The Elder Scrolls

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My main wish for the series going forward is a brand new engine, I feel that many of the games issues come from the hopelessly outdated Gamebryo engine, and despite what they said about Skyrim's Creation engine, it was clearly just a tarted up Gamebryo.

Without doubt. They need to break new ground for the next installment, not just tune up what they've got currently.
 
My main wish for the series going forward is a brand new engine, I feel that many of the games issues come from the hopelessly outdated Gamebryo engine, and despite what they said about Skyrim's Creation engine, it was clearly just a tarted up Gamebryo.
Without doubt. They need to break new ground for the next installment, not just tune up what they've got currently.
There is a reason why Bethesda hasn't switched engines. And it's largely due to how easy it is to swap and change things in the engine, and how easy it is to mod it.

Bethesda's titles have pretty much always been moddable post release. This is due to Gamebryo. They cannot switch to a popularly used engine like Frostbite or Unreal because neither of those are open world engines. Open world engines like Rage are almost always developed in-house. It's also worth noting with GTA games that all the tools modders use to mod those games were created by fans hacking the engine, and not by Rockstar.

I mean do I predict Bethesda will make a new engine? Probably. I'm just worried some of the higher ups will decide not to have it moddable to save an extra 6 months dev time.
 
I wish I could have gotten into Morrowind when it came out, my first Elder Scrolls game was Oblivion, and after that Skyrim. There's some people that are trying to update Morrowind with Skyrim graphics(Skywind), and it looking pretty cool! It's such a large project that I don't know if they'll finish it anytime soon though, they're adding things like custom art and voice acting.


http://tesrenewal.com/skywind-faq

Now....When are we going to get a proper ES game that goes to Akavir? I'm tired of just reading about that place from in-game books. *sigh*
 
I agree. Plz Bethesda, plz.
Yeah, an Elder Scrolls that takes players to the land of Akavir would be fun. Imagine going through Akavir, fighting the local animals and some local humanoid enemies like the Tsaescii or the Ka' Po Tun. Imagine if they even had you play as one of the Akaviri humans, provided that they were culturally assimilated and not actually eaten. If they do make it, let's just hope they do make the factions unique from one another with whatever real life counterpart they have such as the Tsaescii being fantasy Japan in terms of armor and weapons.
 
I wish sometimes that they updated Daggerfall.
Skyrim felt very shallow and dull after a while and the clunky controls on PC, goddamn.
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Pray DaggerXL finishes in the near future.

The project actually turned 5 years old yesterday coincidentally.

Bethesda unfortunately lost Daggerfall's source code when they moved offices back in the 90's. So it is unfortunate we won't ever see a proper source port and have to rely on engine recreations.
 
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Pray DaggerXL finishes in the near future.

The project actually turned 5 years old yesterday coincidentally.
5 years old? I though it was 3 or 4. Aside from that, http://michaelkirkbride.tumblr.com/
The tumblr of Michael Kirkbride. It does have something related to The Elder Scrolls such as one person asking Kirkbride if Pelinial from Knights of the Nine is a cyborg from the future.

From Kirkbride's Tumblr:
tumblr_n5btd9wFMD1t3fruoo1_1280.jpg
 
It's really doubtful that they would set a game on Akavir for the same reasons they wouldn't set one on Atmora or Pyandonea, the elder scrolls have always been about Tamriel. On top of that, Akavir is clearly not very fleshed out. The in-game books are written by unreliable narrators years after the potentate or kamal invasion, which would have been the last points in tamriellic history when interaction with the akaviri would have been possible. Honestly I think the books like "Mysterious Akavir" are supposed to be like the in-universe version of like "The Travels of Marco Polo", they're imaginative and intriguing but not necessarily factual.
 
watch as they make Akavir some generic high fantasy world to please the Skyrim audience
 
Oblivion was more generic high fantasy, and at least Skyrim has the excuse of being modeled on Baltic and northern Celtic cultures for it's art direction. Oblivion was like if Italy took over 1500's Wales. Also from what we have first hand evidence of, Akavir is at least aesthetically Tang-dynasty China or Muromachi Japan. Since you know, judging by the fact the imperial armor in ESO is nearly identical to the imperial armor in Skyrim, Nirn seems to be culturally static.
 
On the topic of Cyrodill, I always thought that the Talos retcon of Cyrodill was a coverup by the Emperor to start some deforestation project so they could crack down on Bandits and Marauders working inside those Elven ruins. but that's just me.
 
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It's really doubtful that they would set a game on Akavir for the same reasons they wouldn't set one on Atmora or Pyandonea, the elder scrolls have always been about Tamriel. On top of that, Akavir is clearly not very fleshed out. The in-game books are written by unreliable narrators years after the potentate or kamal invasion, which would have been the last points in tamriellic history when interaction with the akaviri would have been possible. Honestly I think the books like "Mysterious Akavir" are supposed to be like the in-universe version of like "The Travels of Marco Polo", they're imaginative and intriguing but not necessarily factual.
That is a good reason why they can't really set one in Akavir. Aside from in-game books having unreliable narrators, the games pretty much have you go through Tamriel. Not to mention, the developers might end up making Akavir not that interesting.

They already did it with Cyrodiil in Oblivion

http://michaelkirkbride.tumblr.com/...the-starman-said-oblivion-cyrodiil-felt#notes
@toshio-the-starman said:

Oblivion Cyrodiil felt almost LOTR-like. It’s also more in line with what I imagined High Rock would have been like.

Michael Kirkbride:
It absolutely should have been set in High Rock. The change literally came out of the LOTR-love of the time.
That may as well be why Cyrodiil is a generic medieval land.
 
Oh man, if only. Yet another thing removed from Oblivion that I feel would have made it better.
Yeah, imagine Martin actually not wanting to be emperor, not wanting to really be more involved in the player's quest, trying to help Martin understand who he really is beyond being some priest of the Divines and letting him understand what he can be: Emperor of the Septim Dynasty of Tamriel.
 
judging by the fact the imperial armor in ESO is nearly identical to the imperial armor in Skyrim, Nirn seems to be culturally static.
Actually there is an argument to be made that Tamriel's culture has regressed since Daggerfall.

When I played Daggerfall the biggest thing that surprised me was that towns had banks. Not only did they have banks. But the player can take out a mortgage and buy a ship if he so chooses to sail around the Illiad bay. I was so surprised that Daggerfall had banks, since banks imply there's also an economy and a form of government regulating them.

Later games in the series go toward the medieval "oh there's just coins and you use those to buy stuff with" but never actually explained where the money comes from and where it goes. Indeed by Skyrim everything's all feudal when with Daggerfall society was at least 300 years in advance.
 
Actually there is an argument to be made that Tamriel's culture has regressed since Daggerfall.

When I played Daggerfall the biggest thing that surprised me was that towns had banks. Not only did they have banks. But the player can take out a mortgage and buy a ship if he so chooses to sail around the Illiad bay. I was so surprised that Daggerfall had banks, since banks imply there's also an economy and a form of government regulating them.

Later games in the series go toward the medieval "oh there's just coins and you use those to buy stuff with" but never actually explained where the money comes from and where it goes. Indeed by Skyrim everything's all feudal when with Daggerfall society was at least 300 years in advance.
Perhaps the banking system went belly-up when people started selling daedric weapons found in the Rusty Ogre Lodge along with taking out 50,000 gold coin loans in some boondock town bank. Joking aside, where did you find that arguement? It sounds rather interesting.
 
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