Tekken 8

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account


Tl;dw - Players noticed how weird the matchmaking system was, and it turned out Harada and Bamco did some fuckery without letting anyone know about it. This explains why it's taking a while to find opponents or people are getting higher ranked players as opponents. Knee tried to criticize Tekken 8, but because he probably pissed off his sponsors and Harada he went back to sucking off Harada's dick (God forbid you expose Harada, who is the Ono of 3d fighters). Arslan also went back to sucking off Harada for that weed and esports money. Cheating is still rampant in Tekken 8. The negative reviews on Steam are popping up (36-38% negative, 74% positive as of the post).

View attachment 5930443

This game destroyed its reputation faster than Blackrock Fighter 6 and Woke Kombat 1.
Oh nonononono Tekken 8 sisters, we've gotten ourselves too cocky
 
Tekken 8 was on sale this weekend for $50, but I think it was only a temporary thing. Even if it's temporary, it's still odd to see a newer game like Tekken 8 be on sale 3 months after its release.

Evo Japan was this weekend, and it was...meh. Knee and JDCR didn't make the finals, but the Koreans still dominated Tekken 8 (It's all Korean DRX vs. one Japanese Lili player). According to Event Scrubs, Most used characters were Feng, Victor, and Hwaorang followed by Dragunov, Lili, Bryan, and Azucena. Only 7 characters weren't used at all: Asuka, Devil Jin, Leo, Paul, Panda, Yoshimitsu, and Kazuya. Most of these aren't surprising at all with the exception of Devil Jin. Nina, Lili, Dragunov, Alisa, and Law wound up in winner and losers brackets.
 


Tl;dw - Players noticed how weird the matchmaking system was, and it turned out Harada and Bamco did some fuckery without letting anyone know about it. This explains why it's taking a while to find opponents or people are getting higher ranked players as opponents. Knee tried to criticize Tekken 8, but because he probably pissed off his sponsors and Harada he went back to sucking off Harada's dick (God forbid you expose Harada, who is the Ono of 3d fighters). Arslan also went back to sucking off Harada for that weed and esports money. Cheating is still rampant in Tekken 8. The negative reviews on Steam are popping up (36-38% negative, 74% positive as of the post).

View attachment 5930443

This game destroyed its reputation faster than Blackrock Fighter 6 and Woke Kombat 1.
Speaking of that, last Saturday a bot went live. It's literally Eddy spamming 3 and climbing up ranks. No movement inputs, no direction+3, only 3. And it reached Eliminator rank on EU, even reached red ranks on US servers. You got everything: 1&done, plugs, scrubs getting into the game proper and sniping smurfs.
I'm actually curious about the amount of players rematching the bot and actually learning from it. Aside from that, the game is fucking broken. :story:

EDIT: 3ddy will end tomorrow, that sucks. But a lot of people are getting wind of it, so I don't mind. Best to end it at its peak and not drag it out for longer than it needs to.
 
Last edited:
As for Tekken 8, it's really shitty that it has become acceptable practice for a massive game developer to drop a 'marquee fighting game title' with somewhere between 25% and 30% of the content actually available and playable at launch. I know it's the "done thing" now, but it blows. It blows when Capcom does it too. Please give us at least two thirds of the game we actually paid for.
Unfortunately, this practice has been a decade+ old process that's grown worse and worse over the years. I think I mentioned it at some point in the Mortal Kombat thread but devs have figured out that people are retarded and will buy anything even as the goalpost of monetization keeps getting moved.

So they can be as fucking greedy as possible. Plus gotta bank on streamers and the FGC.

I actually had a discussion about DLC with some friends the other day and I think that exemplifies everything wrong with modern gaming.

"Oh but as long as it's not gameplay features, it's fine."

"If it's an expansion, that adds more features it's fine."

"As long as I can progress without it, it's fine."

"As long as it's cheap, it's fine."

"As long as the devs say that it's a gift to gamers, it's fine."

"Nintendo did it correctly."

Fucking hell.
Tag Tournament.
Both Forest and Law were in both Tag games. I have vivid memories of this, trying to figure out the key differences between them in Tag 2 for shits and giggles because their models are virtually identical.
The new Patch Notes dropped. The update goes live on 08/05/2024.

TL;DR:
>Dragunov, Azucena, Jun, DJ (heat smash rekt) buckbroken
>guv, Zafina and Leroy are so back
>Asuka, Bryan, Jack, Law, Kuma/Panda (for whatever fucking reason) buffed
>Feng and Xiao nerfed (but not enough)


Also Lidia got revealed:
Oh hey look, they are doing something with this random ass character that got dropped at the end of Tekken 7. I like Lidia but she was horribly underutilized. It also sucks that she got shafted in the music department too.

I don't expect them to give her any respect here but it's better than leaving her in the dirt.
 
I sort of write off the blatant cashcow design of fighting games as "anyone who plays fighting games primarily will only ever play fighting games". What's 2-3x $60 for a game and a season pass if all you play is fucking fightan? MK1 died already, so it's basically down to SF and Tekken. For a life-defining hobby, it's pretty cheap.

