Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Not to derail the back and forward discussions going on right now but I somehow stumbled upon a massive treasure horde last night at a tiny used book shop tucked away in a box not even on the shelves.
But yeah knocked 260 bucks out of the wallet. There was a collection of Ebberon novels as well but I figured I'd grab the classics 1st then return for what's left later this week.
The condition on most of these are damn near mint. Well my reading schedule just got booked for the next year i think.
I figured some of you would appreciate this.
 

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The condition on most of these are damn near mint.

Probably owned by some gigantic nerd who died recently, that's usually the case when you see a ton of books about related subjects all together in a thrift shop. Next time you're there you should ask if there are any more that they haven't put on the shelves yet. Also, next time you have a drink, pour a little out for the homie you'll never meet who kept his books mint for the benefit of future generations.
 
Probably owned by some gigantic nerd who died recently, that's usually the case when you see a ton of books about related subjects all together in a thrift shop. Next time you're there you should ask if there are any more that they haven't put on the shelves yet. Also, next time you have a drink, pour a little out for the homie you'll never meet who kept his books mint for the benefit of future generations.
I think that was actually the case. Evidently the owner knows the source and mentioned that.
I had already asked about anything else and they said no. I did leave them my contact info via card and told them to shoot me a text if they get any more from said person. Or if they can get me in direct contact.
They did state that there was more but they're currently clearing out an entire house. They're just kinda normal and know as much about tabletop as they've seen on stranger things and big bang theory.
There were a couple 3.5 3rd party supplements and some odd D20 hardbacks im gonna go back and browse through. I was in a hurry when I stopped in and picked them up.
The Ravenloft stuff just filled out a good chunk of stuff that's missing from my existing collection.
The D&D novels are set in Mystara.
And well the Greyhawk, Dark Sun and Planescape we all know about.
Theres even a Gamma World novel in there.
I left the Forgotten Realms ones for anyone else.
The only thing I know about Ebberon is what I learned in a couple sessions irl around 14 years ago as a player and playing a hetero sexual white male human fighter (no dipping) in DDO. Being a Lorefag Ill probably pick them up though.
These still have inset maps and such inside as well.
 
I figured out how to handle the name change of "Inn of the welcome wench" to "Inn of the Paladin Prince."

The writer of the adventure says its designed for convention play. All rules must be honored at con games.

Play it at a con, when the DM says the name, stand up and make the X "I'm triggered" sign. Say the name change is triggering for you and you want the inn called "Welcome Wench" while you are at the table playing.

The X sign is an official rule, it must be honored.
 
The condition on most of these are damn near mint.
I've got some bad news. Looks like from the pictures they're all upside down and sideways. I assume they're Australian editions.

Ebberon novels
Are they any good?


Since I'm posting. Might as well add that I'm currently slowly gathering players for a Starfinder 1e game.

Unfortunately, I'm currently in a campaign as a player and in a Slay The Spire board game campaign which is wrapping up. I never played Slay the Spire but the board game is supposedly an excellent adaptation of it. It's fun, though it suffers a little bit from the co-op problem of one guy dominating decision making. Slay the Spire should be wrapping up next week, but I don't know if there'll be another campaign board game after that.

One thing I noticed is how little Starfinder content there is on YouTube. Some exists, like how to play and shill videos, but there's not a lot of substance.
 
I figured out how to handle the name change of "Inn of the welcome wench" to "Inn of the Paladin Prince."

The writer of the adventure says its designed for convention play. All rules must be honored at con games.

Play it at a con, when the DM says the name, stand up and make the X "I'm triggered" sign. Say the name change is triggering for you and you want the inn called "Welcome Wench" while you are at the table playing.

The X sign is an official rule, it must be honored.
Official rules become guidelines when somebody says "Sibboleth."
 
I spent part of today helping an aspiring GM set up a Shadowrun game, and inspired by the previous post about shitty gun art, I decided to do some screengrabs while going through some books:
qbz 14.PNGqbz 21.PNGcsm 719.PNGdragoon.PNGhearth protector.PNG
I'm not entirely sure how some of those are even supposed to feed rounds

krime wave.PNG
This is the Krime Wave, and if they acknowledged in-universe it is a knock off of an MG42 I would 100% support it because the company that makes it is the SR equivalent of KelTec and that
would be right in their wheelhouse.
lancer.PNG

You know it's a laser, and not a Vector, because it has a redline coming out of the barrel
m-22.PNG
This is the in-universe updated M2 Browning, and I'm pretty sure old John Moses would be spinning in his fucking grave looking at this shit
spratley stalwart.PNG
This is supposed to be an electronically fired, hence the battery. Why electronic firing takes a battery the same size as the ones that powers a fucking portable laser as seen above IDK. Especially because there are other electronically fired guns that don't have one, not to mention theoretically any caseless ammo firing gun can be converted to electronic firing with zero mention of needing a giant ass battery.

