The Elder Scrolls

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I finally got my modlist for Skyrim SE to work again after that dumb update destroyed my old modlist. Now I want to pirate the creation club mods to get revenge for putting me through all this pain. Does anyone know how to pirate these files? I know some cracked versions will have most of them but I don't know if I'm able to just simply transfer them over to my non-cracked Skyrim version.
I'm interested to know this too. Since the 1.6.111 update, there is a new Resource.esp file that is mandatory in order to run the game now. This ESP has a few additions to it like Aloe vera plant which can also be used in hearthfire planters. The ESP also undoes some character edits from the main Skyrim.ESM file. Anyways, like you say, If one has the individual esps as well as any required source/script files along with custom meshes/textures. Then I don't see how the game would be able to tell whether they're legit or not.
AE shit. Don't worry about the site being Russian, I've used it to download tons of mods and have never had an issue. Paid mods use Base64 to decode the links. You will need to update to the latest game version to use AE stuff though. The days of needing to downgrade to 1.5.97 are long gone with almost ever mod being either updated or a new mod made to replace a SE only mod.
 
Posting mods I've found very interesting;

MUSE is an entirely new music system for Morrowind allowing you to customise your music, how and when it plays and sets out a framework for others to make music mods on top of it.
https://www.nexusmods.com/morrowind/mods/46200
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- Regional - automatically detects or binds regions to folder.
- Dungeon detection - automatically detects if the interior you are in is a dangerous place.
- Tileset detection - determines what place type you are in, is it a Dwemer ruin or cave, no additional plugins needed, works with every mod.
- For cells - you can add music playlists for cities and specific places.
- Air - when you fly high above the ground.
- Underwater - when you dive to depths.
- Combat - better combat music handling, where it doesn't play every mudcrab. Custom enemy music tracks.
People have already been making specialised soundtracks for unique sets and themes. The tracks by Scipio219 have beem really good imo.
Telvanni tracks mod / Redoran music mod / Dwemer music mod / House Hlaalu mod track / Empire tracks / Daedric music / Project Cyrodiil new music!! ORA REGUM AUREA
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Absolutely BASED overhaul mod for the Inner Sea that adds dozens of new dungeons and totally remakes the models and environments you can see from Dreugh coral cities, drowned Dwemer citadels, lost Chimer settlements, destroyed Daedric shrines and shipwrecks from different ages. The modder legend TelShadow intends to expand the project to the Ghost Sea of Northen Morrowind to around Solstheim, the Padomaic Ocean of Eastern Morrowind and hopefully the western Inner Sea when future Tamriel Rebuilt content is released where he hopes to cxollaborate as he used Tamriel_Data and OAAB_Data.
https://www.nexusmods.com/morrowind/mods/50203
+Fixes A few Pre-existing Seam Tears & Issues
+Reworks And Overhauls The Sea Floor At The Eastern & Southern parts of The Inner Sea. (TR_Mainland Only) Not Including TR_Preview
+Sea Floor Is Now Deeper And Less Shallow & Flat
+Loot/Sunken Ships & Hidden Dungeons To Explore
+Has Over 75 New Interiors
+Sunken Merchant/Galleon/Pirate/Other Ships
+Sunken Dunmer Strongholds
+Sunken Daedric Ruins
+Sunken Dwemer Ruins
+Dreugh Hive's
+Plus So Much More
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Starwind is a TOTAL CONVERSION mod of Morrowind with OpenMW to simulate a Star Wars worldspace with a campaign and factions parallel with Revan's quest in KOTOR. You follow in his wake across the galaxy fucking around trying to save a devastated Taris after Revan escapes and Malak bombs it into ruin. Modder Ignatius and others have relesed a LOT of new content over the years as "expansions". These all require OpenMW 0.47 or higher!
StarWind v3.1 / Starwind has some bugged quests so here's a hotfix patch / Death Troopers adaption mod / Taris Underhive expansion
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THE SIDDAH CA WAY - expansion focusing on Tuskens
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Expansion that adds Sereno - Count Dooku's fief
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Blood Money - adds Bounty Hunters Guilds
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Ignatius expands the content of OG planets
This is an overall planets expansion to Starwind, adding large content expansions to Gamorr, Hoth, Dathomir, Lok, Dantooine, Kashyyk, and Manaan. New quests, a new dueling arena, a new faction, and a plethora of new items, weapons, armor, and creatures are added to add new spice to your gameplay while attempting to enlarge the planets in a meaningful, impactful, and memorable way using new world meshes, landmarks, and cell routes
Endor expansion!
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The Aethernaut - An Imperial Mananaut breaches Aetherius and is stranded in the Star Wars galaxy
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In case anybody gives a shit about a mod that's never going to get released, the Skywind team did a couple hour stream showing off their work.