So, I totally forgot Leo exists. I never found a main in SF but Leo appeals to me a lot. However faggy and semi-tranny he is; whatever's going on with the community take on him.
 
What's 2-3x $60 for a game and a season pass if all you play is fucking fightan?
That can't be good for your mental health if fighters are legit the only thing you play, especially with any sort of competition (online or local). Imagine just eating McDonalds all day, your insides would be fucking destroyed. That's pretty much the equivilant of current-year fighters.

Variety is the spice of life. Give your mind a break with a simple platformer, or even a racer, or something else to think about with a puzzle game.
 
However faggy and semi-tranny he is; whatever's going on with the community take on him.
Blame Harada who keeps flip-flopping.
I am sorry but Leo will always be a girl to me. Bless tomboys.
That can't be good for your mental health if fighters are legit the only thing you play, especially with any sort of competition (online or local). Imagine just eating McDonalds all day, your insides would be fucking destroyed. That's pretty much the equivilant of current-year fighters.
And it will probably only get worse.
a simple platformer, or even a racer, or something else to think about with a puzzle game.
Yes.
 
I think overall, Tekken 8 is still undercooked. I guess its to be expected since it is the first Tekken to bypass arcade release.

tekken 6 , TTT2 and 7 had the benefit of 2 years in the arcade so the devs has time to kink out the shit and make it more fun to play when it comes to the consoles.
 
I sort of write off the blatant cashcow design of fighting games as "anyone who plays fighting games primarily will only ever play fighting games". What's 2-3x $60 for a game and a season pass if all you play is fucking fightan? MK1 died already, so it's basically down to SF and Tekken. For a life-defining hobby, it's pretty cheap.

So, I totally forgot Leo exists. I never found a main in SF but Leo appeals to me a lot. However faggy and semi-tranny he is; whatever's going on with the community take on him.
It's pretty terrible because it's killing Fighting Games as a concept. It's a large barrier to entry early on into the game that only gets bigger the longer the game goes on and keeps people out - which is a huge deal when the entire genre is centered around player vs player combat. It's asking $70 for entry, and then $20-30 on top of that for a season pass for a game that might not last. It's $30 a year, per game, with matchmaking that may not always be available, fun, or even fair (as in cheating, plugging, lag switching, etc).

Street Fighter 5 (not SF6, SF5, the one from 2016) still has a base price and then $30 dollars - meaning $40 fucking real dollars for a decade old game. So it's not like you can get a cheap copy of the base game and "catch up" or "try it out" with how barebones the base game was. Similar to SF5 is Tekken 7, although T7 had a bit more going on in it's story mode.

Hardcores will still probably grab 1 or 2 titles (like SF, Tekken, or MK) but will fall off year over year as the game doesn't really evolve that much between patches, versions, or even sequels. Casuals might get one but not embrace the genre, doubly so if they get one that isn't popular enough to find matches for consistently. This poses a huge problem if you're a fan of a fighting game that isn't one of the "big" titles (aka Guilty Gear, Persona Arena, Soul Calibur, Darkstalkers [lol], Marvel vs., Skullgirls, etc) - they won't sell well, so they won't get support, and so on. I can't imagine a Soul Calibur 7 coming out in the near future.

Fighting Games are in a bad spot and this sort of gatekeeping via monetization is just shrinking the audience year over year.
 
This is omega late but I finally got to catch up to the thread, I apologize.

Part of me suspects that Tekken 8 is very newbie friendly, it just feels like even if you hit random buttons during a juggle you can still do some reasonable damage.
All you need to do to get to Garyu is learn a few gimmick moves of your character (preferably a woman), throw in grabs and do a ton of leg hunting. You "knowledge check" many many opponents this way without learning anything else. It rewards brainless spam against people who just want to actually play.
 
surely dumbing the games down even more and adding a mode where you can play with only one button will solve this
I can't say what the solution is (besides some meaningful variation in how the game is played - either the format not being 1 player vs 1 player, closing the skill ceiling, or meaningfully raising the skill floor) but I would argue that the last decade has been trying to complicate the games more.

Just compare Tekken 3/4 to Tekken 8 (with it's two meters and fucking character specific powerups), Soul Calibur 2 to 6 (with meter, soul charge, critical edge), or even from Third Strike to SF6 (with SF3's mechanics, plus like 8 more). They keep jamming more and more shit in these games because they can't figure out anything meaningful to do in a sequel besides a graphics update and a new price tag.

rt of me suspects that Tekken 8 is very newbie friendly, it just feels like even if you hit random buttons during a juggle you can still do some reasonable damage. But I also think Namco has just done a really good job at making Tekken relevant again to your casual-core audience. Without a doubt if I held a gamer party Tekken 8 would be one of the games I'd think everyone would enjoy. While I do like Street Fighter VI as it has a lot of depth going for it the reality is a newbie would need a tutorial to understand that game.
I think Tekken 8 is the most "newbie friendly" of the big 3, but it's a really low bar. It's a great game to have at a party but will instantly be ruined if a single person is good at fighting games and will just auto pilot though any casuals.
 
but I would argue that the last decade has been trying to complicate the games more.
That's the irony of modern fighting game design, they keep adding more and more meters and convoluted mechanics and states and super ultra EX moves but at their core the games end up seeming more simplified and casualized. What people have noticed is that the easiest way to casualize a fighting game is to just buff offensive options (which is what those new mechanics and meters etc. end up doing) and nerfing defensive options.

