- Joined
- Jun 24, 2020
Only a matter of time till it becomes legal to kidnap young women and harvest their reproductive organs to be transplanted into troons.Congratulations DNA suppliers. It's a body type 2.
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Only a matter of time till it becomes legal to kidnap young women and harvest their reproductive organs to be transplanted into troons.Congratulations DNA suppliers. It's a body type 2.
Doesn't look like it lol. Also with Nexus's latest ui change on the site looks like shit when they could have added a bulk download ie. checkmark download button. But tranny priorities.>This video showcases 124 mods
Please god tell me there's a way to just subscribe to all of those at once using that shitty NexusMods Vortex thing, and you don't have to manually download/update all 124.
fuck you i want to see predditors and xwittards complaining about npc's calling them N'Wahs.
UE5 is an iteration of Unreal Engine, Creation Engine is literally the exact same version of Gamebryo that Oblivion was built on with some extras duct-taped to it poorly. Dataminers have found identical library files in both that prove it.This is like saying UE5 is UE4
Hey I'll have you know enforcing selective reality on everyone is a very time consuming process and any deviations risks shattering the epistemic closure. They can't actually improve the site, there are CHUDS that might want to use it and give them money and that would be WRONGDoesn't look like it lol. Also with Nexus's latest ui change on the site looks like shit when they could have added a bulk download ie. checkmark download button. But tranny priorities.
Don't apologize. I just wandered in here to see some angry dude arguing about rhetorical fallacies in a video game discussion. I assume that your contribution has vastly improved the entire thread.Anyway, sorry to derail the conversation. I gotta hit the road for the weekend anyway. Cheers, everyone.
Don't be bashful.as a FAGGOT
Not just the same version as Oblivion but Morrowind with Skyrim running in OpenMW as my proofUE5 is an iteration of Unreal Engine, Creation Engine is literally the exact same version of Gamebryo that Oblivion was built on with some extras duct-taped to it poorly. Dataminers have found identical library files in both that prove it.
You are free to look at the OpenMW source code or see how nothing works in Oblivion or Skyrim in OpenMW as proof that its not trueNot just the same version as Oblivion but Morrowind with Skyrim running in OpenMW as my proof
Call them Type 3's for extra lulz.Can we start calling trannies type 2’s? Best thing we can do is use their language against them
Being extremely polished doesn’t mean there can’t be exploits, it all depends on how the devs handle it. In Mario Odyssey, there’s one structure in particular that’s only there for looks and is away from any objective, but you can get to the top of through a series of very specific movements, so the devs put a big pile of coins on top, out of sight to anyone looking from below, just in case.Excellent, yes.
Reminds me of... the other day I was playing the tutorial of some game, one of the shiny new "roguelikes" that's supposed to be quite good but are spit out a hundred times a year, and I was so incredibly disappointed that I couldn't figure out how to break the tutorial. At one point I discovered a way to shoot at the tutorial NPC which gave some message about "you weren't supposed to be able to do that" and I actually had that thought of, "oh, well, I guess they thought of everything." ... and then I'd closed the game down within another 10 minutes and haven't loaded it back up.
I don't think I ever quite put it together about how there's a sort of inherent disappointment in it being so polished. Because there's inevitably still bugs, but... is it gonna be anything actually interesting?
Anyway, sorry to derail the conversation. I gotta hit the road for the weekend anyway. Cheers, everyone.
r.volumetricfog 0 in the consoleI swear, everytime I exit a building I can see the world loading in the piss filter. It's like a stinky, hazy cloud of shit mist blankets the environment and robs it of its vibrant colors in real time. Really noticeable in the morning hours.
You don't have to put the whole Island.Doesn't Daggerfall include basically infinite dungeons across a playable map rivaled only by something like Asheron's Call or Minecraft? Basically procedural generation is the name of the game and I don't think the Jeets and Females wearing Bethesda like a skinsuit could conceptualize that, yet alone program it.
You are free to look at the OpenMW source code or see how nothing works in Oblivion or Skyrim in OpenMW as proof that its not true
This is a custom fork with heavy heavy work done to do what OpenMW did with Morrowind for later games, it works as a base because the later Bethesda games used the previous games as a base, they aren't the same engine at all, they are evolutions. You cannot load Morrowind data in Oblivion or Skyrim.
For sure I'm with you there, it's not impossible to imagine a future where we have an OpenTES that's able to handle multiple games though. There appears to be enough overlap to abstract some of it into common interfaces.This is a custom fork with heavy heavy work done to do what OpenMW did with Morrowind for later games, it works as a base because the later Bethesda games used the previous games as a base, they aren't the same engine at all, they are evolutions. You cannot load Morrowind data in Oblivion or Skyrim.
You can mount later games in OpenMW right now and load into the cells, but all you will see is static meshes and untextured terrain with t-posing NPCs that don't render correctly, and all the handling for later games is separated from the Morrowind handling, because they are different formats.