- Joined
- Oct 2, 2017
RTS and fightan are the only game genres left that are 100% skill-to-win. No RNG, no luck, no nothing. And RTS already died. Fighting (Tekken, let's be real) is living only from its hype. Street Fighter is good and boring to watch for most people, whereas every landed hit in Tekken is a juggling spectacle. Tekken is football, SF is soccer. One is non-stop fun, the other is "good if you understand the mechanics".
FGC is in a weird spot. It's like speedrunning before it became a woke trannyfest; people love seeing it, imagining themselves doing it, but then they sit down and realize "oh, this is some autistic 12-year-or-bust undertaking that just happened to put a spotlight on afghan autists who had nothing else to play but Tekken". It's like when Redbull did Age of Empires, bringing out 50-year old dudes who never played anything else, suddenly making them rockstars.
Except SF6 and T8 are pretty modern and accessible, which is good, but nonetheless the medium is out of the 00s. You have to practice for ages to land a single combo, and you see a MMR go up and down, punishing you for trying. You need to accept so many things like "youll never have a cheap win" or "youll never get lucky" which is very viable in battle royales and such. You have to lab for 3 hours before having a shot at anything. And very few people find that appealing. Then there's the added layer of "brah you need a $200 stick with one of these two gates or a leverless or a pad or-" only to realize you're not enjoying this $80 game.
Which is what makes it appealing. One of few gatekept bastions left, rewarding those who stick with it.
FGC is in a weird spot. It's like speedrunning before it became a woke trannyfest; people love seeing it, imagining themselves doing it, but then they sit down and realize "oh, this is some autistic 12-year-or-bust undertaking that just happened to put a spotlight on afghan autists who had nothing else to play but Tekken". It's like when Redbull did Age of Empires, bringing out 50-year old dudes who never played anything else, suddenly making them rockstars.
Except SF6 and T8 are pretty modern and accessible, which is good, but nonetheless the medium is out of the 00s. You have to practice for ages to land a single combo, and you see a MMR go up and down, punishing you for trying. You need to accept so many things like "youll never have a cheap win" or "youll never get lucky" which is very viable in battle royales and such. You have to lab for 3 hours before having a shot at anything. And very few people find that appealing. Then there's the added layer of "brah you need a $200 stick with one of these two gates or a leverless or a pad or-" only to realize you're not enjoying this $80 game.
Which is what makes it appealing. One of few gatekept bastions left, rewarding those who stick with it.