- Joined
- Aug 31, 2024
The current system was made for the huge influx of new f2p players. After the game went f2p, the game went from ~20k average players to a jump to 100k before settling around 60k real player. You can make the claim that it's overbuilt for current TF2, but all your doing is proving me right that TF2 is dying.The current system is overengineered, bloated, breaks three times a year and solves a problem that the game never had—it actually creates more problems than it pretends to solve.
My main point of that argument was to highlight that even during quickplay, he used the community server browser to find matches because he found it easier, and used that to dodge a legitimate issue of how quickplay would leave servers to be filled to 23/24.The issues with the Quickplay game coordinator are more manageable because the game at that point gave you more ways to find good servers.
I never said it did, what i did say was that using TF2 classified as some sort of gotcha is retarded, since no one plays it anymore.Ad hoc connections don’t especially facilitate harassment, or else TF2 classified would have shown that, and furthermore harassment and malicious activity still takes place regardless. It’s no good to punish the many to please the few.
What do you expect to happen out of crying to Valve to bring back quickplay? Nothing. Its been years since bringbacktf2 started. Valve will never touch this game unless its something the tranny contractor or Eric wants to do or a seasonal update to get pay pigs to squeal. No one else at Valve wants to touch the game. The two people working on TF2 can't even get a MVM update out in time, what makes you think they want to completely revamp the way matchmaking works.What is realistic is downstream of what people do.
The only way your going to get quickplay into TF2 is to make a big enough stink about it that it harms Valves image, and that isn't going to happen because its not newsworthy.



