Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

While I agree that the "good" characters in Dragonlance are morons I will defend the test.

The point when you're willing to kill your own sibling because they turn out to be better at the one thing you're good at is still an absolutely monstrous thing to do. While you can empathise with Raistlin and understand his reaction it was still wrong and pushing people to their moment of deepest despair is how you can truly know their character. He managed through the rest of it but identifying that weak spot and kicking it as hard as they can to see how he'll react was a perfect way of confirming what sort of person Raistlin was, a selfish dick who only coped with life by clinging onto his one achievement. As soon as someone came to take that away he flipped the fuck out and committed fratricide.

When the test is filtering people by good, evil and neutral dropping people in neutral requires pushing them as far as possible to understand at what point they are willing to commit heinous acts. For that unless I am misremembering they shoved him into into the neutral end of things, which for someone willing to re-enact Cain and Abel when pushed too far is actually a fairly nuanced take on the matter. Had they dropped him right into team evil for that I'd be mocking it too.

That said the inevitability vision was a weird fix. I think the authors probably intended it to teach him that, however envious he might be of other people for their strength, agility, charisma, wealth and so on, their fates were all the same. Death, one way or another. I think an argument might also be made that, because of the settings beloved "balance" matter that the only way he could be helped was with a curse, as sitting him down with a stable and well adjusted member of the good aligned wizards would probably get the evil tower of sorcery lot whining about it being unfair. It's still silly.
 
Dropping in on this thread as I'm curious to see what board games fellow farmers enjoy.

The story telling card game "Once upon a time" has been a fan favourite in the Bell house hold. Basically each player has a story ending they're trying to get to but have to place all their cards down before their ending.
Each card is an element of the story they have to include so you get some funny A, B and C plots taking place.
 
Dropping in on this thread as I'm curious to see what board games fellow farmers enjoy.

The story telling card game "Once upon a time" has been a fan favourite in the Bell house hold. Basically each player has a story ending they're trying to get to but have to place all their cards down before their ending.
Each card is an element of the story they have to include so you get some funny A, B and C plots taking place.
This is the Tabletop RPG thread so it's a bit off-topic. But hey, what the hell. Let me give you one that might as well be a roleplaying game: the Dune boardgame.

I got to play it with my local group a few months ago. It's complicated and it takes for-fucking-ever to finish, but it's just about the best political game I've ever played. And playing with a bunch of nerds and getting into the mindset of the factions as you play is just plain fun.
 
This is the Tabletop RPG thread so it's a bit off-topic.

Damn my brain blanked everything after table top. My bad.

Dune has always looked fun, just never found the right players for it. Though Coop is a fun quick political card game that might be up your alley since you like Dune.

Back on topic I've been trying to home brew a version of Wrath & Glory to take outside of the 40k universe into a fantasy lite game. I've just always liked the mechanics over DnD.
 
This is the Tabletop RPG thread so it's a bit off-topic. But hey, what the hell. Let me give you one that might as well be a roleplaying game: the Dune boardgame.

I got to play it with my local group a few months ago. It's complicated and it takes for-fucking-ever to finish, but it's just about the best political game I've ever played. And playing with a bunch of nerds and getting into the mindset of the factions as you play is just plain fun.
It's a good game but fuck me can it drag during the card acquisition/bidding phase. Also, being the Atreidis player is fun only if you enjoy being the information broker/accountant because you are literally the only player allowed to have a piece of paper and pen to track all the secret info you get access to and it's work. The alliances are super fun and when a traitor is revealed it's always a showstopper.
 
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Dropping in on this thread as I'm curious to see what board games fellow farmers enjoy.

The story telling card game "Once upon a time" has been a fan favourite in the Bell house hold. Basically each player has a story ending they're trying to get to but have to place all their cards down before their ending.
Each card is an element of the story they have to include so you get some funny A, B and C plots taking place.
The game of games...

