The Elder Scrolls

I will simply say that New Vegas has a reputation as a tranny game and for good reason. If you defend it religiously you're probably on HRT.
This is the TES thread not the Fallout thread, praise be unto Todd and Emil for saving us from having a tranny game... just a furry, scalie, and gooner game. I imagine New Vegas attracts those type of people because it shows a lot of political extremism and trannies are drawn to political extremism like moths to a flame.
 
What's everybody's favorite Daedric artifact quest? I'm not the biggest fan of Oblivion but the Molag Bal quest where you make a guy kill you then you can go and fuck with him after you come back to life always makes me laugh.
Going with the classic of Sheogorath's quest in Morrowind. While it is far cruder than any of Oblivion's or Skyrim's, it memorably and effectively gets across the counter-intuitive insanity of Sheo and is a genuine thinker for solving, because there is no chance to beat it RAW, especially if you are doing a spear build.
 
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I don’t understand how almost thirty years later they couldn’t manage to give Starfield a Daggerfall-esque dungeon procgen. That’s all that the dungeons needed to have a bit of spice, rather than the exact same fucking layouts repeated.

If they gave me that and made generated planetary terrain more visually appealing then I’d be happy. I want to explore glacial worlds with raging blizzards and beautiful ice formations that go beyond the one set piece settlement you land at, not worlds that look worse than the original planets of Star Wars Galaxies. For a game that wants you to go out and explore, there’s nothing remotely interesting to look at or do once you leave the settlements.
Becuase that would have required merit hiring, and they don't hire for that anymore. It would have also required they delay the game by about 6-12 months (again, in part cause of slowdowns in development caused by them hiring to staff an adult Day Care for Minorities and not a development studio) which would have made people look bad. Better to put out a shit product and rely on the shills giving it a tongue bath than to actually do it right.

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Both of these result in either
a) grooming a child
b) criplling porn addiction
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Vaermina's quest in Oblivion is pretty simple but the dream-esque dungeon they made for it was neat, there's nothing else like it in the rest of the game.
Through A Nightmare Darkly, the sidequest from the Bravil Mages Guild leader Kud-Ei, sort of does a similar thing. I think one of her fellow high ranking mages was experimenting with dreams through an amulet and got trapped in it after the dream turned into a nightmare.
 
Thinking about balance again, if TES is supposed to be an ARPG and Bethesda doesn't want to focus on the "RPG" then they should at least focus on the "A". Previous games in the franchise, like Morrowind, leaned more into the "RPG" side and still had a few things that could keep players who've crossed the power threshold on their toes. Damage and spell reflect is one example, NPCs that can stun-lock you with paralysis is another. You could be in trouble as a pure caster if you were silenced. That's not to say Morrowind is a hardcore game, but at least carelessness can still kill you even at higher levels. Skyrim's mechanics have been stripped down from previous games however, so once your raw bulk and damage hit a certain threshold that's it. There are no more curveballs the game can throw at you, because NPCs don't have the tools. So how should this be mitigated? Well Vanilla Skyrim's combat is bare bones to say the least. Its combat only has slightly more depth than Minecraft's if we're honest, but from mods and playing other games I realize that it could have been a lot better with a few tweaks. I see a lot of people cry whenever it's brought up, but yes, they need to ripoff Fromsoft a little bit. They should do things like drastically lower the damage resistence you get from armor and put more of a focus on not getting hit by managing your stamina appropriately while blocking and dodging attacks. Tainted Grail shows that this can work well in a 1st person game by giving you a limited dodge dash and parries . (even though that game also suffers from major balance issues because equipment starts to way outscale the enemies once you hit mid-game, but that's another topic) They should also do things like force you to commit to your attacks so that a miss leaves you open, lower your movement speed when you're casting spells or attacking from range, things every other ARPG has adopted in the last 15 years. I am not asking for TES to become Dark Souls, but I am asking that TES6 makes a bare-minimum effort to have a fleshed out combat system where you can be punished for trying to face-tank enemies. If Todd likes the UNGABUNGA builds so much then he should do it right.
 
