The Elder Scrolls

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Not sure where "race" being "identity" comes from. It's still "race". They relegated the gender stat changes to a new "origin" option, I'm fairly sure. Every race gets two choices (like for Dunmer you have Mainland or Vvardenfell).
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How this thread feels at times.
People on this site get less upset at actual pedophiles than they do video games.
 
One of my favorite parts of Oblivion was making custom spells that stacked over each other to give yourself insane levels of speed/spell damage/jump height etc. I'm wondering how the game will handle that, because even in vanilla Oblivion you could make the game crash if you went too fast.
Yep. And you can completely break the economy if you custom spell max your stats, use alchemy and create insane potions for selling them, or just use them to hop across the map at 100mph.

If you're playing oblivion with only melee, you're missing the best parts.


Just checked, Frostcrag Spire is included in remake. I'm sold.
 
Turned another sub 10GB game into 100+GB award
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I’m away at the moment and only have 8gb RAM on my laptop. Will it be a stuttering gay mess?
Recommend specs for ram alone is 32GB, even with the right amount it's Unreal Engine 5...and a Bethesda game...if it didn't stutter like a retard I'd be shocked.
People on this site get less upset at actual pedophiles than they do video games.
Most people are not engaging with pedophiles compared to their possibly favorite hobby/pass time. And have you seen most pedophiles? Most of time you'd go "yeah that sounds about right."
What giant guard?
In the original Oblivion intro, there's a guard on the bridge in the shot overlooking the city that's scaled much larger than normal.
Watch the bottom of the screen. If you know how big that gate is you'll realize how big that guard is.
 
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For the guy that asked about console, it's still in and all the commands function. Game has FOV options in the menu but you can do a console override as well, resurrect NPC's, delete NPC's, player.additem, unlock doors, etc
Thank you, these games are unplayable without the console, its good to know that it made it in.
Anyone got any other questions to look into?
Is the cheydinhal sanctuary still split in half, or did they merge it into one piece finally?
 
I bought this on the provision that if it crashed at any point in the first 2 hours I would immediately refund. Didn't make it out of character selection lol, though I did manage to get the randomize appearance button to give me a Dunmer Willem Dafoe.

I'll probably check it out some other time.
 
Is the auto attempt at lockpicking really gone? I didn't see a button for it in the UI pic earlier in the thread. Not a fan of the lockpick minigame personally. How does sneaking look? Still using that fading eye decal or is it changed like it is in Skyrim? If anyone can get a screenshot from inside an Ayleid ruin I'd appreciate. Also of a dremora.

I'd love to play this but spending $60 for a 125 GB woke game sounds like a shit deal. I'll either wait 5 years for it be 90% off, or... well, piracy is REALLY REALLY WRONG and a TERRIBLE thing to do and I would NEVER advocate for it, but what torrent client are the evil scumbags using these days, so I can report it to the proper authorities? It's been quite a while since the last time I went sailing.
 
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Temporarily stopped after 2 hours. Fucking hell. Almost 20 years ago, the OG Oblivion was the reason behind the family PC hardware upgrade. In 2025, the remaster will probably do the same. I don't meet even the minimum specs, but the game runs at 40-50 fps with everything set to low and 50% resolution scale. Still looks great, but that's just my graficks bias. After exiting the sewers and going to the Market District I switched some stuff to medium which made no difference in performance, however 100% res scale tanks to 20-25 fps. Settled for 75% for the time being. The loading time for the outdoors was a bit silly and I really hope I won't have to compile shaders on every launch. It was the case with Doom 2016 and some other release I can't even remember the name of.
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Historic image. Save it for later, when some people don't even make it out of the tutorial. :story:

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Also somewhat historic, at least for me. In every single OG playthrough he was completely off mark, even if I was using nothing but sword& board - in my very first, he called me an acrobat.

