The Elder Scrolls

I remember watching skyrim let's plays as a kid and basically everyone made a joke during character creation that gender was not a sliding scale because the male/female selector looked like an attribute slider, it only let you choose one though. I always think of it when the "body type A/B" stuff gets brought up.
 
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I remember reading somewhere that the software they used to generate faces was meant to be used in games like PGA tour where you'd use it to generate a crowd of unimportant models to stand in the back, and was never meant for modeling characters that would be in the foreground or given any kind of scrutiny.

That would make a lot of sense. Even by the standards of the time they were really fucking bad. I guess the character creator should have been a giveaway.

I know they used a fair amount of procedural generation on the scenery, but using the same kind of tools to generate faces is classic Bethesda.
 
They won

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Nexus - the cuck faggots who wouldn't let you remove the Sodomy fag flags from Spiderman - despite the official developers removing them from their middle east version. Really makes me think...
It remains to be seen if this is just them temporarily backpedaling due to outrage. Someone will have to test them by removing a trans flag in another game in the future.

As for the game, a few little bugs I noticed:
-poison gas is sometimes visible in dungeons and sometimes not, causing you to take damage when you are in invisible gas clouds of a trapped area.
-in the 2 brothers separated at birth quest, both were upstairs and the audio was unmuffled when I was in their basement, and it was muffled as I approached them on the main floor.

I made a stealth archery guy the other day but I just started a new game with a mage, because I want to try to use charm or conjuration more to see how well it could work for fun.
Im not bothering with any insane minmax shit like efficient leveling. I dont think I explored most of the east and southeast areas when I played the original so im just gonna go there
 
Am I the only one that thinks this controversy is astroterfed?
Not the mod or body type 1/2, but the fact that anyone actually gives a shit enough about it in an Oblivion remake?
I believe this is going to be the new media standard going forward, popular games come out and media will make headlines like "right wing people hate this game" even though it's not the truth.
I hate tranny shit as much as most of you, but I feel absolutely zero emotional reaction to games that have it.
The tranny shit is the only legit complaint I have about it thus far. And that's more of an issue than the neckbeard snobs bitching about how it doesn't run at 1488 frames per second.
 
Vortex uses your actual game directory and modifies it to install mods, leading to corruption of game files
As far as I'm aware, isn't this misconception? Vortex doesn't touch your game's directory in a way that would cause problems for the game, it uses hard-links. I tend to prefer MO2 because I started out with MO2 and have a bit more familiarity it, however, I have found that I can do almost everything in both programs, albeit a bit differently.
 
I played Oblivion for the first time last year, and then tried to play Morrowind. Oblivion is an old game, but I can play it, finish it, just fine. Morrowind I spent some 10 hours going around the world and still having no clue where I need to go to continue (start?) my main quest.
As someone not involved in the franchise, Oblivion did not need a remake, it is perfectly accessible, with a sane(r) UI. Morrowind feels like a game from another century in comparison.

The soul stuff is just nostalgia and stuff. Also, if all I see in here is real, there is a bunch of slop in the new game.
Morrowind is a game that seperates the men from the boys. Either you can power through it to see why it's a GOAT, or you can die trying. Many many times. You dont get your hand held in any way.

Also go to Balmora and talk to cassius cosades, thats the main quest line.
 
I remember reading somewhere that the software they used to generate faces was meant to be used in games like PGA tour where you'd use it to generate a crowd of unimportant models to stand in the back, and was never meant for modeling characters that would be in the foreground or given any kind of scrutiny. You can actually make some decent looking faces if you put it in effort but its obvious that for 90% of the NPCs they just hit randomize and called it a day. The fact that engaging in dialogue with any npc does an extreme zoom in on their face, as you pointed out, only makes it funnier.

The faces were mostly ugly, but in a goofy/silly kind of way. Much more endearing than the horrifying eldritch abominations I've been looking at the past couple days.
Yeah that is basically it, another thing on the long list of bethesda's lazyness, i'll give it to them, the fact the original game is so goofy and offputting is what makes the shivering isles DLC so great, that weakness of the game suddenly became its strongest point and the janky radiant AI doesnt look out of place and is perfect to represent the realm of madness, shivering isles and sheogorath should have been the main plot instead of dagon, sadly we dont live in that timelime.
 
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