tunnel vision and clear spite were throughout the course of the campaign text. The extent of the casual masturbation in the afterword convinced me I had to read up on this guy. He revealed he was a teacher, which made me very uncomfortable, given the content he was writing about, the rates of sexual abuse committed by teachers, and the tendency of insanely left-wing + pro-trans people who position themselves close to children to be in possession of CP or active abusers. Not an accusation or implication, it's just fucking weird.
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So just who is the Caleb Strokes? As with anyone drinking enough enough kool-aid to unironically use "Latinx", he was bound to be amusing. Most of these types are neurotic, histrionic, and endlessly struggling to think well of themselves. Perfect recipe for a cow.

His Xitter is funny, almost every post over the last six months is him complaining that he hasn't been able to milk paypigs on Patreon as effectively since they moved away from a pay-by-post system. Complaining that just over half his patrons were paying him as much as he expected from them struck me as particular egregious given Patreon is a patronage system. He's been engaging in this rentseeking whining since at least 2022.
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He's a Chapo Dirtbag leftist fan, so he probably suffers from chronic Lowtax Syndrome (you know how SomethingAwful users communicate? It's that).
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His Bluesky is just great too. "Yeah those people who pay my bills that I'm always whining about? Entitled pieces of shit!". He's a total stereotype, little to no individualism here.
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He has tragic physiognomy too. He's the AmazingAtheist clone on the far-left, posing with a drag tranny. Coincidence him and TJ are both dorky Southern boys? I think not. Perhaps not a wise idea to make the founding antagonists of your campaign a bunch of eunuchs given your political sympathies and allies. Nor is it wise to let yourself get fat when you depict most of the people you hate ideologically as less than physically pleasing. God's little ironies truly are endless though.
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I did some surface level background reading on reception of this campaign in this thread and on other sites, lots of legitimate "wtf is this vague shit" style posts outside of the censorship bubble. As @Ghostse pointed out a couple years ago, it's not eldritch horror, it's a cocktease where there's no tension relief. He's really emblematic of the poison killing the spirit of tabletop RPGs with railroading, content filtering, politics as the author's religion, and safety rails for tourists/content sensitive types in campaigns and settings they shouldn't even be playing. Other folks here have also noted Caleb's tendencies in recent years:
Yeah the author's a huge covidian and it's kinda funny he puts the theme of child abuse into a book when he almost certainly made whatever students he was responsible for (he's a teacher) through the full Fru hysteria experience.
the authors have all gone absolutely insane about Donald Trump.
Not worth a thread, but certainly worth a few mocking laughs.
 
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It's not every day I'm campaign hunting and find Farm relevant material.

I present a short autistic review of God's Teeth, a Delta Green campaign. As well as its author.
Oh yeah I remember this lolcow/his TDS COVID panic module. I see he looks about how I expected.

I wonder if he explained to his class the Kids in Cages were from the Reign of Lord Purpa Drank.
 
I'll just say that I've had to put way more effort into "deprogramming" players who have come through this "pipeline", when it comes to poor behaviors and expectations concerning this hobby, than I have with any of the others. Though, perhaps I'm just getting old and yelling at clouds. Time will tell!
My experience is largely the same. For anyone who comes to my games from a D&D pipeline I need a process of "deprogramming". And a key part of that is already having a group with the proper norms established. Otherwise such people often think that you're wrong and "unfair" or a "killer GM" or "policing people's characters" or some other such jarring clash of expectations.

I don't hold with all this modern mucking about with equality and such. GM is the conductor, players are the musicians. Obviously they matter but the GM sets the tone, the style and brings everything together in concert. GM is the one that ensures you don't have a party of Galwain, Saoreth, Moran Elspen and Fighty McFightface.
 
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The recent VTT leaks have largely confirmed suspicions, but the most intriguing aspect is the insider information about the Hasbro corporation.

1. There are game devs on the WOTC staff that openly blame Hasbro, demanding to get the D&D VTT ready for integration with my little pony and transformers at the same time, which adds to the already tight deadline crunch.

2. The next big new 5.5 rule set books might not be a D&D setting, but my little pony and transformers rule set books are cross-promotion with D&D magic the gathering.

3. Hasbro sees my little pony as more profitable flagship brand then transformers.

4. D&D will probably do official magic the gathering crossovers.
 
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The recent VTT leaks have largely confirmed suspicions, but the most intriguing aspect is the insider information about the Hasbro corporation.

1. There are game devs on the WOTC staff that openly blame Hasbro, demanding to get the D&D VTT ready for integration with my little pony and transformers at the same time, which adds to the already tight deadline crunch.

2. The next big new 5.5 rule set books might not be a D&D setting, but my little pony and transformers rule set books are cross-promotion with D&D magic the gathering.

3. Hasbro sees my little pony as more profitable flagship brand then transformers.

4. D&D will probably do official magic the gathering crossovers.
"I sell spaghetti, ice cream, and skittles. People love these! I should mix them all together and then I'll get even more customers!" - actual retardation
 
Conversely, if you can come up with an interesting reason for why your character is in a wheelchair, then I'm more inclined to go along with it. "I had to make a sacrifice in order to obtain this power, and regeneration would violate the terms of my pact" is a lot more interesting than "my legs don't work uwu," especially because it opens the door to coming up with some cool way of getting you around (neat chair, btw). Of course, it should go without saying that I would only allow this sort of thing for a caster and no one else. As amusing as the idea of a barbarian on a scooty puff swinging a greataxe around is, that's just not gonna work. Maybe a class that uses firearms, but certainly not a bow.
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Movement penalty but he just has a large amount of upper body strength he's a barbarian who just throws himself at people or you use the sorcerer slash wizard to use magic to throw him at someones face imagine if you will guy just climbing up you with nothing but arms.
And no legs to grab onto and just smashing repeatedly a wore hammer into your face.

Or you can make a monk who literally walks around on his arms like a gorilla and just hauls ass at someone
Grapplemaster .
 
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