Compare what they're doing to fighters now to what Sega did to Virtua Fighter 5 Final Showdown. The series had some insane fucking mechanics in it like multiple throw escapes, option selects as convoluted as evading, blocking and throw breaking at the same time and they threw all of it in the water for Final Showdown to rebuild the core game from the ground up. Despite simplifying the shit out of the game, it's not that much casualized compared to the older games, they just trimmed the mechanics bloat but kept the balance of offensive and defensive options more or less the same.
 
The new Patch Notes dropped. The update goes live on 08/05/2024.

TL;DR:
>Dragunov, Azucena, Jun, DJ (heat smash rekt) buckbroken
>guv, Zafina and Leroy are so back
>Asuka, Bryan, Jack, Law, Kuma/Panda (for whatever fucking reason) buffed
>Feng and Xiao nerfed (but not enough)


Also Lidia got revealed:
I dunno. Jun looked like she got buffed. And fuck you, let Bear players enjoy their buffs before Harada backtracks in future patches.

Lidia is already getting criticized for being a shitty dlc choice after being in Tekken 7. No one gave a fuck about her teaser at Evo, and people are pointing out she's using the same model as Nina. Of course, Mike Murray acted like a bitch when he didn't get blowjobs for Lidia's announcement, and left wonderful tweets about "Muh mature Japanese crowds" and "trolls."


Lidia-Nina.png


MikeMurraytheBitch1.png
Murraythebitch2.png


And Tekken is starting to drop off the Sales charts, and it seems like you can now get it for $50 in most places. I wonder why?
Salescharts2024-1.jpg



Fighting Games are in a bad spot and this sort of gatekeeping via monetization is just shrinking the audience year over year.
The fgc has always been in bad shape since the 2010s, and it always had gatekeeping. Now you got the wrong gatekeepers who go "reee fitan gaemz r 4 ever1 but u cuz u dun agree wif me reeee" (Sjws, trannies, shills, assholes like Mike Murray and Harada).

That's the irony of modern fighting game design, they keep adding more and more meters and convoluted mechanics and states and super ultra EX moves but at their core the games end up seeming more simplified and casualized. What people have noticed is that the easiest way to casualize a fighting game is to just buff offensive options (which is what those new mechanics and meters etc. end up doing) and nerfing defensive options.

Compare what they're doing to fighters now to what Sega did to Virtua Fighter 5 Final Showdown. The series had some insane fucking mechanics in it like multiple throw escapes, option selects as convoluted as evading, blocking and throw breaking at the same time and they threw all of it in the water for Final Showdown to rebuild the core game from the ground up. Despite simplifying the shit out of the game, it's not that much casualized compared to the older games, they just trimmed the mechanics bloat but kept the balance of offensive and defensive options more or less the same.
VF5: FS made Akira more accessible (no more Doctorate's degree required to use Akira), but you still had to learn the basics to use him properly. The roster still plays like they used to with the bloat removed. You still have to learn how to evade and escape throws, but it's easier. Japan still has tournaments and events around VF5, even new items. Not only did Tekken 8 throw out defense options for offense, but they also drastically changed characters like Nina (guns in her combos) and Kuma.
 
>I would block trolls if i could
>but come at me live, bro!

And then what? You can't block people IRL like you can online, you can't walk away or else you'd look like a bitch. You pretty much stuck yourself in a corner.

This is not the "tough guy" win you think it is. People WILL seek you to challenge your offer.
 
The fgc has always been in bad shape since the 2010s, and it always had gatekeeping.
It's the wrong kind of gatekeeping. The point of gatekeeping is you want to keep the wrong people out (aka trannies) but still need a mechanism to let the correct people in. Having the games be mediocre, expensive, and a huge skill barrier to entry with minimal/no tutorials is keeping the correct people out and letting weirdos get in.

The FGC is also in bad shape from 2010s (I'd argue earlier than that) with Tekken 4/5 being "OK", but Tekken 6 (2009), Soul Calibur 4 (2008), MvC3 (2011), Street Fighter 4 (2009) all being mediocre dogshit really hurt the scene until Tekken 7/SF5 got their legs under them years later - not that SF5 is very highly regarded on launch. It's less a gatekeeping issue and more of a "these new games aren't that fun, but the old games aren't supported anymore" and players moving onto other game genres (MOBAs, Team Shooters). It's criminal how much bigger MOBA esports are than FGC ones, but the FGC dropped the fucking ball super hard.
 
I'm ok with Reina, she's a little more traditional Taido than Heihachi, but her stance is more aggressive. shame that Muay Thai guys are currently missing. Josie's Yaw Yan resembles too much like Muay Thai and shes gone too.
We can't even get Fahkumram and I'm still expecting Bruce.
 
Back
Top Bottom