The Elder Scrolls

Either way, the gayest piece of discourse around Fallout is "is the game woke", which I believe you were a part of.
Holy fuck you are STILL seething about this? It's been like twelve years faglord, sorry your favorite game has some woke shit in it. You gonna cry to the fucking mods or something?

Its not surprising you think New Vegas locations are somehow better because you are the most boring nigger alive.
 
I mean, he is right... NV is about on par with F4 in terms of memorable locations are concerned.
Everything is up to personal tastes, of course, but NV has more memorable locations(meme one-note places like "Republic of Dave" or literal meme vault filled with Garys don't count) and the game actually has you going to them for the main quest unlike Fallout 3. Oasis? Most people will miss it, Old Olney? Probably the same unless you have the DLC, and even then it's just a Deathclaw dungeon without the DLC. That's really my point, Fallout 3 is empty and has nothing going for it, not with world building and not with anything that actually engages with the story or characters. The locations might make for fun combat arenas, but that's about it, and as I said combat in Fallout 3 is garbage so that's a moot point. Most of the map locations are either isolated spots with some raiders or minute bit of loot(kind of like Starfield, I guess these games haven't changed too much), tunnels filled with ghouls and minor loot or DC ruins filled with super mutants and some loot, occasionally some random trader that has nothing good for sale too. The only way this is appealing world/level building is if you were a child and this sort of simple amateur hour content actually impresses you, hence my comment.

Meanwhile, Nellis AFB, a location every character has to visit in New Vegas, blows anything in Fallout 3 out of the water with the locale, the writing, the worldbuilding, speech checks and the questline. Raising the bomber out of the lake at the end is quite literally more memorable than anything in Fallout 3, that includes the main quest, side quests and DLC, not to mention it has an actual reactive element at the end when getting the bomber pays off and it bombs the shit out of everybody during the battle at Hoover Dam. I don't even think I need to go that far, the very first act of the game(Goodsprings, NCRCF, Primm, Mojave Outpost, Nipton and surrounding smaller areas) have more thought out worldbuilding, more engaging content, better writing, better encounters, better quests and better interactability than anything in Fallout 3, let alone the entire rest of the game. One-off quests or locations don't matter, especially if they don't impact the world in anyway(You let the ghouls kill the residents in Tenpenny Tower, what changes aside from a single radio broadcast? You made a choice regarding Harold in Oasis, how does that effect the world? Oh wait, it doesn't, except for a single radio broadcast and what loot you get).

Fallout 4, on the other hand, has no locations since Todd in his infinite wisdom decided that players will make their own via the settlement system. It took DLC to add actual good hand crafted content like Far Harbor and Nuka World, meanwhile DLC content in New Vegas is commonly seen as not only the best content in the game but also some of the best DLC in gaming, period(at least for the time).

If you disagree(and you're therefore wrong), feel free to write about it in the Fallout thread, I feel this is close to derailing the thread. Ironically enough, TES is better in the worldbuilding department since it's a fantasy game where the creators can just make up whatever the hell they feel like without following established precedents, lore or compete with other games in the franchise not made by them. Gee, it's almost as if Bethesda's Fallout really is designed like Oblivion/Skyrim with guns, with all that statement actually entails.
 
Megaton is memorable for all the wrong reasons, as in it's very existence is too stupid to suspend one's disbelief.
megaton is memorable because you can blow it up, fagola.
nothing more.
no one remembers the sheriff that greets you in megaton because he is forgettable, people remember moira because she is annoying and guess where she lives? megaton, the same megaton you get a quest from tenpenny to blow it the fuck up.
 
