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The squeaky hinge gets the oil. I can only assume he is pretty good at interpersonal relations and sucks up to those in charge exceedingly well.He should've never been promoted beyond that, I have no idea what Todd sees in him.
Heavy Burns? The retard that was charging for his modlist and then released a paid mod? I didn't know he was still making videos.Skyblivion update, seems to be over the horizon.
How much was he charging for a modlist lmfao?Heavy Burns? The retard that was charging for his modlist and then released a paid mod? I didn't know he was still making videos.
It was a perk for one of his patreon tiers so ten bucks maybe? I stopped watching his shit after he released that paid mod. Not a big loss, he only posts videos every four months.How much was he charging for a modlist lmfao?
I mean if its apart of his paetron thats not so bad.It was a perk for one of his patreon tiers so ten bucks maybe? I stopped watching his shit after he released that paid mod. Not a big loss, he only posts videos every four months.
I really think you have a fundamental misunderstanding of how Bethesda has *always* worked.He was a level designer originally iirc, so jumping to writing the story of major Bethesda releases and no wonder they suck.
Emil was the guy who was behind the Dark Brotherhood questline in Oblivion. A questline that was highly praised as being one of the best in the game. It got him promoted to a high position on Fallout 3, which then lead to Skyrim...I think the first work he did with Bethesda was making sidequests for the Bloodmoon DLC. He should've never been promoted beyond that, I have no idea what Todd sees in him.
I wish they’d learn that being able to make something good of a pre-existing setting with years of material doesn’t make you the golden goose. Beyond the novel NASA aesthetic, Starfield has absolutely nothing to work with as far as the setting and lore goes.It's actually a trend that followed with Will Shen. People jerked him off over being the lead on Far Harbor and thought it was a good sign that he was put as the lead designer on Starfield and well you see how that turned out.
I've heard that Will Shen had little interest in working on Starfield, and it's the reason he left Bethesda when it was finished because he was burnt out.I wish they’d learn that being able to make something good of a pre-existing setting with years of material doesn’t make you the golden goose. Beyond the novel NASA aesthetic, Starfield has absolutely nothing to work with as far as the setting and lore goes.
The only bit of real lore is a hacky analogy to global warming because the warp drives or whatever the fuck they’re called messed with earth’s gravity or atmosphere or some gay shit like that. Once you get to Earth the story begins to get very preachy for pretty much no reason and it’s very jarring IMO. The only interesting quest I found in that game (I’ve posted about it ITT before) was the famous clone planet, because it actually had kind of a satisfying twist, a cool new crew member/companion, and decent dialogue options.I wish they’d learn that being able to make something good of a pre-existing setting with years of material doesn’t make you the golden goose. Beyond the novel NASA aesthetic, Starfield has absolutely nothing to work with as far as the setting and lore goes.
I'm certain why a lot of it worked. I find that a lot of writers are far too "conscious" of their writing and suffer for it, and I am saying that as a writer. Non-writers are more willing to take in influences, ideas, and go in strange directions without sweating it too much. After all, a major influence for the post-Daggerfall reboot was Mœbius, Star Wars and Dune, which would be unusual for a fantasy setting, especially in comparison to the fairly standard fantasy of Daggerfall (barring those few bits that slipped through like the Daedra and Aedra, which as I have said are clearly harkening to the Daeva and Ahura of Zoroastrianism).Bethesda didn't have dedicated writers. Kurt Kuhlmann and Michael Kirkbride are often credited as writers, but Kirkbride was an art director and Kuhlmann was a level designer. The level designers and programmers were always the writers.
From what we know, how Starfield turned out wasn't his fault as much as the new changed work culture at Bethesda is now. The whole company is sterile, there is plenty of red tape to get thru to get anything done, many of your co-workers are commissioned pajeets or diversity hires and of course, there is no central design document so nobody knows what the fuck they're doing. Will gave out a presentation on how working on Starfield looked like, I believe Patrician TV streamed and commented on it along with his boyfriend Private Sessions(or you can just watch the unedited video if you hate these two fags).It's actually a trend that followed with Will Shen. People jerked him off over being the lead on Far Harbor and thought it was a good sign that he was put as the lead designer on Starfield and well you see how that turned out.
For as much as this game tries to appeal to muh science redditor NASA shirt wearing crowd, a lot of the actual science presented in the game is straight up not factual. I know, big surprise for a company that treats radiation in Fallout like magic pixie dust(that wasn't the case with older games for the most part BTW), but considering the "NASA Punk" setting you would think you would hire a few consultants for this gig.The only bit of real lore is a hacky analogy to global warming because the warp drives or whatever the fuck they’re called messed with earth’s gravity or atmosphere or some gay shit like that. Once you get to Earth the story begins to get very preachy for pretty much no reason and it’s very jarring IMO. The only interesting quest I found in that game (I’ve posted about it ITT before) was the famous clone planet, because it actually had kind of a satisfying twist, a cool new crew member/companion, and decent dialogue options.
peak retardation.I really think you have a fundamental misunderstanding of how Bethesda has *always* worked.
Bethesda didn't have dedicated writers. Kurt Kuhlmann and Michael Kirkbride are often credited as writers, but Kirkbride was an art director and Kuhlmann was a level designer. The level designers and programmers were always the writers.
Emil was the guy who was behind the Dark Brotherhood questline in Oblivion. A questline that was highly praised as being one of the best in the game. It got him promoted to a high position on Fallout 3, which then lead to Skyrim...
