The Amiga 500 mini - It's like a jungle sometimes.

Also I'm going to doublepost because I'm an asshole:

I'm surprised there's no Menace, Battle Squadron, Apidya or Xenon 2 preinstalled on that thing. Hell, not even Lemmings, was Rockstar asking for too much money? Same with the Turricans, but I guess those are missing because there was a collection of it released just a while ago.
Don't worry, it's ROM friendly from the get-go, maybe they learned from their C64 mini wich took months of firmware updates to be ROM friendly...

A shame the Amiga version don't have music but it's nice to ply the uncensored original.


Btw, anybody here playing Deja Vu 2? Heard it's a mess but i wanna try it.
 
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Btw, anybody here playing Deja Vu 2? Heard it's a mess but i wanna try it.
I've played it, can't remember anything really wrong with it but it just didn't grab me the same way their previous titles did(Shadowgate, Uninvited and Deja Vu for those curious).
 
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What's the real incentive to get one of these over continuing to use UAE instead?
PoV: You're a middle-aged computer toucher with too much disposable income who likes to mindlessly consume and won't use this thing for more than ten minutes before taking pictures for facebook/instagram/amiga forum and then chugging it into some corner anyways. It all makes sense then.

Get a normal PC (for PCs of the last 10-15 years emulating an Amiga with reasonable accuracy is a minor task) download that humongous TOSEC archive that fits on any cheap SSD, play til the cows come home. (and play old PC games, other platforms etc. on top) There are also ARM SBCs that can do this just fine, I personally wouldn't bother with them as x86 entry level hardware is often cheaper, more performant and more convenient. For the money that mini costs you can get a used laptop, put an Amiga sticker on it, and make a minimal Linux/FS-UAE setup that boots directly into the emulation (WB 3.x emulation with network stack and everything) and you have the most powerful Amiga ever created, keyboard and screen included. Or just do it on your regular PC you probably already have anyways.

Or put the money down on a real Amiga. I admit I don't know what the current prices are but these things don't break, the newer ones need a bit of care but the original A1000*/A2000*/A500 is indestructible. If you ever only buy one and actually intend to use it often, it's worth the price.
*after power supply maintenance. Caveats apply

Whatever you do though, get a screen that can do 50 Hz without jitter. I always thought the minor jitter of 60 Hz screens with PAL content doesn't really bother me, I was too used to it already to care much and I'm generally not the "I need 5000 FPS/0.0001 ms latency OR ITS USELESSS!!1!" type but I recently got such a screen unintentional and wow, smooth scrolling etc. in Amiga stuff is nice. I forgot how nice. Such screens used to be hard to get (if you didn't want a CRT or TV) but nowadays any freesync compatible (which is a lot of them) screen can do it. (and it only took what.. 20 years?) A portable screen at 1080p is a perfect fit for both hardware upscalers and emulation + common Amiga resolutions and at smaller sizes of 14-15" has nice and high DPI&upscales the Image into a size that's fitting for the graphics of the period. (Never understood people who play this stuff on 50" TVs, the pixels are as big as your fist and forget about using a GUI without feeling like a retard)
 
I gotta quote myself but that actually made me wonder today... 1080p is good for the common Amiga resolutions if you are ok with a big square in the middle (although not so great for some of the more exotic resolutions the Amiga starting with ECS is capable of - unimportant for games though) but one system that was always an absolute PITA were DOS systems which use a plethora of resolutions. Then there's resolutions like 320x240 and 640x480 which just do not scale well to a 1080p screen, although on an 1080p 14" screen like in my example you'd have about 160 ppi and scaling artifacts with non-integer scaling might actually not be all that bothersome/noticeable in a game. (in all likelyhood, properly even less distortion than your average CRT back in the day, a lot of these fuckers were kinda misaligned)

Now; if you get a 4k screen at the same size you've got a whooping almost 300 PPI, density in the area of e-ink ereaders and I think Apple calls this "Retina" and lots of pixels in a small space - do scaling artifacts on such a screen even fucking matter anymore? they'd happen in spaces so tiny that even a moire pattern might look sorta ok on a non-integer scale. Any thoughts? Anyone ever tried this? With 4k at these small sizes kinda niche but available, it seems like it might be worth an investment just to "solve" scaling once and for all.
 
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The A500 recently got ADF support, so you can easily get full game set through TPB :)
oh, here's a great channel for game tips!
 
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