Megaton is memorable for all the wrong reasons, as in it's very existence is too stupid to suspend one's disbelief.
It actually isn't that bad, once again if you're 8. It's a cartoon town where nothing needs to be explained, it's the rule of cool and the very first attraction on your very own Fallout theme park ride. I get the reasoning, but it's still retarded and so is anyone who claims anything in that game is well written or thought out. You want an example of a well written "theme park" city with a "rule of cool" premise that actually makes sense within the world it exists in? Boom, New Reno in Fallout 2, released in 1998 btw. Nothing like that exists in Fallout 3, 4 or 76. If you want New Reno, just without the cartoony stereotypes(for the most part) and better written, there is your capital city of New Vegas in the game by the same name. See, discussing Fallout Bethesda games is such a fish in a barrel situation since you have precedent set by other studios, where as we can be more forgiving with TES retardation since nobody but Betheda took a serious crack at the series(unless you count ESO as a serious TES game). Then again, I am sure the writing, worldbuilding and lore would also not stand up to scrutiny if we compared TES to other similar fantasy settings, but alas I am not an expert on that subject. Someone probably talked about that who is more qualified to do so than me.

BTW, since Megaton keeps being mentioned, I am just going to put this here, and if anyone wants to still defend the shitty Fallout 3 writing they can debunk any points in that video instead. If you can't, you don't have anything meaningful to say.
Bonus: Fallout 3 is so poorly written that the house one of the minor NPCs is in, a pre war house mind you, doesn't have a toilet. Keep in mind that Fallout 3 has hundreds of toilets, and the engine the game is made in made it so easy you can literally copy and paste entire templates if need be, but so little thought and effort was put into this specific location and NPC that nobody thought to themselves "Gee, what do people in this house did if they needed to go to the bathroom before the war? Literally just squat there in front the of the kids playing in the playground that is right next door to us and do their business like animals?". You would think this is a weird thing to include in your minor location with one NPC, but literally every other Fallout game figured this out, that includes other parts of Fallout 3 or 4. This one sticks out and shows nobody knew what they were doing with Megaton in particular.
Even something like this is explained in almost every other town in the franchise, but alas, when the retarded Springvale quest came up, nobody thought that hard about it(let alone enough to ask more pressing questions, such as "why the fuck hasn't anyone else moved into those intact ruins over the course of 200 year and live in rusty old shacks near a nuclear bomb in a town with a failing water purifier instead?")

I and the maker of those videos put more thought into that town than anyone at Bethesda ever did, and that's telling. You can't say that bout anything from F1/F2/FNV since it doesn't have those tiny niggling amateurish problems.
megaton is memorable because you can blow it up, fagola.
nothing more.
no one remembers the sheriff that greets you in megaton because he is forgettable, people remember moira because she is annoying and guess where she lives? megaton, the same megaton you get a quest from tenpenny to blow it the fuck up.
Precisely, it is the "boom town". It is a theme park attraction, and people who prefer this sort of entertainment are children who cannot into proper media. You can feel free to fight me on this(in the Fallout thread), but I doubt anyone who genuinely feels this is good writing/wordbuilding will be able to use enough big boy words to convince anyone of their case. Because Bethesda fans are children and have mentality of one.
 
megaton is memorable because you can blow it up, fagola.
nothing more.
no one remembers the sheriff that greets you in megaton because he is forgettable, people remember moira because she is annoying and guess where she lives? megaton, the same megaton you get a quest from tenpenny to blow it the fuck up.
While It's good to hear my old friend Lucien Lachance asking me to kill people again, ultimately he's requesting that you blow up a town full of morons who have been living in an irradiated junk heap with a live atomic bomb for the last 200 years, because a rich guy(even though the concept of wealth in the capital wasteland isn't really explained) thinks it's ugly. It's not exactly a compelling narrative.
 
While It's good to hear my old friend Lucien Lachance asking me to kill people again, ultimately he's requesting that you blow up a town full of morons who have been living in an irradiated junk heap with a live atomic bomb for the last 200 years, because a rich guy(even though the concept of wealth in the capital wasteland isn't really explained) thinks it's ugly. It's not exactly a compelling narrative.
you get to blow that annoying bitch moira brown, even though she survives because of the quest lexicon thing, i see that as a fair price.
also tenpenny is said to own alot of material shit alongside tons of caps so they kind of copped out on the excuse why he is rich, i think they saw the casinos on FO2 and went for something similar.

while i was looking on the payment processor shit youtube recommended me one of matty's TLDR on his gameplay of skyrim, kinda meh but one thing i'd like to point out: BALDING.
 
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This is still more canon than anything ESO has shat out.
 