So far I'm maybe not blown away, but very, very pleasantly surprised. Mostly. The guards no longer being Wes Johnson startled me a little, and after seeing Baurus I realized how many characters are going to be unrecognizable due to facial hair. Thoronir, the first merchant I visited, looks completely different.
Combat is definitely tweaked and has more weight to it, but veterans are going to be puzzled for a moment, as for instance you can't hold block and M1 to attack and immediately raise your shield afterwards anymore. Sprint will take some time getting used to. Definitely not a fan of automatic HP regeneration, wish it could be turned off. I didn't have to use the basic healing spell at all until I was done with the "starter" section, only during the goblin berserker encounter did I have to back off since he was taking like 25% of my HP per hit (started on Expert).
It seems that they fixed Glenroy's katana being magically lost during the tutorial after the Emperor gets assassinated. In the original, you pretty much had to be there and grab it out of his hand immediately after he gets cut down.

Visually it's faithful to the original models, obviously. Plumage on the Imperial Guard helmets looks a bit silly and I hate that helmets still fucking hide horns on Argonians (poison immunity and water breathing are invaluable), and character creation doesn't let you choose body weight, so everyone is on the same level of fitness. Just hoping I don't run into buff beggars. It was there in Skyrim, why remove it?

OG weapon hit/clank/unsheathe etc sounds are gone, unfortunately, as are most of the inventory sounds. No more of that glassy "clonk" upon picking up potions, it was replaced by something far less distinct. Heavy armor sounds different when you move, very much like the first Dark Souls. When opening containers you a very loud "take all" sound from the original which drowns out the cue of the container being opened. It's a little annoying.

There's a mix between original and new voices it seems, and the difference in quality is... noticeable. Varnado for example retained his original voice, while Thoronir is now voiced by someone completely different. Audens Avidius, the guard captain, has old Wes Johnson voice, while the generic guards are new as I mentioned earlier. The only beggar I spoke to is different. A pair of NPCs were having a chat and I heard familiar lines spoken by the same people... but this time with emotion. They dusted off the VAs that were still alive (rip Breton dude) and dragged them back into the recording booth, apparently.

Music is too quiet. Wanted to tune it up, turns out all sliders were maxed. The "Soule" is still there, scandal or no, it's the same tunes.

The UI is fine, people are blowing it out of proportion as always - a fine mix between OG Oblivion and Skyrim, taking only the good things from both. I'm only a bit miffed by HP/magicka/stamina bars disappearing when the resource is full. Otherwise, it's nowhere near the garbage you'd get, say, in the latest Suicide Squad game. Having just come off a playthrough of the original I could find my way around pretty much without issues. The main menu however is just soulless. Nothing will beat the main theme and the Cyrodiil map scrolling past.

I'm home, and I'm going back there soon.

edit: for the record my specs are i7 4690k, 16 gigs of RAM, and rx 580 armor 8GB. It runs okay, so the people complaining must be using absolute dogshit toasters.
 
I want to know if we have male/female body types during character creation like in the OG Oblivion or did they switch to body type a/b nonsense?
they switched it

also from everything i've been watching so far from streamers this looks like the most basic bitch UE5 slop graphical upgrade ever, it looks like medieval fantasy factory settings
 
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Not sure where "race" being "identity" comes from. It's still "race". They relegated the gender stat changes to a new "origin" option, I'm fairly sure. Every race gets two choices (like for Dunmer you have Mainland or Vvardenfell).

People on this site get less upset at actual pedophiles than they do video games.
Yes because those pedophiles aren't personally effecting me by raping people I know. I'm not going to virtue signal and pretend I care about random strangers getting hurt.

A video game I like being botched annoys me on a personal level. Deal with it :)
 
Ok. I just realized something massive that it seems they skipped out on too. There's a bunch of cool perk shit under the skills called mastery that you get every 25 levels of a skill.

There's a combat dodge in acrobatics, that's so fucking good.

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Those perks were always in the game. They were just unlisted.

The combat dodge IS new though.
 
they switched it

also from everything i've been watching so far from streamers this looks like the most basic bitch UE5 slop graphical upgrade ever, it looks like medieval fantasy factory settings
What's annoying with video game remakes is they never even put thought into why the games they're remaking looked a certain way. They chalk it up to outdated graphics and replace iconic art design with generic slop.

The same thing happened with the Demon Souls remake among others.
 
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