🐱 Tabletop Simulator Bans Queer Player For Being Queer - Based

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Tabletop Simulator recently banned a player from the global chat for saying they were trans, but when they went to developer Berserk Games to ask why, they were told that "it's not a place to discuss sexuality, fetishes, politics."

"Okay, so I've read the rules, so if I'm understanding them right, there is nothing wrong with me expressing my trans-ness or gay-ness," Xoe Allred said to moderator Jorp (as reported by GaymingMag). The mod then replied, "Maybe you didn't understand them correctly. Odds are the autoban script will ban you and not me but there's a big thing at the top, I think it's even in bold." Allred was then kicked.

The big thing in bold is a family-friendly warning, meaning that the game is parroting an outdated and bigoted mentality that being queer is somehow not family-friendly. But Allred didn't give up just then. They then went to the Discord to ask another moderator why they'd been banned but the sentiment was repeated, that being queer and talking about being queer wasn't family-friendly. So they asked if they consider LGBTQ+ inclusivity to be a fetish, but Allred didn't get a response. They then tested to see if this ban would also happen to heterosexual people discussing their sexuality, saying they were straight and cis in the chat, but nothing happened.

What's more, this has legitimized homophobic and transphobic voices in Tabletop Simulator's community as evident by the slew of recent reviews that are incredibly hateful and bigoted. One such review reads, "Tabletop Simulator is about playing tabletop games, not a place to discuss sexuality, fetishes, politics. Keep that to your private lobbies or public chats where these things are the topic at hand."

However, there are some negative reviews that highlight the queerphobia and anti-LGBTQ+ sentiment, saying things like "trans rights" and "we do not support any form of transphobia or homophobia."

In response, Berserk Games has taken down global chat and penned a letter, stating that it wants to reassess its moderation process as it has some "shortcomings." It states that the goal was to keep the chat "on the topic of board games" but Allred's test of saying they were straight and cis contradicts this. The point of queerness not being family-friendly also contradicts this.
 
It's never stop being funny how consistent this fucking tactic is across all mediums. The moment you fall for the "no gatekeeping" meme and let these people into your community you might as well start packing your bags because 2-5 months later you'll be dutifully informed that whatever innocuous hobby you've been enjoying is actually absolutely full of secret crypto hidden neo-nazis gathering power and preparing to do unspecified harm to "vulnerable groups".
 
The best part is you can do the 'no gate-keeping', dunk on some annoying troon AGP fucktard with a receding hairline, a rape fetish and a desire to groom children, they'll throw a shitfit and gate-keep for you. Its win-win. And yes, I do realize I described 99% of troons
 
Once again, the meme fits:

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Notice how this mainly happens to the nerdiest of introverted nerd shit. Everyone else has already learned these lessons from voicechats in other games where being TMI (or just having the wrong voice/accent/opinion) would get you violently screeched at by autists. It's legit a valuable experience in what to expect online.

Also public chat is cancer. Especially if the devs are sadistic enough to not add an ignore button.
 
Unironically, doing anything fun with anyone that is even slightly in the fag zone is a bad move. Don't go the cinema with them, don't talk with them, don't engage with them on any level. Ostracize faggots until they neck themselves. Otherwise they'll ruin everything you like.
 


It feels like familiar territory. A community moderator for the video game Tabletop Simulatorhanded out temporary and permanent bans for talking about queerness in the game’s global text chat and Discord. This upset a portion of the playerbase, who then took to Twitter and Steam reviews to express their frustration, accusing the game’s developers and community moderators of being transphobic. Now, a backlash to the backlash has prompted the creation of dozens of “positive” Steam reviews laced with transphobic screeds, an effort by some players to show support for the policy. I don’t know what else to say anymore, other than that I am tired of reading people talk about wanting me dead.

However, being queer and alive in a society that—despite what progress there has been—is built around policing identity, means that regardless of my desires I will be subjected to people talking about my death. At this point, it is a real part of the culture of Online, one that only increases in prominence as the wider world learns about the existence of trans people. From major authors, to the perverts in my DMs who want to fuck me as much as they want to kill me, being queer online is a bit of a nightmare right now. Leaving is rarely an option though, which is what makes the Tabletop Simulator situation so frustrating.