The thing that really gets my gears though is not just the shitty art, but where the art makes zero sense based on the description (which I have ranted about previously ITT)
ak-98.PNG
On the face of it, this seems like a reasonable take on a futuristic AK, til you look at it's stats:
ak 98 stats.PNG
That 6(m) on the grenade launcher means it somehow has a 6 round fixed internal magazine. Even using mini grenades and a Metal Storm-esque firing system, that math ain't mathing.

warhound.PNG
Similarly this one supposedly has a 6 round under barrel shotgun.

However the true epitome of no guns faggots who don't understand how they work goes to the latest incarnation of the venerable Ares Predator:
predator vi.PNG
This looks fairly reasonable (and basically like all it's previous incarnations) until you read the description:
The variable ammunition system allows a single specially designed magazine (30¥ per spare) to be loaded with different ammo types. The smartgun is used to select ammo types and cycles them to the chamber in whatever quantity is necessary and available. If there aren’t enough rounds of a particular kind, the ammo counter reads empty and the weapon stops firing.
Lol fucking wut?

*EDIT*
Oh god it get's worse. There's a fucking revolver that does the same thing:
Building on their reputation as the preeminent revolver manufacturer (according to their PR), Cavalier Arms recently introduced the Marshal, their first “variable loadout” heavy revolver in direct competition with the Ares Predator VI, which features a similar ammunition selection system. Comprising a powered cylinder, an under-barrel boxy ammunition reservoir/collection system for spent brass, and ammunition transfer system, the Marshal can reload without opening the cylinder by accessing the weapon’s internal smartgun system. However, the weapon can only hold twelve rounds total; six in the cylinder and six in the reservoir along the weapon’s left side. And while the transfer system has proven to be more reliable than the Predator VI’s, the weight of the extra ammunition along one side of the weapon sometimes causes balance and accuracy issues at longer ranges.
 
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All this talk of wierd guns reminds me of this obscure UK cyberpunk skirmish wargame that came out a bit after the OG Necromunda in 98, Combat Zone. The game it'self's not bad, typical AP economy figures drop like flies beer n pretzel fun, but the weapon design..well, at least they have stocks, but man I can't get over that assault rifle's magazine...
1776744645959.png
 
Where is the best place to find ttrpg games online most areas i look its gayslop.
As in a table to play? Or just TTRPG games? If it's just looking for games, doesn't really matter.

If you're looking for a table to play, this is why you need to curate your own player group to avoid all of the faggotry. If you can't do it in person, or at least get referrals from other people you already know... you've got to join the gay websites, play along with the bullshit, filter through retards, and treat the entire thing as being a hiring manager for an open position at a place of work. Once you've done all of the shitty footwork and established a table of players, you don't need to go back to the bullshit again.

The only other way this works, would be to already know people who are in a group that isn't retarded, and then be the additional player that gets brought in as a referral.

If this didn't happen 5, 10, 20 years ago... gotta start at some point and yeah it'll take a while(possibly years) and be obnoxious as fuck. Shittier to do it in person for sure.
 
No one asked for this, but I think I’ve played Gorge World (the fatfur RPG) enough to form an opinion on it. And no, I’m not into that fetish. It’s just hyped as a really good game and a DM I’ve been friends with for years has it as his rule system of choice.

The TL:DR: It’s okay, but the more I think about it the more I see potential in it.

DISCLAIMER
I’ve played enough that I figured I’d write a short review of it, but I’ve not read the book.

I’ve played a few games in a few settings, each as one shots, or multi session adventures. I’ve not played a full campaign. The PCs were furries, but you could run it as humans easily. The magical realm was kept to a minimum, or I managed to avoid most of it.


UNVARIFIED
Having not read the book, there are limits to my knowledge.

Supposedly the book is a giant piss take of Games Workshop. Aka. The Warhammer company. Other than the name abbreviating to GW, I don’t know what the book does to mock GW specifically

I also haven’t seen the acclaimed damage system in action much. Basically, each attribute dictates how much damage you can take of that type. And should you take damage beyond that you get some kind of condition. I’ve generally had good enough rolls (or tactics) to not fall below the threshold.


