Team Fortress 2 - Hat Fortress 2: America's #1 War-themed Hat Simulator

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Trader fags need humbling, Valve should have guaranteed strange weapons as tour rewards for all the super expensive stranges for the new mvm update, along with a strange dragon's fury of course.
They should bring back spells and old hween effects one halloween, and put salvaged crates back in circulation, as well as bringing back collectors chemistry kits. Just kill all the retarded little markets in one fell swoop.
 
They should bring back spells and old hween effects one halloween, and put salvaged crates back in circulation, as well as bringing back collectors chemistry kits. Just kill all the retarded little markets in one fell swoop.
I see claims from traderfags that the economy and scene is getting better and better when it really isn't.

These simpletons think "Prices go up = healthy market". Its exactly like Baby Boomers and their shitbox houses.

Prices are going up, sure... But thats just because a few degens are buying up all the old supply. What's the point in having an in-game microeconomy if its just a few guys at the top hoarding everything? Its not like you'll be able to sell off 100 strange Gunslingers without tanking the price.

Its frustrating because these crybabies are holding the game back. Valve is afraid they will pitch a fit if they start releasing new crates, despite the fact that it was common knowledge back in 2017 that new crates could come out at any moment and introduce a new supply.

Its literally the easiest thing Valve could do, and it would print money.

There's also the question of supply crate keys. These traders use Keys as currency... Guess what? No crate has come out in 8 years that can be opened with supply crate keys. Do they think keys will just magically hold their value even though their utility is diminishing every day?!

I'm also salty that there is  still no Eureka Effect strange. Its the  best wrench, and theres still no way to track your usage with it. All because Geel would be mad if new crates came into circulation.
 
You'd hate to see the prices of old hweens then. Even to a time of say 2020 they'd be like 100-200 keys for a good one. Now? More like 1000+ keys. Most sit gathering dust in the inventory of a top tier trader who spends more of his time browsing backpack than playing the actual game. Go to like 2015-2016 or so and they'd go for like 50 keys. To think people say the real world suffers from inflation.

I don't see regular keys destabilising as a currency because they're the only real way of tracking cost (aside from ref, but at this point inflation is so high that a backpack full of ref wouldn't net you a high tier). It's the only currency around ever since buds died. For a market that isn't as big on real money trading like CS is (lots of underages and people paranoid about getting scammed of their bank account) it's the way to go.
Not to mention there's a lot of regular crates still out there, and it's actually still possible to drop regular crates, technically.

The market is definitely withering, unless some life gets pumped into the game or you see Saudis move from CS to TF2 (I've seen a couple instances of this so far), the trade scene will definitely eventually die, if only because there's much better markets both real and virtual.
 
You'd hate to see the prices of old hweens then. Even to a time of say 2020 they'd be like 100-200 keys for a good one. Now? More like 1000+ keys. Most sit gathering dust in the inventory of a top tier trader who spends more of his time browsing backpack than playing the actual game. Go to like 2015-2016 or so and they'd go for like 50 keys. To think people say the real world suffers from inflation.

I don't see regular keys destabilising as a currency because they're the only real way of tracking cost (aside from ref, but at this point inflation is so high that a backpack full of ref wouldn't net you a high tier). It's the only currency around ever since buds died. For a market that isn't as big on real money trading like CS is (lots of underages and people paranoid about getting scammed of their bank account) it's the way to go.
Not to mention there's a lot of regular crates still out there, and it's actually still possible to drop regular crates, technically.

The market is definitely withering, unless some life gets pumped into the game or you see Saudis move from CS to TF2 (I've seen a couple instances of this so far), the trade scene will definitely eventually die, if only because there's much better markets both real and virtual.
I could see them potentially switching to MvM tickets as currency if keys lose enough value and the MvM update actually offers decent rewards (especially new ultra rare rewards akin to the golden pan). Unlike keys, MvM tickets will always have some value since they can still be used to get rewards and there's always that tiny tiny chance of dropping a pan.
 
My opinion isn't going to be popular but I think it's okay if old expensive items keep their value. Eventually that stuff disappears into collector backpacks or sellers so Jewish that they want the price of an apartment down payment for it. This is bad but I excuse it because eventually a bunch of those guys will cash out (they won't sell it for the prices they ask, so they will go down) and there's new nicer effects being put into circulation on good hats for less money.
 
My opinion isn't going to be popular but I think it's okay if old expensive items keep their value. Eventually that stuff disappears into collector backpacks or sellers so Jewish that they want the price of an apartment down payment for it. This is bad but I excuse it because eventually a bunch of those guys will cash out (they won't sell it for the prices they ask, so they will go down) and there's new nicer effects being put into circulation on good hats for less money.
almost all in-game content after 2013 is horrifically egregious and soulless, i cannot fathom how you feel this way.
 
almost all in-game content after 2013 is horrifically egregious and soulless, i cannot fathom how you feel this way.
You can just turn hats made after that (or all hats) off with a mod client side if you hate them. My point is that Nebula or Spellbound can stay ridiculously expensive and more of an NFT than a hat anyone is enjoying because newer effects like Cuban Smoke, Treasure Trove, Eerie Kraken (or others), etc. look more interesting and don't cost as much as a car. It keeps all the benefits of a "TF2 economy" playing its part to keep the game relevant and making Valve want to support it without unusuals becoming some unobtainable thing. If you hate unusuals altogether and ignore them of course you won't get it.
 
eventually a bunch of those guys will cash out (they won't sell it for the prices they ask, so they will go down) and there's new nicer effects being put into circulation on good hats for less money.

Except thats not whats happening. The only thing Valve has pumped into the game since 2018 has been tiered hats from cases. (Maybe a reskin or two? I forget when the Bat Saber was added).

I really don't think anyone cares that old unusual effects are expensive. Its the other stuff that people used to enjoy that a lot of people are pissed about.

Halloween spells, stranges, chemistry sets, low craft numbers... Valve hasn't released anything that falls into these categories in years. Its just flat out neglect. They could easily release a second generation of Halloween spells. Or create a new quality that functions identically to strange weapons so people don't have to shell out hundreds to track their kills.

The "economy" used to have plenty of fun, low-stakes stuff. Now, most of that stuff is all tied up in Hebrew backpacks collecting digital dust.
 
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