Chapalapachapa
kiwifarms.net
- Joined
- Oct 9, 2024
im thinking in dual welding both percival swords. speaking of swords can you kill the big fuckoff ghost knight that appears at night?
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yeah but all he drops is cobwebs.im thinking in dual welding both percival swords. speaking of swords can you kill the big fuckoff ghost knight that appears at night?
I think there's still some stuff in act 3 that's broken, nothing that should impede your ability to finish the game but there are still a couple side quests that are busted. A big patch is due sometime in the next week or two which is shipping with content and fixes so maybe check back then.Have they squashed all those MAJOR bugs/missing things so I can commit to doing a whole playthrough?
I got the poison spray and it absolutely shits on the other spells I have so far. The damage output is not even close, its insane.The red priest and alchemist in the town both sell spells. They're quite expensive early but well worth it. I can't remember if the alchemist needs you do to a quest before he becomes a merchant or not.
There are a few you can get immediately after leaving the asylum for free:
-a blood one at the bottom of the blood lake
-a poison one hidden on the broken bridge that spans the map (its very hidden and its location was outlined in a post a page or two back)
-an ice one in a chest on the docks at the southern end of the map
I played a mage as well, though as soon as the update drops I'm gonna try an unga character. If you want to know anything about magic, do ask.
As far as damage spells go, in terms of when you can acquire it plus the mileage you get out of it, it's one of the best spells in the game.I got the poison spray and it absolutely shits on the other spells I have so far. The damage output is not even close, its insane.
I also want to mess around with summons. I got a skeleton spell from a side quest and currently aiming to get enough mana to summon a couple of skellies and then brap enemies to death with the poison spray.
I'm getting slightly better performance in the prologue/act 1 but there was a minor screen tearing issue that wasn't there before. Turned on vsync but I'm not thrilled about needing to.Did they improve performance?
Act 2 is strangely devoid of flat spell upgrades. Summon kamelot spearman I think is one of the better summons but as far as damage spells go, it's poison spray or thunder lash until you have the mana and regen to consistently cast heavy scorching blaze which for whatever reason is found in act 1. All the numerically super spells (stormpiercer, scorching cinder, severing ray, hailstorm) are found in act 3. Since all roads lead to critmaxxing, eventually mana regen becomes a non issue with the one skill that refunds mana on crit.So I'm on the second map and the poison spray from the first chapter is still the best spell. Some spells I got since are stronger but either cost way more mana or are much slower to cast so the DPS is garbage.
This thing is going to carry me to the end of the game isn't it?
Actually, all of the summons I've found so far in chapter 2 feel a bit overpowered. Maybe not in damage but definitely in survivability, I don't think I've had a single one go down in a fight yet (I usually have 3 assassin summons and a couple of the little spider looking things).Summon kamelot spearman I think is one of the better summons