Terminator: Resistance (Terminator Games Thread) - Hacking is as easy as Frogger

Poe-Shen Zcela

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Looks fucking boring for the first 10 minutes, but then the Terminator music kicks in once they find Robert Patrick around the 12 minute mark.

I'll power-level a moment and admit the last FPS game I've played was Alien: Isolation, so aside from watching coverage of trainwrecks like FO76 and the occasional review from GmanLives or EG, I don't have much experience in modern triple-AAA games. Would like to, but I have work and other shit to do. Shitposting is also quicker and easier to do wherever I am.

This is probably the closest we'll get to an authentic Terminator videogame experience, so it's too bad it looks like it was made in 2007 or something. It looks way less impressive and exciting than this dead fangame from 2011:


Just fucking look at that shit. It's incredibly fucking good looking. Later versions had the purple pew-pew sound effect from the movies, but even without it, everything else looked and sounded perfect. THAT is the Future War.
 
I think the biggest red flag for me is how she's talking about an "extensive skill tree," but when she shows it, it's the most basic RPG lite skill tree you can imagine.
 
I take it from the approximate model years of the "newest" cars that we're still looking at a late 1980s/early 1990s Judgment Day.

Is the Robert Patrick cameo supposed to be the original human victim that Skynet based the T-1000's default appearance upon?
 
Most likely. Someone in the comments for the TheTerminatorFans article commented that it might be a nod to the Malibu comic T2: Nuclear Twilight, where a Resistance member who looks like Robert Patrick is tortured and killed by the new T-1000 prototype:


They also stated that this game is a prequel to all Terminator films, so pre-T1.

I can't believe they picked the most boring footage ever to show off to people. They had like 10 or 12 of those basic hacking minigames, and they never fired at anything. Why bother having a weapon then, if it's just going to be useless?
 
Seriously, are there any good Terminator games outside of the arcade game and the Sega CD one? I've heard decent stuff about Redemption, but otherwise they get ragged on pretty hard. Which is a shame because it's such a badass setting.
 
Sadly Terminator is like Superman, in that it has very few good games to its name but a lot of bad ones. GmanLives does a good job of covering the early landscape of Terminator games, and Terminator 3: Rise of the Machines:



The best ones I've played were Terminator: Skynet and the Sega-CD game, which has some of the best music I've heard on the system. Haven't tried any of the other ones yet, but since we're covering Terminator games, might as well drop these here too:



That quote from the Nerd is the best. It works for anything, films and games. "Choose the right fate and terminate this piece of shit."
 
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Seriously, are there any good Terminator games outside of the arcade game and the Sega CD one? I've heard decent stuff about Redemption, but otherwise they get ragged on pretty hard. Which is a shame because it's such a badass setting.


This was supposed to be a Terminator game but Sunsoft lost the rights. Up to you if you think it counts or not. Otherwise the best Terminator game is in fact Robocop VS the Terminator. I prefer the Genesis version because the level design was a little smoother and it had gore (include a super gore cheat code).

The Sega CD game is okay. Somewhat mediocre but it's okay.

This game looks okay, I might torrent it. We'll see.
 
Good catch, I forgot to mention that one. That would've been the Batman NES of Terminator had Sunsoft retained the license. Then again, early footage of the game when it was called Terminator looked a lot different than the final product. From a 1989 entertainment expo:


Pac N Sac Dave made a romhack of Journey to Silius that attempts to turn it back into a Terminator game by changing enemy sprites and the opening cutscene:


The website's a little weird. You have to go to the side menu and check the Home button to get a long drop-down menu in order to get to the download page.

But anyways, Journey to Silius is worth a play on its own:

 
But anyways, Journey to Silius is worth a play on its own:

I know he praises the music (if little else) in this game, but boy does he ever understate just how fucking amazing the music in Return to Silius is.

Most NES games used four "channels" for music -- two pulse channels, a triangle wave channel and a "noise" channel typically used for percussion sounds. The NES has a fifth channel available that can play "low-quality" PCM samples. It didn't get used much because of space and quality limitations.

Sunsoft developed a really innovative way to produce music with the console's limited sound capabilities: they used a single PCM sample containing a "bass riff" and used pitch shifting to play different notes. They used this instead of the triangle wave channel (which most games used for their "bass" sounds), freeing it up to augment the drum sounds they made with the noise channel. This gave Sunsoft games a very unique and distinctive sound unlike any others on the console.

The technique was used for other Sunsoft games like Gremlins 2 but it was really at its best in Journey to Silius where they combined the technology with some of the greatest soundtrack compositions in the 8-bit era. I'd say Gremlins 2 is a close second, though. That one had a pretty good soundtrack too.
 
I know he praises the music (if little else) in this game, but boy does he ever understate just how fucking amazing the music in Return to Silius is.

Most NES games used four "channels" for music -- two pulse channels, a triangle wave channel and a "noise" channel typically used for percussion sounds. The NES has a fifth channel available that can play "low-quality" PCM samples. It didn't get used much because of space and quality limitations.

Sunsoft developed a really innovative way to produce music with the console's limited sound capabilities: they used a single PCM sample containing a "bass riff" and used pitch shifting to play different notes. They used this instead of the triangle wave channel (which most games used for their "bass" sounds), freeing it up to augment the drum sounds they made with the noise channel. This gave Sunsoft games a very unique and distinctive sound unlike any others on the console.

The technique was used for other Sunsoft games like Gremlins 2 but it was really at its best in Journey to Silius where they combined the technology with some of the greatest soundtrack compositions in the 8-bit era. I'd say Gremlins 2 is a close second, though. That one had a pretty good soundtrack too.

Another piece of amazing NES music was Solstice, I always assumed that the NES couldn't do music similar to the C64/SID but maybe they just didn't have that many C64 composers around.

It takes a couple of seconds.

Sunsoft punched well above its weight and here's a good article that covers some of it.
 
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