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Thinking about balance again, if TES is supposed to be an ARPG and Bethesda doesn't want to focus on the "RPG" then they should at least focus on the "A". Previous games in the franchise, like Morrowind, leaned more into the "RPG" side and still had a few things that could keep players who've crossed the power threshold on their toes. Magic and spell reflect is one example, NPCs that can stun-lock you with paralysis is another. You could be in trouble as a pure caster if you were silenced. That's not to say Morrowind is a hardcore game, but at least carelessness can still kill you even at higher levels. Skyrim's mechanics have been stripped down from previous games however, so once your raw bulk and damage hit a certain threshold that's it. There are no more curveballs the game can throw at you, because NPCs don't have the tools. So how should this be mitigated? Well Vanilla Skyrim's combat is bare bones to say the least. Its combat only has slightly more depth than Minecraft's if we're honest, but from mods and playing other games I realize that it could have been a lot better with a few tweaks. I see a lot of people cry whenever it's brought up, but yes, they need to ripoff Fromsoft a little bit. They should do things like drastically lower the damage resistence you get from armor and put more of a focus on not getting hit by managing your stamina appropriately while blocking and dodging attacks. Tainted Grail shows that this can work well in a 1st person game by giving you a limited dodge dash and parries . (even though that game also suffers from major balance issues because equipment starts to way outscale the enemies once you hit mid-game, but that's another topic) They should also do things like force you to commit to your attacks so that a miss leaves you open, lower your movement speed when your casting spells or attacking from range, things every other ARPG has adopted in the last 15 years. I am not asking for TES to become Dark Souls, but I am asking that TES6 makes a bare-minimum effort to have a fleshed out combat system where you can be punished for trying to face-tank enemies. If Todd likes the UNGABUNGA builds so much then he should do it right.
I don't think they got the talent for it. Remember, they had to bring iD to bring even the most bare FPS mechanics into Fallout 4 and Starfield brought jack and shit into the engine to make the game seem like it takes place in space, internally the spaceships might as well still be dragons from Skyrim FFS(just like Vertibirds and Scorched from Fallout, which both use the same code). While it's easy to introduce an ability to aim down the sights or throw a grenade with a hotkey into Gamebryo, proper good melee mechanics are another matter. Look how fucking barebones they are in Skyrim all the way to Starfield and how little changed between then, you would think with TES being Bethesda's bread and butter they would at least get that right.

Ironically enough, Avowed has shown us how you can easily improve on combat mechanics in a Fallout/TES-like game, and indeed combat is probably the only thing Avowed does right. If you look at any footage of the game, you will note that you have dodging, you have chargable attacks on everything(that includes arrows and bullets), you have fast paced combat with actually tough enemies and you have companions helping you out at any point in the game, even from the tutorial onwards. The grenade hotkey is present, just like in Fallout 4 and Starfield so you could add throwing knives or some sort of alchemical grenades into the mix, and of course magic is it's own system which rewards players with powerful spells and is arguably the meta way to play that game. Hell, they added proper boss fights into the game, sure they're not that fancy and mostly just bullet sponges with a lot of charge-up attacks that that's still better than most of Bethesda's bosses. You either have a regular enemy with a shitload of HP or a combat puzzle like with Dagoth-Ur, you don't really get actual bosses that feel like proper fights in Bethesda titles(Scorchbeast Queen in 76 comes close, but that game is an MMO and you need several players to take it out, so not sure if it counts).

You're not going to hear a lot of praise for Avowed, but once again even at their worst, Obsidian does what Bethesd-on't, and frankly with the shitty engine they're using, the only way I can see them improving on the gameplay mechanics is if they either hire modders or some other studio that specializes in this sort of thing, like they did with iD. I dunno who that would be off the top of my head from Bethesda umbrella, but maybe they can ask daddy Microsoft for help. Frankly, it's embarrassing that swinging a billie club Outer Worlds or a baseball bat in Fallout feels pretty much the same as melee combat in Skyrim or Oblivion, arguably the most common combat build of those games. Actually, the dodge mechanic from Avowed was introduced in Outer Worlds and both it and blocking have an entire skilltree dedicated to them, only adding more depth into the normally boring melee builds of these games, so it feels even worse than in a AA space RPG that got a portion of sales and budget these big games had. lol, lmao even.
 
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I don't think they got the talent for it.
100% just look at what they've done to magic. Magic was the one part of combat that had any depth and they neutered it. It makes me sad. If I was Bethesda I would re-add spell crafting, add spell charging and queuing, and make some of the neat shout effects like the frost breath, tornado, and force push into magical abilities. It would be fucking cool.
 
100% just look at what they've done to magic. Magic was the one part of combat that had any depth and they neutered it. It makes me sad. If I was Bethesda I would re-add spell crafting, add spell charging and queuing, and make some of the neat shout effects like the frost breath, tornado, and force push into magical abilities. It would be fucking cool.
Storm Call is one of my favorite vanilla shouts.
 
the only way I can see them improving on the gameplay mechanics is if they either hire modders or some other studio that specializes in this sort of thing, like they did with iD. I dunno who that would be off the top of my head from Bethesda umbrella
The guys who make 3rd party tools like OAR, NEMESIS, and MCO, and the wide-variety of combat mods currently available have already done the work for them. Maybe they should have hired some of these guys instead of "sandwich lady".

Edit: Sandwhich lady aside, I was actually thinking of the modder "Elianora" that they hired to make clutter. Her latest released BTW:

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