Twilight Imperium. We do a twice a year game with 3d planets, a winner's trophy, etc. There's nothing like it. We have a great problem in that we have more people that want to play than there are spots.
 
A bit of a question for everyone in this thread since we seem to have a fair number of grognards in our ranks. What TRPG perfectly strikes the balance of being rather lethal but gives you the potential of making characters that are absolute powerhouses if played out carefully?
 
A bit of a question for everyone in this thread since we seem to have a fair number of grognards in our ranks. What TRPG perfectly strikes the balance of being rather lethal but gives you the potential of making characters that are absolute powerhouses if played out carefully?
As far as modern systems go, I'd say Shadow of the Demon Lord strikes this balance quite well, in my experience.
Though as with any system, how lethal it actually is depends heavily on the GM, but as a baseline (especially from around levels 0-3) the death of one or more characters is generally expected.
 
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A bit of a question for everyone in this thread since we seem to have a fair number of grognards in our ranks. What TRPG perfectly strikes the balance of being rather lethal but gives you the potential of making characters that are absolute powerhouses if played out carefully?
Never really found one. The closest would be my alltime favorite system mechanically, a West End game called The Price of Freedom

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It's exceptionally lethal, and a clever PC with good distribution can take on many times their number in commies, but it still wont' take much to punch their clock if Ivan catches you slipping. So not really balanced IMO.
 
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Never really found one. The closest would be my alltime favorite system mechanically, a West End game called The Price of Freedom

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It's exceptionally lethal, and a clever PC with good distribution can take on many times their number in commies, but it still wont' take much to punch their clock if Ivan catches you slipping. So not really balanced IMO.
Any chance you've got a pdf of that?
 

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Dropping in on this thread as I'm curious to see what board games fellow farmers enjoy.

The story telling card game "Once upon a time" has been a fan favourite in the Bell house hold. Basically each player has a story ending they're trying to get to but have to place all their cards down before their ending.
Each card is an element of the story they have to include so you get some funny A, B and C plots taking place.
I'll play along. I've really gotten into FASA Star Trek and TFG Star Fleet Battles. I'm fascinated by the weird licensing shite that allows Star Fleet Battles to continue to exist as a strange alternate Star Trek continuity. Makes me wonder if we could get a SFB fan film.

Anyways, I've really been into a combination of FASA Trek for Role Playing and Federation & Empire for grand strategy.

F&E lets you get away with all kinds of weirdness. Like trading cloaking tech to one of your allies on the promise of aid in a war. Only to have them suddenly turn up at your homeworld with an invasion force. It is very much soaked in 70's-80's boomer board game mentality. But after being taught how to play on Tabletop Sim I'm having a blast. And FASA Trek has better lore than what we got for TNG. Especially the Kilingons. I'm planning on running a combined campaign of FASA Trek and F&E. Where players control empires and then go down to specialised squads for clandestine missions. My group seem pretty excited for it.

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I'll play along. I've really gotten into FASA Star Trek and TFG Star Fleet Battles. I'm fascinated by the weird licensing shite that allows Star Fleet Battles to continue to exist as a strange alternate Star Trek continuity. Makes me wonder if we could get a SFB fan film.

Anyways, I've really been into a combination of FASA Trek for Role Playing and Federation & Empire for grand strategy.

F&E lets you get away with all kinds of weirdness. Like trading cloaking tech to one of your allies on the promise of aid in a war. Only to have them suddenly turn up at your homeworld with an invasion force. It is very much soaked in 70's-80's boomer board game mentality. But after being taught how to play on Tabletop Sim I'm having a blast. And FASA Trek has better lore than what we got for TNG. Especially the Kilingons. I'm planning on running a combined campaign of FASA Trek and F&E. Where players control empires and then go down to specialised squads for clandestine missions. My group seem pretty excited for it.

View attachment 2663628
Loved FASA Trek's ship combat system. Captured the spirit of the original series. Even though the RPG system was clunky it was still fun. Good times.
 
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