Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

I actually know of two on Discord, randomly. But I never did get a chance to play. Unfortunately the ones I know of are all filled with anime girl avatars which is secondhand for discord troons and personally I'd rather neck myself than play with trannies. They fuck up games.

So good luck. Hopefully no troons.
Don’t worry. We only had one (suspected) troon join. He refused to work with everyone when character creation came around, didn’t read the book, and at one point talked about how his character was going to torture the bad guys by, for example, cutting them in half dick first. In a system where stuff like that mentally hurts your magical girl no matter how many times they see it.
Needless to say, the DM kicked him before we even got two more players. He was more annoyed than horrified at the torture talk, since he’s Mexican.
 
How do you find yourself a party online for a more obscure TTRPG's?
I recently wanted to try playing Cyberpunk RED, but it seems like all the traces I found lead to long dead communities, which kinda sucks, because I still want to check the game out.
 
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Don’t worry. We only had one (suspected) troon join. He refused to work with everyone when character creation came around, didn’t read the book, and at one point talked about how his character was going to torture the bad guys by, for example, cutting them in half dick first. In a system where stuff like that mentally hurts your magical girl no matter how many times they see it.
Needless to say, the DM kicked him before we even got two more players. He was more annoyed than horrified at the torture talk, since he’s Mexican.
I read over Princess: The Hopeful, and it always amused me that it suggests that the reason the World of Darkness is so bent out of whack is because Alhambra is draining hope from it to keep itself intact.
 
How do you find yourself a party online for a more obscure TTRPG's?
I recently wanted to try playing Cyberpunk RED, but it seems like all the traces I found lead to long dead communities, which kinda sucks, because I still want to check the game out.
there should be some since there's a new edition, unless cp2077 was so shit it killed all their motivation...

being obscure probably makes it even harder to find than your usual 5e/3.pf, unless you look at places dedicated to it or obscure games in general (wouldn't know any, could prolly try /tg/ or even reddit but be aware what you're possibly getting into).
 
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there should be some since there's a new edition, unless cp2077 was so shit it killed all their motivation...

being obscure probably makes it even harder to find than your usual 5e/3.pf, unless you look at places dedicated to it or obscure games in general (wouldn't know any, could prolly try /tg/ or even reddit but be aware what you're possibly getting into).
/tg/ was my first idea but I haven't seend game finder threads for a while now. Same with cyberpunk threads.
 
/tg/ was my first idea but I haven't seend game finder threads for a while now. Same with cyberpunk threads.
Party would be a no fun allowed male human fighter, a fat guy playing a wizard that bitches every time the fighter does something, and four serial masturbators playing a short stack goblin, a cutebold, a morbidly obese elf, and a gnoll dickgirl.
 
I read over Princess: The Hopeful, and it always amused me that it suggests that the reason the World of Darkness is so bent out of whack is because Alhambra is draining hope from it to keep itself intact.
I don’t get why anyone would play princess. Just play fucking mage instead, you’ll have more fun and get less autism from the experience.
 
>mage
>less autism

Pull the other one, it's got bells on it.
You DO realize that Princess uses a lot of its elements, is based on a genre designed for small girls, and is a fanmade game that tries to state it's why the world of darkness exists as it does right?

That automatically makes it more autistic.
 
You DO realize that Princess uses a lot of its elements, is based on a genre designed for small girls, and is a fanmade game that tries to state it's why the world of darkness exists as it does right?

That automatically makes it more autistic.
And?
 

D&D’s Next Adventure Has A Pacifist Route​

Screen Rant said:
The next Dungeons & Dragons campaign will include a pacifist route, which will allow players to resolve every encounter without resorting to combat. The campaign in question is The Wild Beyond the Witchlight, which involves a jaunt to the Feywild as part of a magical carnival.

D&D has its roots in tabletop wargames, which is partly why it revolved around combat for so long. To many gamers, the role-playing aspects of D&D were secondary to the battles and exploration aspects of the game. It was often joked that the central core of D&D involved killing things and taking their stuff, with less emphasis placed on the storytelling by many. As time went on and other tabletop games entered the market, the style of gameplay inD&D evolved, with role-playing receiving more focus from the writers of the new books. In the current era of D&D, there are lots of people who play the game online, and role-playing is the most vital part of the experience to them, especially as the other aspects of the game are harder to accomplish when the group isn't in the same room.