CHARACTER CREATION
Character creation is straight forward. You have 4 attributes. Str, dex, int, and cha. Though they’re given odd names like “Force” and “Beauty”. I didn’t get the joke until someone pointed out that the attributes spell “FLAB”. Dumb, but given the internet's nostalgia for FASERIP, I don’t think it’s too bad.

Skills and flaws I’m not a fan of. The player makes up three of each. Some of the examples make no sense. Close quarters is a skill, and also a flaw. I’m guessing that means good at fighting or bad at fighting.

The player making up skills and flaws is the issue for me because they can be all over the place, from crippling like “deaf” or “blind” to something as mild as “estranged from sister”, all are all given the same weight. How much of that is RAW or just a DM thing I can’t say. It hasn’t been a real issue because most players are making reasonable characters instead of min-maxing.

Natural abilities like flight, scales, etc. each take an inventory slot. Though this isn’t the kind of game where you’re carrying a bunch of stuff. It also seems it would be trivial to ignore if you wanted to play this as a human game, or retheme it as cybernetics.


GAMEPLAY
It uses what I think are “fudge and fate” dice? D6s with a + side, a - side, and a blank side on them. You roll your attribute rating (usually 1-3). If you roll a +, you pass. With advantage - also counts as a success.

Combat reminds me of Descent. You roll attack dice, enemy rolls defense dice, successes cancel each other out.

The attributes have weapons associated. Force for most melee, agility for knives and light ranged, learning for spells. But beauty has some weapons too. I’ve only seen it a couple of times, but it appears to be for exotic weapons? Not revolutionary, but it’s nice the face gets weapon options.

So far, there hasn’t been much tactical depth. Our DM uses the same generic 2x3 grid for all combat. There’s no measuring. Your character moves between grid spaces, or moves you into melee within a space, though that last part is inconsistent.

I don’t know if having the same board will make combat feel samey long term, but for a game this light it’s functional. I’d like more options though. Even something simple like advantage on defense rolls when in cover or line of slight blocks between squares would give a reason to move around.

I qualify all this because even in d20 systems, this DM never made the most engaging combats and often has open fields or large empty rooms where PCs and monsters trade blows. So I can’t tell if the static, simplistic combat is a result of the system or the DM.

I haven’t had a chance to play with spells yet, so this is speculation, but I’m guessing they work like natural abilities.


FETISH CONTENT
I’m guessing that you really want to know all the degeneracy that happens at the table. Well, it’s been fairly mild. Furries are standard. Instead of listing species you can pick, you choose anything then pick abilities they would have from a list. Like claws, natural armour, or flight.

The fat stuff was either edited out, is DM facing, or quite mild. I want to say there was some consumable that gave you a benefit at the cost of making you fat, but that’s really about it. The character stats spelling out FLAB counts I guess, but I didn’t notice that until it was pointed out after the fact.

Supposedly the game rates enemies from “nibble” to “buffet”, but that’s DM facing stuff I didn’t encounter.


CONCLUSION
My gut tells me this game is a 5/10. Mediocre. Functional, but unremarkable. But the more I think about it rationally, the more I think it has the potential to be my rules lite game of choice.

While Gorge World lacks the depth of something like Savage Worlds, Starfinder, or DnD, it also doesn’t need a degree in autism and 200 page rule book of homework to start. If taken as a rules lite game for one-shots, it’s a step up in crunch from Tiny d6.

I’m tempted to compare it to BESM, but I’ve not read that book in years. It’s the same general concept. A simplified stat block, and some skills and flaws. Though BESM character creation seems to be more math heavy, and thus require a bit of homework on the part of the player.

Gorge World is surprisingly lean and well thought out, which has made it difficult to make jokes about fat, bloat, or rules being fuzzy. I guess I could speculate how the game got so big? The main things holding it back are the theme and the special dice. But then the theme is likely the only reason people gave this game a look in the first place.


There is supposedly a solo version. So @CrunkLord420 will be happy.
 
solo version
Whatever that means. I've checked out a bunch of "solo rules" for various games and they're all just variants of using oracle dice and lookup tables. Any system can be solo'd, especially once you develop you own oracle tables.

Been enjoying the using the Juice system a bunch recently. It's also not special, just a few extra ideas on oracle dice (adding a twist outcome and intensity die). Someone made a slick webapp for it: https://juiceroll.curlyquote.com/

I'd rather use Juice than say something like Solitary Defilement weak/strong hits.
 
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