The fire temple is made of horror. Many players go through the entirety of the game just to fail here. Worse, this is an area where you
cannot use Scather or Fragarach due to a relatively rare but extremely annoying bug that causes the game to freeze up if two retaliation effects hit one another. We're left with no option but to give Jaimas the Frost Brand from earlier, and Boldy a Holy Axe she'll find in a few minutes.
The random encounters are no better, throwing giant frogs that are also fucking ON FIRE at you, and worse. Running into things like Thoqqua or huge fire elementals is also a thing. This place really drives home a need to memorize the Resist Elements spell and pack the damned thing in bulk for this area.
Thankfully, the fact that everything here is
on fire works against them, as we see here with
@Shuu Iwamine firing off her new Cone of Cold spell and wiping out this force group of salamanders; they take double damage, which means paired with Smutley casting Ice Storm from a scroll we're able to rip these assholes a new one and secure the weapon
@BOLDYSPICY! needs for the trip ahead.
Seriously, everything here is burning. It's fucking ridiculous.
Unfortunately, arguably the hardest boss in the entire game is ahead: A Balor.
This fucking nightmare of a monster is easily one of the game's hardest bosses - if not
the hardest.
Whilst technically the next (and last) boss is a greater threat for many reasons, this thing is so disastrously powerful and so insanely tough that it is truly in a realm of its own. A Balor is a fucking titan of demons, armed with ridiculously strong magic and a formidable warrior in its own right. It leads off with Suggestion (turning one character against the others), followed by Fear (causing panic). It can summon Quasits (though only 2, compared to the fucking swarms of them the Vrock summons) as well. What makes it a threat though is that it's loaded with devastating offense spells, including Implosion and Slay Living, standing a damned good chance of killing your characters
instantly. The massive sword it packs can instantly kill as well and the thing is also capable of firing off Fire Storm, which basically will hit the entire party from everywhere for decent fire damage. It also explodes when it dies, doing massive damage, has Spell Resistance, and has retaliatory damage like a Salamander.
Its only real weakness is that it's barely tougher than the Vrock, having around 270 HP. It also has two Efreeti for backup, which are heavy hitters but practically an afterthought compared to the fucking Balor.
But the Kiwis are strong now, and have learned much. By loading up with buff spells in advance we mitigate the chance of getting mind controlled, and this forces everything into a rushdown fight. Boldy and Jaimas need to switch to their alternate weapons, and this makes it harder - but thanks to
@Smutley getting in some timely backstabs and
@c-no getting in an Order's Wrath that actually stunned the thing a turn, we managed to break down its considerable defenses, and though it left us battered and brutalized, the Kiwis eventually emerged triumphant.
With the fourth and final gem slotted, the Orb of Golden Death is complete. It can now cast an arsenal of spells, summon demons or elementals, and even tell if someone is lying. A prize worthy of the Kiwis perhaps, but too evil to risk using. It clearly has a tie to Zuggtmoy, lady of fungi, and we cannot risk falling prey to corruption from such a device. We must destroy it. But who to consult about this? The priests of the local temple of Cuthbert want nothing to do with it, and Jaroo the Archdruid sure as shit doesn't know. Our only recourse is Burne, the head of the town watch in Hommlet and a powerful wizard who Shuu wants to tie up and do terrible things to (and who bought out his entire scroll stockpile).
Burne quickly determines what we need to do. We need to smash it with a Maul made of stone, in a place of winds, after subjecting it to fire, and then quench the resulting powder in blessed waters. Though the game will flat-out tell you what you need to do in a moment from Pishella, Burne's assistant, you need to engage in a bit of a treasure hunt to complete this last quest. Side benefit is that smashing it will also seriously harm Iuz.
To destroy the Orb, we need a few things:
* A scroll of Fireball. Normally there's two of these in the game to find, but any Wizard who knows it can scribe it. That includes Shuu.
* A scroll of Gust of Wind. The only one of these I know of is sold by Burne, but you can craft it if you know the spell and have Scribe Scroll. Shuu to the rescue once again.
* A flask of Holy Water. You can buy these at the Church of Cuthbert, or you can have damned near any cleric cast Bless Water. Veterans of this Let's Sperg will readily acknowledge that our beloved Gnomish Cleric is packing a bunch.
* We need a Masterwork Maul. This is sold in several areas around town in both Hommlet and Nulb and you can find one in the Temple proper.
Once we have everything, we give it to Pishella, who explains that we now are on a ticking clock:
Four days.
That's all we have to kill Zuggtmoy before she can escape back to her home in the Abyss, and recover sufficiently to threaten the world anew some time from now. Our group readies up, and prepares for their final trip back to the temple as Pishella smashes the fucking skull.
We cut right through Hedrack's main hall, and descend into Zuggtmoy's lair.
Zuggtmoy's throne is kind of badass. We have only one route ahead, so let's get to it.
This old woman is the one from the intro. It's rumored to be Yibiru, Zuggtmoy's mother, but all evidence shows it to simply be an especially decrepit temple priestess. At first. She demands you stay away from the bejeweled throne near her and offers to make the pillar of platinum near you light enough to carry if you agree to fuck off. When you refuse, she disintegrates, leaving the throne behind, apparently expecting you to raid it.
It's a trick, and if you do it, Zuggtmoy can escape. But the Kiwis are wily, and we don't touch it. Not because we didn't desire to, but because no one in the party recognized you could interact with the fucking throne. Great Autism, you guys. Suffice to say, when we fail to take the bait, the true form of the Crone congeals:
I find it hilarious and terrifying that Troika actually managed to make Zuggtmoy both kind of beautiful and outright hideous. Regardless, she is the game's final boss battle and probably the only real contender for hardest fight in the game - potentially even harder than the Balor, but it mostly involves what she chooses to do.
She invariably summons tons of fungi, including Basidirons, Ustiligators, and Phycomcids. All venomous, all assholes, and all annoying. Even worse, Zuggtmoy can summon any of the four demons from the shrines -
including the Balor. Topping it all off, she's a devastating mage and spellcaster. Her most intimidating attack she actually almost never uses, but involves grabbing a character with her tentacles and cramming them into her body, where they'll quickly be drained of vitality and be absorbed by her if they can't be freed. Zuggtmoy is not to be fucked with.
If you didn't destroy the skull she has enormous HP and will instantly gain control of whoever is holding it.
Ironically, despite her threat level, she isn't too durable - less so than the Vrock, in fact, if you destroyed the skull. Her AC
is however, high enough that the Brilliant Energy trait of Jaimas and Boldy's swords isn't inviolate, and she thus actually is terribly hard to hit.
It doesn't take long before C-No and Smutley destroy the enraged Demon Queen, permanently putting an end to her reign, but the beasts she summoned, including a Glabrezu and Hezrou, continue to rampage out of control until finally put down. Smutley died three times and had to be revived by C-No each time, but we did it, and in the end, the Kiwis stood triumpant.