RELATED: D&D's Wild Beyond The Witchlight Premium Dice Set Revealed

The people who want to experience the next D&D campaign without bloodshed can do so. It was revealed during a recent D&D press event by writer Chris Perkins that The Wild Beyond the Witchlight was designed so that it could be completed without combat. This is just an option, and people who want to play it as a regular campaign are able to do so, but those who want to take the extra effort to avoid a fight can perform their own Undertale-style pacifist route.

Dungeons & Dragons: Avoiding Combat In The Feywild​



It's difficult to run full pacifist campaigns in D&D for a variety of reasons. There are a number of opponents in the game that are impossible to reason with, such as constructs and most undead, to say nothing of the fiends that make their way into the Prime Material Plane. A full Game of Thrones-style political adventure has the possibility to be all about role-playing and persuasion, but there's always the chance that it could devolve into bloodshed. If a spellcaster has access to magic that can incinerate foes, then the temptation to pull the trigger in order to solve a problem will always be there.


The Wild Beyond the Witchlight is set in the Feywild, which is split up into Domains of Delight, each of which is ruled by an archfey. These Dungeons & Dragons archfey are incredibly powerful faeries that have the power to bend reality to their will. If ever there was a location where wordplay and solving riddles is the key to defeating enemies, it's the realm of the fey.
 
"Word play and solving riddles is the key to defeating enemies."

Let me translate that: "we'll allow players to roll to solve all the problems, because every GM knows that players will get hung-up and frustrated by the simplest puzzles".

You know, if I wanted to play a "pacifist" character, perhaps I wouldn't roll a Fighter. Or a Barbarian. Or even a Paladin. This could be good as an encounter, but it's going to get really tiresome as a whole adventure. Way to completely exclude 90% of the Player's Handbook, idiots. By the way, I can't wait to see how you guys try to spin the complete lack of replayability on that adventure as a positive thing.

By the way, for people who talk so much about "agency", removing the players' agency (the option to just bash some heads) looks really conspicuous.
 
"Word play and solving riddles is the key to defeating enemies."

Let me translate that: "we'll allow players to roll to solve all the problems, because every GM knows that players will get hung-up and frustrated by the simplest puzzles".

You know, if I wanted to play a "pacifist" character, perhaps I wouldn't roll a Fighter. Or a Barbarian. Or even a Paladin. This could be good as an encounter, but it's going to get really tiresome as a whole adventure. Way to completely exclude 90% of the Player's Handbook, idiots. By the way, I can't wait to see how you guys try to spin the complete lack of replayability on that adventure as a positive thing.

By the way, for people who talk so much about "agency", removing the players' agency (the option to just bash some heads) looks really conspicuous.
personally can't wait for dnd troons trying to freeform rp with some of those wotc GMs. someone needs to record it, it's gonna be hilarious.

what that's gonna happen in the end, instead for attack you constantly gonna roll for persuasion check, big whoop.
 
There's a reason why, while the pacifist option in Book of Exalted Deeds was interesting, the book specifically states, 'not only is this kit not for everyone, but you REALLY need to discuss it with your party first'.

And I wanna see the persuasion check that stops animals, oozes, and undead from attacking you.
 
It's difficult to run full pacifist campaigns in D&D for a variety of reasons. There are a number of opponents in the game that are impossible to reason with, such as constructs and most undead, to say nothing of the fiends that make their way into the Prime Material Plane.

No, it isn't difficult.

The group agrees, the GM crafts the adventures, you play a pacifist game.

The thing is, D&D is a power fantasy, and power isn't bending over for the orcish warlord for him to clap your cheeks like an elven cockslut.

Pacifist games have a tendency to be boring as shit.

It's OK for a one off adventure, where you're trying to stop something without bloodshed, but a full campaign would just be mother may I and other dumb shit.

Get out of my fucking hobby and go fag up X-Box or something.

EDIT: And of course they point out Undertale, and how it has pacifist run throughs.

You know, having been FUCKING PROGRAMMED FOR IT!

The person who wrote this article is exactly the type that I'd have my fucking halfling monk just start beating up random people to watch them cry about how it ruined their pacifist game.
 
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