Tainted Grail: The Fall of Avalon - it sounds like a mobile game

im thinking in dual welding both percival swords. speaking of swords can you kill the big fuckoff ghost knight that appears at night?
 
I've been away from Tainted Grail since release week because life has been busy as fuck for months on end.

I've seen TG getting a lot of patches, how egregious are the bugs at this point?

I don't care too much about performance optimization or little bits of jank, but when I played at launch, I found NPCs outright missing the audio for all of their dialogue.

Have they squashed all those MAJOR bugs/missing things so I can commit to doing a whole playthrough?
 
the only bugs i have found are the unfinished water textures (already fixed) and some missing audio and translations
 
Have they squashed all those MAJOR bugs/missing things so I can commit to doing a whole playthrough?
I think there's still some stuff in act 3 that's broken, nothing that should impede your ability to finish the game but there are still a couple side quests that are busted. A big patch is due sometime in the next week or two which is shipping with content and fixes so maybe check back then.
 
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The red priest and alchemist in the town both sell spells. They're quite expensive early but well worth it. I can't remember if the alchemist needs you do to a quest before he becomes a merchant or not.
There are a few you can get immediately after leaving the asylum for free:
-a blood one at the bottom of the blood lake
-a poison one hidden on the broken bridge that spans the map (its very hidden and its location was outlined in a post a page or two back)
-an ice one in a chest on the docks at the southern end of the map

I played a mage as well, though as soon as the update drops I'm gonna try an unga character. If you want to know anything about magic, do ask.
I got the poison spray and it absolutely shits on the other spells I have so far. The damage output is not even close, its insane.

I also want to mess around with summons. I got a skeleton spell from a side quest and currently aiming to get enough mana to summon a couple of skellies and then brap enemies to death with the poison spray.
 
I got the poison spray and it absolutely shits on the other spells I have so far. The damage output is not even close, its insane.

I also want to mess around with summons. I got a skeleton spell from a side quest and currently aiming to get enough mana to summon a couple of skellies and then brap enemies to death with the poison spray.
As far as damage spells go, in terms of when you can acquire it plus the mileage you get out of it, it's one of the best spells in the game.
 
Patch is good so far. A couple of the broken tribal quests in act 3 are fixed, though I'm not 100% sure if it was this patch or one of the others that did the trick. I said fuck it and started a new playthrough as I really want to try a grug build. For some reason, they changed the hud again (I think this is the fourth time since early access). It looks better than any of the other iterations so win there. They also cleaned up some of the UI elements which is also welcome.
 
Started a new save and burned through act 1 over the weekend. I was going to go two handed unga but liked shields so I'm trying to do a fire based sword+board build. I'll probably use the shield from the duelist knight (once I get it, he just kicked my ass) until I can get the one that radiates burn from act 3, plus the exploding morgenstern (for now) with a couple of burn relics and that flame cloak from the mistbearer's cave. Very much into the playstyle of being a fat armor guy that blocks and gasses his surroundings.

I can't quite put my finger on what changed but melee feels better than it did months ago. The way mass stops attacks' swing patterns, the inertia, it all seems more responsive and and fluid than it was. The auditory feedback from blades or blunt weapons hitting cloth, metal, bone, or flesh is super noticeable. Granted, I played a mage on my first playthrough and the last time I played a dedicated melee build was during early access so I might only be noticing some of it now, but regardless it's a genuine pleasure to play and isn't really janky at all.
 
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So I'm on the second map and the poison spray from the first chapter is still the best spell. Some spells I got since are stronger but either cost way more mana or are much slower to cast so the DPS is garbage.

This thing is going to carry me to the end of the game isn't it?
 
So I'm on the second map and the poison spray from the first chapter is still the best spell. Some spells I got since are stronger but either cost way more mana or are much slower to cast so the DPS is garbage.

This thing is going to carry me to the end of the game isn't it?
Act 2 is strangely devoid of flat spell upgrades. Summon kamelot spearman I think is one of the better summons but as far as damage spells go, it's poison spray or thunder lash until you have the mana and regen to consistently cast heavy scorching blaze which for whatever reason is found in act 1. All the numerically super spells (stormpiercer, scorching cinder, severing ray, hailstorm) are found in act 3. Since all roads lead to critmaxxing, eventually mana regen becomes a non issue with the one skill that refunds mana on crit.
I think I remember frost needle having a good damage to mana cost ratio but I can't remember where you get it. I'm pretty sure it's somewhere in act 2.
 
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Summon kamelot spearman I think is one of the better summons
Actually, all of the summons I've found so far in chapter 2 feel a bit overpowered. Maybe not in damage but definitely in survivability, I don't think I've had a single one go down in a fight yet (I usually have 3 assassin summons and a couple of the little spider looking things).

In chapter 1 I would regularly have to re-summon skellies and the other critters because they'd get stomped but chapter 2 summons fee super beefy.
 
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Stumbled upon this game, decided to snag it on a whim and so far I'm actually very pleasantly surprised. It scratches a very Elderscrollsy itch that I haven't been able to find in any other open world rpg. It's very janky but I can cope with that pretty easily.

Having a lot of fun so far. Only like 9 hours in. Level 15 or 16. Mostly exploring and side quests. Guess I'm leaning into a magic heavy, light armored, spell-spear type build. Combat is fun but simple and the magic feels really nice to use.
 
20250917165720_1.webpapparently items scale to NG infinity now lol
 
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