Gorogoroth
kiwifarms.net
- Joined
- Mar 17, 2014
I just read the news. Much sadness. LOTRO has managed to survive all these years as f2p, hopefully ESO can too.
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Lulwut? ESO going f2p is by far the best way to go about it. Subscription based it was pretty overpriced for what you got.I just read the news. Much sadness.
I tried playing TERA. the limited character creator, weird Armor, atmosphere, no first person camera and no feeling of an open world personally gave me a headache.Why the heck would anyone play ESO when you could be playing TERA?
much better combat,graphics and more pedo forks then you can shake a stick at.
>Not drinking the Tamika West Weald filth.Guess what I made today.
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So I'm trying something new with Morrowind, still needs a lot of tweaking though.
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So I'm trying something new with Morrowind, still needs a lot of tweaking though.
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Progress?
There are a lot of problems with Arena.Anyone else love arena? It's more fun than Morrowind to me.
I love Arena even though it is inferior to its successor's. Cuddlebug brought up some good points and really, Arena itself was, iirc, inspired by some other RPG's at the time so no doubt one could compare it to Ultima Underworld. Still, Arena itself is a fun romp through all of Tamriel and the Passwall spell may as well be OP in breaking through some parts of a dungeon. Also gotta like how the game actually did challenge you with a riddle, even if said riddles boggled your mind.Anyone else love arena? It's more fun than Morrowind to me.
maybe the shittiness is part of its appeal...There are a lot of problems with Arena.
1. The first dungeon is way too hard.
There have been guides written on just how to survive the first dungeon in TES Arena. The lead designer for Oblivion only managed to get through the first dungeon after 20 attempts. After the first dungeon though the difficulty is much more forgiving. Compare the Privateer's Hold in Daggerfall where there's a nice simple dungeon with like 3 ways to get through it with the Imperial Prison. And subsequent dungeons range in difficulty depending on the player's level and what province you're in.
2. The game is not a true open world title.
Unlike Daggerfall and the later games, it is not possible to walk from one city to another. The terrain randomly generates infinitely in front of the player. Essentially cities are islands completely separated from one another and the only way to travel between them is through fast travelling.
3. The plot is pretty generic.
The game's plot is "Go to a dungeon in each province of Tamriel, and assemble parts of a staff so you can kill the evil Wizard"
4. There's no mouselook unlike Daggerfall
Iirc you can only control Arena through the extremely clunky Ultima Underworld/System Shock control scheme instead of the vastly superior mouselook control scheme introduced in Daggerfall.
Arena in general comes across like an Ultima Underworld clone but it's not entirely realized as a game. It introduced a lot of concepts that became staples in the TES games but I felt Daggerfall eclipsed it in almost every way.
The bigger issue with Daggerfall has more to do with it's character gen system. Which is a legitimate complaint with the game.In fact, could you give me a bit of a hint on how not to get buttfucked by small animals so I can actually play the game?