It's mostly a walkabout of the admittedly well done environments, but from what I caught after skipping through it in ~ten minutes (I ain't listening to a pair of trannies talk nonsense) actual gameplay of any sort was at an absolute minimum. It isn't as bad as it seemed a few pages ago with concept art still being posted to their reddit, but this is fucking shameful after a decade+ of work.
 
I joined House Telvanni after pretty much being done with most of the base game's mages guild quests. Hopefully the glitch to join a 2nd great house works on openmw & tamriel rebuilt (I didn't attempt it with my previous character).
 
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In case anybody gives a shit about a mod that's never going to get released, the Skywind team did a couple hour stream showing off their work.


It's mostly a walkabout of the admittedly well done environments, but from what I caught after skipping through it in ~ten minutes (I ain't listening to a pair of trannies talk nonsense) actual gameplay of any sort was at an absolute minimum. It isn't as bad as it seemed a few pages ago with concept art still being posted to their reddit, but this is fucking shameful after a decade+ of work.
Oh look, they do have a tranny participating in the showcase.
The 2 hours of faffing about makes you appriciate how much more direct and efficient Skyblivion is
 
Oh look, they do have a tranny participating in the showcase.
The 2 hours of faffing about makes you appriciate how much more direct and efficient Skyblivion is
Like I said, never coming out. Too many trannies politisperging on dicksword to work on the mod, too much in-fighting on top because "you have to have same exact mindset as I do, and even then you're not me so bow before me" times however many troons there are. Even """normal""" modders are like that sadly, just less so.
 
Been watching this 50k sub guy 100% all ESO zones and then play Morrowind and Daggerfall with a few mods and actual research and investment. Was kinda funny when he at some point in Daggerfall said "This is a shit game but the peaks are higher than Morrowind". I do love Morrowind and what I played of it was super engaging, but yeah it suffers a lot from old school design like Borderlands 1 had: Straight up roadblocks, pushing you in certain directions to do certain quests. At least in Skyrim you could pick any major town and go from there.

The real kicker is when BL1, despite doing all quests from lowest level and up, still needed you to randomly grind for an hour at lv 6, and then never again. It wasn't a grinding game, they just poorly planned out the xp. Morrowind felt much the same, randomly a cave could kick your ass, then you travel 20 mins and end in a bigger, darker cave, but now it's easier.
Oh look, they do have a tranny participating in the showcase.
The 2 hours of faffing about makes you appriciate how much more direct and efficient Skyblivion is
"Why are there so many prominent trannies in this primarily male-dominated space? Curious, piqued, baffling"
 
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Given they are claiming it is using Unreal Engine 5 on top of the Creation Engine at the same time?
No.
Bethesda Games are so ingrained with the creation engine I don't see how just porting it to U5 could ever work.
Also the janky charm is like 90% of the reason why Oblivion is even worth playing why would anyone ever want a remake of it?
 
Also the janky charm is like 90% of the reason why Oblivion is even worth playing why would anyone ever want a remake of it?
Younger gamers can't play older games because of the old graphics and in Oblivion's case the lack of a sprint option. Bethesda needs a win now or else Microsoft will shut them down after TES: VI fails in a few years. An Oblivion remake will bring in a lot of money from console tards and normies that can't figure out how to mod. Skyblivion looks good because it's using SkyUI and the preview videos are using an ENB to make it look good. There's no way a normie could figure out how to install skse, SkyUI, an ENB, and every other mod needed.
 
The fucking game let you move faster if you have a high Athletics, Speed and Armor skill.
How newest audiences can't even know this. Wtf.
But efficient leveling!

IIRC when I played Oblivion I would roll constantly with bow drawn (lv50 Acrobatics) because you could spam it. And for Morrowind, keep Mark almost always in Vivec Mage's Guild, use the Shrine to Stop the Moon, then teleport as close to where I want to go as possible.
 
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