If High Rock is included in TES6 they better fucking make battlemage a more viable playstyle. Oblivion had the best setup with being able to use both hands to cast and use weapons. Nothing beat slinging spells to weaken people and buff yourself before charging in with a claymore to do some major damage.

Skyrim ruined that whole style of character. It ruined all mages for that matter, but battlemages especially got hit hard with the hand system.
 
If High Rock is included in TES6 they better fucking make battlemage a more viable playstyle. Oblivion had the best setup with being able to use both hands to cast and use weapons. Nothing beat slinging spells to weaken people and buff yourself before charging in with a claymore to do some major damage.

Skyrim ruined that whole style of character. It ruined all mages for that matter, but battlemages especially got hit hard with the hand system.
Fully expect Skyrim's magic system.
They're not going backwards they're going forwards off the giant cliff in front of them.
 
Fully expect Skyrim's magic system.
They're not going backwards they're going forwards off the giant cliff in front of them.
Maybe if Todd retires. Remember, he's all about that two handed barbarian build, he couldn't give less of a shit about magic builds, but maybe the next director will.
Either way, I expect everything to be simplified. Starfield is simplified, and yet somehow more convoluted Fallout 4 that is worse in every single way, this is what TES6 is going to be to Skyrim. Don't expect the mods to save the game either, one Skyrim already has a fantastic community of modders and nearly 15 years of content already, and two if Starfield is anything to go by, the mod support tools are going to be garbage and Bethesda will have a bigger focus on paid mods.
 
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he's all about that two handed barbarian build, he couldn't give less of a shit about magic builds
based and STRpilled
Fully expect Skyrim's magic system.
They're not going backwards they're going forwards off the giant cliff in front of them.
nope, as said above it will be more dumbed down than jeetfield which were simple to a point of being shouts, same with the modding tool, jeetsoft will force creation club shit.
 
which were simple to a point of being shouts
It's more insidious than that, these shouts are leveled up by going thru new game+ and making them more powerful, except that you have no control over which artifacts you will get in any given playthru(there is not enough artifacts per playthru to level up every single shout)so you could theoretically go thru the game 25+ times to power up everything to max like PatricianTV infamously had to do to 100% the game. For reference, the fusrohdah shout that could easily ragdoll someone off a mountain in Skyrim can barely move around a few styrofoam cups and maybe one NPC right next to you at level one when you get it, it's pathetic and useless. I fear that TES6 will do something similar where you either have to hunt down for mcguffins(possible with the same new game+ feature to make the game more of a grindy MMO) or constantly level up one skill to make your spells not shit(btw this is another problem with Starfield, basic features are locked behind perks so expect lv1 player to be completely gimped in TES6 as well). Either way, it will not be fun and somehow, a proper mage at full power will still be shallow and one-note compared to previous games.
 
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Gold to Ash - new mod I'm playing. Quest mod that explores the curse of Azura that changed the Chimer to Dunmer. Pretty cool schizo stuff. It's about Dunmer becoming sensitized to the fact that their bodies are literally CURSED by a Demon God. Feeling the pain and intrusion of it.
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Heavy Burns? The retard that was charging for his modlist and then released a paid mod? I didn't know he was still making videos.
I used to like his videos, they had interesting themes and were largely simple with well produced videos. I stopped watching after a while since I didn't really care too much about "transforming" since I largely "completed" my modlists, but when I checked back and heard that shit? Blacklisted from my recommendations. The creation looked subpar so I wasn't going to play it anyway, but locking a load order behind a paywall that wasn't even properly sorted and had outdated, buggy mods, for $26? Kill yourself, ego got too big.
But you know what's the highlight to all this, a Wabbajack modlist review and creator of the modlist Lorerim yoinked the loadorder, made it into a Wabbajack modlist (I believe he had to actually go about and make it properly functional too but still kept it similar), and reuploaded it for free.
 
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What's everybody's favorite Daedric artifact quest? I'm not the biggest fan of Oblivion but the Molag Bal quest where you make a guy kill you then you can go and fuck with him after you come back to life always makes me laugh.
Vaermina's quest in Oblivion is pretty simple but the dream-esque dungeon they made for it was neat, there's nothing else like it in the rest of the game.
 
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