It's actually a trend that followed with Will Shen. People jerked him off over being the lead on Far Harbor and thought it was a good sign that he was put as the lead designer on Starfield and well you see how that turned out.
This is why I'm a big believer in the Hammerfell + High Rock setting. Bethesda can't admit it but a lot of people are going to be turned off of the black people province. They're obviously too worried about things being too exotic as it is, they constantly remove the more esoteric parts of the lore and have stuck to human provinces since Morrowind. Adding High Rock is probably enough to keep people interested.Having the game set in Hammerfell is already setting it up for failure with "black fatigue" entering the mainstream discourse.
The Shandification of Fallout was the gayest piece of discourse to ever be made for this fucking game. I do not give two fucks what they eat or how believable it is. Fallout 3's locations and cities have spectacle and are very fun to explore. Miss me with that shit unironically trying to tell me Goodsprings is better than Rivet City or anywhere near as memorable as Megaton.but as far as making a believable world
Thats because Emil and Todd crafted the setting and it is probably one of the most boring, shallow, and horrifically un-compelling sci-fi universes to ever exist. What the fuck can you even DO with Starfield? It is like an anti-fun world.I've heard that Will Shen had little interest in working on Starfield, and it's the reason he left Bethesda when it was finished because he was burnt out.
Will Shen left during Starfield's development though, and if you watched his most recent interview you'd see how frustrated he was with the direction of the company. I don't think Starfield is his fault or entirely even Emil's fault. Bethesda has just become too big, too compartmentalized, and too corporate to be managed effectively.I really think you have a fundamental misunderstanding of how Bethesda has *always* worked.
Bethesda didn't have dedicated writers. Kurt Kuhlmann and Michael Kirkbride are often credited as writers, but Kirkbride was an art director and Kuhlmann was a level designer. The level designers and programmers were always the writers.
Emil was the guy who was behind the Dark Brotherhood questline in Oblivion. A questline that was highly praised as being one of the best in the game. It got him promoted to a high position on Fallout 3, which then lead to Skyrim...
It's actually a trend that followed with Will Shen. People jerked him off over being the lead on Far Harbor and thought it was a good sign that he was put as the lead designer on Starfield and well you see how that turned out.
The idea was that the same person who made the area would also write the lore and quests behind them, so he could cut out the middleman and do everything his way. This actually isn't a bad idea when you have only a few employees, like in the old days, each level is someone else's domain so to speak. But now, with how much more work hours are needed to make anything functional? Not very optimal, and the red-tape approach Bethesda has now isn't any better either.peak retardation.
picking people with different skillsets and putting them in a position with the opposite skillset required has ever worked out greatly, right?
We don't need to pretend, they hired an "actual writer" for the Fallout TV show and look what they turned it into. This is coming to TES6 if they don't have Emil write the story again. Talk about a rock and a hard place! If Todd has any sense in that thick skull of his, he will consult some of the old timers and hope they can still stomach working with him.Wanting Bethesda to hire actual writers sounds like a monkey's paw situation in 2025. They'd probably hire some Sweetbaby Inc. alums and TES: VI will be the most woke game in years. Having the game set in Hammerfell is already setting it up for failure with "black fatigue" entering the mainstream discourse. Your average person is tired of seeing niggers everywhere. They're going to lock down modding TES: VI because if they don't there will be a mod adding smoke detector chirping and George Floyd character presets.
Tell me you were an 8 year whose first game was Fallout 3 without telling me you were underage when you discovered Fallout.The Shandification of Fallout was the gayest piece of discourse to ever be made for this fucking game. I do not give two fucks what they eat or how believable it is. Fallout 3's locations and cities have spectacle and are very fun to explore. Miss me with that shit unironically trying to tell me Goodsprings is better than Rivet City or anywhere near as memorable as Megaton.
I got a few ideas, actually, but nobody will ever listen to me. Not like they matter when Outer Worlds is quite literally a better franchise in every regard. Yes, it is filled with danger hairs and reddit writing, yes it is short, yes it never got off the ground. That said, the bar is on the floor, so even if it's an inch above the ground, it is still technically a better franchise.Thats because Emil and Todd crafted the setting and it is probably one of the most boring, shallow, and horrifically un-compelling sci-fi universes to ever exist. What the fuck can you even DO with Starfield? It is like an anti-fun world.
I mean, he is right... NV is about on par with F4 in terms of memorable locations are concerned.Tell me you were an 8 year whose first game was Fallout 3 without telling me you were underage when you discovered Fallout.
Either way, the gayest piece of discourse around Fallout is "is the game woke", which I believe you were a part of. Looks like I was right in clocking that people who were involved in said debate were, indeed, tourists with shitty opinions who barely played the games(toddslop not included).
If you consider it's one note world building better than I guess it is technically better.I got a few ideas, actually, but nobody will ever listen to me. Not like they matter when Outer Worlds is quite literally a better franchise in every regard. Yes, it is filled with danger hairs and reddit writing, yes it is short, yes it never got off the ground. That said, the bar is on the floor, so even if it's an inch above the ground, it is still technically a better franchise.
In a way, sure. The trouble is that NV's map is tiny and 4's is packed with so much crap that it's hard to pick out what's meant to be eye catching. I personally think Helios One stands out above anything else due to the spectacle alone and Vault 34 is more memorable than anything in 4 simply because it's a legitimate challenge, while 4 is full of stuff like Pickman's Gallery, the Sentinel Site, or the pink goo school that's meant to stand out. Neither here nor there I guess.I mean, he is right... NV is about on par with F4 in terms of memorable locations are concerned.