The Elder Scrolls

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It would be far more interesting if they had Jyggalag invade, have it be a reflection on Tiber Septim subjugating Tamriel with Numidium.
Since Jyggy is all about order and it's logical extremes then having a French Revolution-style Cult of Reason would be cool. Like what a Morrowind mod did where stumble upon Greymarch and his cultists in Oblivion.
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I would prefer them bringing focus to some of the less developed Daedra lords like Namira or Vaermina. I always mix those two up because they've barely been in any of the Elder Scrolls games.
I think Namira is the most interesting because of her connection to Lorkhan
 
Procedural dialogue a la ChatGPT procedurally voiced by Elevenlabs.
I've wondered about this since it would certainly be killer for a big open world game if done right. It needs to run locally for latency and cost reasons (inb4 single player games require Internet connection and subscriptions for ChatGPT), and TES VI is targeting current-gen Xbox Series X (...and S with 10 GB RAM, RIP). I don't think the game will use LLMs or real-time voice synthesis. It will release during the late part of this console generation and somebody else will deliver those innovations 3-5 years later. Maybe they will fast track a TES VI sequel and stuff it full of AI, creating the most complex and buggiest mess yet.

An alternative: Cut out LLM-derived dialog and quests, but do voice synthesis. Like how Morrowind's huge amount of text dialog is being fed into Elevenlabs to voice the game. I'm unsure if any available algorithms can do that locally and in real-time with sufficient quality yet. It could all be "pre-rendered" to cut voice acting costs, but that loses the advantage of shrinking the storage space needed for voice, which could be the key to having random characters with 1000 lines of dialog instead of 5.

In short, Todd Howard's "ultimate fantasy world simulator" needs another decade in the oven.
 
I've wondered about this since it would certainly be killer for a big open world game if done right. It needs to run locally for latency and cost reasons (inb4 single player games require Internet connection and subscriptions for ChatGPT), and TES VI is targeting current-gen Xbox Series X (...and S with 10 GB RAM, RIP). I don't think the game will use LLMs or real-time voice synthesis. It will release during the late part of this console generation and somebody else will deliver those innovations 3-5 years later. Maybe they will fast track a TES VI sequel and stuff it full of AI, creating the most complex and buggiest mess yet.

An alternative: Cut out LLM-derived dialog and quests, but do voice synthesis. Like how Morrowind's huge amount of text dialog is being fed into Elevenlabs to voice the game. I'm unsure if any available algorithms can do that locally and in real-time with sufficient quality yet. It could all be "pre-rendered" to cut voice acting costs, but that loses the advantage of shrinking the storage space needed for voice, which could be the key to having random characters with 1000 lines of dialog instead of 5.

In short, Todd Howard's "ultimate fantasy world simulator" needs another decade in the oven.
not to TMI But I was talking to an indie dev about this when we got on the topic of ultima games where you could type anything to NPCs and they'd try to respond based on a key word list.
He talked about how he wanted to do it, but it is going to make the game even more demanding if run locally.
Otherwise it would require an online always system that could get costly for a decent model especially if the game is popular.
So its doable, but on a scale you want without limiting the amount of users? Not so much.
And if you look at how Bethesda does their games? Imagine extra strain on the engine.
 
I hope Bethesda actually innovates their gameplay this time. I swear to God if it's still the same light attack, heavy attack, block for melee, magic still doesn't have a spell creator, and stealth is literally just crouching, I will go berserk.

It's been the same shit since morrowind Todd, please improve it. Melee should have kicks, combos, dodges, all kinds of shit. Magic should have spellmaking, you should be able to charge spells and combine them together, you should be able to set up magic "combos" that automatically switch you through spells as you cast, and dear God please add Ocato's Recital from Requiem. Stealth should have distractions, there should be alarms for npcs to ring, there should be sabotageable things to kill people, let us interrogate people like in MGSV.
 
I saw some of the new skyblivion gameplay. I must say I'm excited for it and I'm no longer worried about whether or not elder scrolls 6 will be shit. Even if it is, they have a better example of how to shape up — assuming they even get a fourth chance if it does turn out to be crap.
 
I would prefer them bringing focus to some of the less developed Daedra lords like Namira or Vaermina. I always mix those two up because they've barely been in any of the Elder Scrolls games.
I think Namira is the most interesting because of her connection to Lorkhan
A NEW HAND TOUCHES THE BEACON
They could expand upon the likely chance that the dawnguard is secretly a cult for meridia. Maybe in elder scrolls 6 there could be a conflict between the vigilants and the dawngaurd.
 
OpenMW RTS addon - Someone created a new function for OpenMW Morrowind to be run like an RTS lmao
RTS Engine for openMW (0.49+)

There is no content in this mod. It's just an additionnal gameplay to play openMW as a RTS (Real Time Strategy). You can easily create what you need for a "real" RTS with the Construction Set through dialogues.
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One of my fondest memories playing Oblivion on 360 was when some random NPC snuck into a bar, got caught pickpocketing, and the entire bar jumped his ass and beat him to death so thoroughly that he turned into goo. Then they aggro'd on each other and the fight got so intense my game crashed.

Would have been genius and very immersive shit to see if the game hadn't shit it's pants.
And that is exactly why I love this game so fucking much. There is literally nothing else like it.
 
They should make a new Daedric Prince of basketball and fried chicken for the Niggerfell location. And the combat music has to be a hip-hop beat.
couldnt be worse then AC:Shadows, at least theyd be being honest in that scenario
I hope Bethesda actually innovates their gameplay this time. I swear to God if it's still the same light attack, heavy attack, block for melee, magic still doesn't have a spell creator, and stealth is literally just crouching, I will go berserk
optimistic, Bethesda's game are formulaic, Fallout 4 and Starfield basically have the same format as Skyrim, I enjoy them but aside from 1-2 interesting features its mostly the same First-Person WRPG Genre, I would love a spell creator though
 
I hope Bethesda actually innovates their gameplay this time. I swear to God if it's still the same light attack, heavy attack, block for melee, magic still doesn't have a spell creator, and stealth is literally just crouching, I will go berserk.
Good news! They'll simplify it even more if they can. I honestly am surprised they haven't gotten rid of the skill progression system and gone pure EXP and dump skill points into basic things yet.

magic still doesn't have a spell creator,
This is intentional sadly. The nigger cattle cannot comprehend making a spell. Even if spell creation was optional the sheer fact a nigger cattle may accidentally click into a creator and be overwhelmed with data causing them to panic and shit all over the floor at customization choices is not a risk they can take.
 
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