Tekken 8

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Madagascar girl gameplay trailer.

Does this bitch have like three different movesets or something?

Edit: got ninjad unless you wanna watch on site.
It is really something that a bunch of people call her a gooner character, but she mostly seems like she's just attractive. Not like the Tekken series doesn't have any, look at Lili's T6 wedding outfit, or Anna's TTT2 octopus costume.

She seems to have one stance at the beginning that looks like AK's old shadow step. Doesn't look like a crouch dash, I guess it could be a dash like Kuni/Clive.
I guess the wall-cling is a pseudo stance. Not sure how much she could really do besides dive kick.
Of course there's the staff stance, which seems to just crush lows which is at least a little more interesting than auto counters IMO.
She probably gets some of the ogre stuff in heat, though not all as seen from her powercrush in the first half.
She seems to get a stance mixup off her 10f punish, so I won't be surprised if she's very similar in design to Reina.

So at least two stances on top of a complete anime BS moveset. I didn't think the more flashy "anime" moveset characters were that popular (Zafina,Alisa) so not sure why they decided on it.
 
Madagascar girl gameplay trailer.

Does this bitch have like three different movesets or something?

Edit: got ninjad unless you wanna watch on site.
I saw this trailer the other day. God this series is so fucking dead. I still haven't bought this one yet but I will when the DLC is done and it's all packed into a 20 download.
 
It is really something that a bunch of people call her a gooner character, but she mostly seems like she's just attractive.
You can ignore those people because they have jello pudding for brains and can't think of a better argument.

Seriously, at this point, anyone that uses "gooner" unironically:
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"She's DA BESTEST EVA and everyone wants to fight (and fuck) her."
Yeah, that opening intro with the narrator saying how she became a worldwide fighting phenomenon with everyone taking a plane to Madagascar to fight her was.......a choice.

Who is this bitch again?

Also, her voice is kinda grating. Her anime bullshit is even more grating. I expected that shit in KOF.
"Did I tell you I fight like a god?"
It's telling her name closely reads as Mary Sue.

With that being said, given Harada's narrative limitations, how much are you willing to bet they will do absolutely fuck all with any of this, and she gets to sit in the corner alongside everyone who's not connected to the stupid KazaMishima family drama?

This also brings forth some interesting questions. So if there's an Ogre stan for each continent and Mary Su is the Ogre of Africa, are more DLC characters gonna be more Ogre stans like the goddamn Justice League?

Is there an Ogre in Antarctica?:story:
 
Isn't tekken force? Or that was the ps1 version.
tekken force mode started on 3, is also on 4. in 5 you have devil within mode, and in 6 you have a full campaign around tekken force mode. in 8 it returns somewhat as a samurai warriors where you run into a shitton of jack-8's and yeet them into each other.
 
Tried a little of Miary Zo, and have some initial thoughts. I haven't played or labbed much against Victor but she seems like she will be kinda similar to play against. Basically, I kinda doubt she will see play on a competitive level, but she will be an absolute ladder menace.

Notable things include:
Definitely focused on her 2 major stances, weird dash and pole mode.
Good fundamental DF1, with a natural combo high or mid extension. High also has a potential mid extension after. The high is duckable (and i think launchable if ducked) so it is risky but a 50/50 and its not like her plain df1 sucks. Btw the mid followup is a CH launcher.
safe DF2, with the caveats that carries.
FC mixup.
Some great range moves.
2 +ob running moves, one for each stance.

So if AK was a breath of fresh air, Miary is same old. At least she's kinda cute, better than SF6s newcomers. Too bad her gameplay is a bit annoying and S3 might not be until March or even April so there might be 0 hope for this game, even if S3 somehow was amazing.
 
Harada is quitting this month. Pretty sad, but I can understand why he'd bow out after Tekken's 30th anniversary. Too bad it when the series is in such a sour state. I do wish that they'd make the older Tekkens available with modern online before the series dies, but its looking like that's not going to happen.

Makes me really wonder for S3. Its gonna be dogshit, isn't it? What I'm expecting the most is it won't fix the game but isn't even as downright silly as S2.
 
S3 is either going to be more bullshit or they pull a SF5 after Ono was kicked out.
I dunno. It always came off to me that Harada was more of just a figurehead at this point. Nakatsu seemed like the decision maker, at least for gameplay, and IMO his problem is that he mostly sees the competitive side. He's stated a few times that his biggest failing for TTT2 was only focusing on hardcore competitive fans. The issue is that T8 seems like its more built to decrease the gap between the casual and hardcore, while not giving what the casuals probably want and frustrating hardcore players. Heck, there's even a common sentiment that getting better at T8 makes you a worse Tekken player.

I'm mostly just hoping S3 doesn't kill the franchise at this point. I know it arguable that they probably always had her for S2, but Miary seems to be pretty T8 and the only reason there are no complaints is because its nothing new.
 
I dunno. It always came off to me that Harada was more of just a figurehead at this point. Nakatsu seemed like the decision maker, at least for gameplay, and IMO his problem is that he mostly sees the competitive side. He's stated a few times that his biggest failing for TTT2 was only focusing on hardcore competitive fans. The issue is that T8 seems like its more built to decrease the gap between the casual and hardcore, while not giving what the casuals probably want and frustrating hardcore players. Heck, there's even a common sentiment that getting better at T8 makes you a worse Tekken player.
It certainly could be possible that Harada was just the face of Tekken in recent times and the real decision making and development lay in Nakatsu's hands.

Now, I have a lot of gripes with fighting games overall, but in general I will side with the competitive side in a lot of things. Best case is if both casuals and more serious players get to enjoy the game, but in the end the people who are willing to learn will be playing the game the longest and any decisions that are made for short term gratification are a net negative for the game. I still have yet to see a game with a built-in Master/Student party system that would leverage the pretty decent replays systems that modern fighting games have nowadays. Fighting games are a difficult genre by nature, any attempt to circumvent that is doomed to fail. I understand that Heat and Rage both serve as "exciting" comeback mechanics for the E-Sports and as a crutch for new players, and on paper I have no real issues with them. But the very obvious shitty balancing around them is to no one's benefit. Better players have to deal with more annoying mental stack, and casuals will get smoked even worse due to the powerful but also exploitable nature of those systems. And I would be surprised to find anyone who enjoys Heat's obnoxious pressure that stuffs everything you do. A casual player doesn't even know what frame data or small Tekken is, he is going into the blender, and Heat is just exacerbating that to such a degree where I wouldn't be surprised if that is the main reason casuals will curse and drop the game.

No fighting game has been able to make this genre fun for casuals, and nobody is attempting to rectify that. So we are stuck in an endless cycle of dumbing down, more crutch mechanics, vain attempts to grab and hold the attention of none fighting game players (character customization for example), shit tutorials, bad onboarding and so on. Just so we get more people to buy a game and immediately drop it, and the remainder of the game's lifespan is spent to backpedal on all those decision because the players that are left didn't like those things to begin with.

Unless someone puts in the work and finds a way to make newcomers and casuals care to learn the game and accept that loosing is part of that process without circumventing how the game works at its core, it's going to be the same shit again and again.
 
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