Tabletop Simulator is an online tool that virtually simulates, well…a tabletop. It is used by board game players, TTRPG players, and war gamers everywhere to engage in their favorite hobby long distance. All things considered, it’s a pretty effective tool for playing board games remotely, significantly enhanced by the silliness that comes from physics modeling. However, finding new people to play board games with can be a struggle, even with all the internet at your command. Berserk, the game’s developer, hoped to solve this problem with a global chat where players could look for other people to join them. That global chat has since been disabled.

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The short version of the story is that a player had been repeatedly banned for talking about her gay- and trans-ness in the game’s group-finding-oriented global text chat, which led to her experimenting with the game’s auto-moderation system. She ended up realizing that the words “gay” and “trans” resulted in a nigh-instant ban. The words “straight” and “cis” did not. When she complained, one of the game’s moderators claimed that she had breached a policy regarding “family friendly” content. Later explanations claimed that the auto-moderation policy was designed to prevent derogatory use of the words. At one point, the moderator in question equated discussions of gay and trans people to “political” and “fetish” content, something which they have since apologized for.

Regardless of intent, the resulting bans became extremely frustrating to a portion of Tabletop Simulator’s community—this frustration has since boiled over onto Twitter and into the game’s Steam reviews. The developers have since apologized and disabled global chat, but many players remain unsatisfied and the game’s Steam reviews have turned into a culture war nightmare factory.

Despite moderators’ claims to the contrary, there is a genuine utility to discussing identity in public forums even when you’re just looking for people to play with. The reality is that a lot of queer people really struggle to find community offline—this happens for a variety of reasons—which leads them to seek more community and security online. The pandemic is one of these factors. Many people have come to terms with their queerness in the midst of a global quarantine, during which building offline community is extremely difficult. The online legacy of websites like Tumblr is another. Many people encountered their own queerness, and that of others, exclusively online. This creates an idea of community that surrounds individuals’ interests and online performances of acceptance. Additionally, increasing awareness of trans people has also led to a global spike in vocal transphobia, further disincentivizing offline community building through fear.

This desire for online community and security is compounded by the fact that Online is permeated with assholes. Any marginalized person who just so happens to be identifiable by voice can attest to this. Joining any online community, a digital board game group for example, only to find it filled with rampant homophobia and racism or for your fellow players to immediately harass you—is a common occurrence. So common, in fact, that clearly stating one’s identity before joining a group can be a legitimately useful safety mechanism.

Which is all to say that sweeping policies on banned terms (particularly those that marginalized people use to self identify), even in a global chat oriented around finding people to play with, are a pretty bad idea. This is especially true in the face of the game’s positive Steam reviews, which are filled with transphobic screeds and dog-whistles from players whose hour-count ranges between 25 minutes and several hundred hours. These hour counts indicate a grim reality, that transphobic assholes have been a part of Tabletop Simulator’s community for a long time—even if they are a minority within that community.

Looking through the game’s Steam reviews, I learned a bunch of new and terrible facts and acronyms, all of which were repeatedly plastered through the “Positive” review section. “YWNBAW,” for example, is shorthand for “You will never be a woman,” a phrase which appears well over half a dozen times in both longform and abbreviated iterations. If you’re wondering why “41%” is being shoehorned into reviews, and into the Twitter replies of prominent trans folks online, it is the reported suicide rate of trans people. I didn’t want to know this either! And yet here we are. This is the community that queer people are asked to wade into when looking for a group in public settings.

Part of the grim reality of living while queer is acknowledging the fact that there is a portion of the world’s populace who wants you dead. The first time I really felt “out” was when a man in Walmart looked like he wanted to kill me. I don’t know if he did, or if he was looking at something else behind me that he felt shouldn’t exist. Either way, it totally changed my relationship to safety, community, and presentation. I realized that I would never be able to make the people who hated me happy, I would never be quiet or acceptable enough—which meant there was nothing left to hold me back.

In the face of communities and moderation policies which work to alienate queer people, intentionally or otherwise, we are left with the very real question of what to do. The answer being that we have to forge new communities, intentionally designed around actually fostering senses of belonging for the people therein. Extant structures and community practices will not save us, which means taking the time to develop new, person-centric policies in our own communities.

The worst parts of Tabletop Simulator’s community have shown their teeth, which means there is now a real opportunity and need to build something new. I’m excited to see what it is.
 
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