The Elder Scrolls

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Someone already alluded to it, but Daggerfall was the Starfield/No Man's Sky of its day. It was heavily promoted in PC Gamer and other rags as offering a "world of infinite possibilities" or some such nonsense, meaning randomly generated Mad Libs quests and the occasional minor side quest dungeon that branched out into an endless spider-web of tunnel mazes. When you first played it, it was amazing, but after good solid 10-15 hours, lots of people said, "Wait a minute...99% of this game is just crap-quality filler generated from obviously repeated building blocks." This resulted in a lot of people feeling cold on the game and eventually dropping it.
isn't a bugged dungeon one of the main complaints a few unlucky people get when playing daggerfall DOS? literally also why people comment about the Unity version which sort of fixes the broken dungeons not to mention the mods and enhanced controls.
 
Someone already alluded to it, but Daggerfall was the Starfield/No Man's Sky of its day. It was heavily promoted in PC Gamer and other rags as offering a "world of infinite possibilities" or some such nonsense, meaning randomly generated Mad Libs quests and the occasional minor side quest dungeon that branched out into an endless spider-web of tunnel mazes. When you first played it, it was amazing, but after good solid 10-15 hours, lots of people said, "Wait a minute...99% of this game is just crap-quality filler generated from obviously repeated building blocks." This resulted in a lot of people feeling cold on the game and eventually dropping it.

Anyone can feel free to disagree with me on this but I think a lot the love for Daggerfall from people who didn’t grow up with DOS games comes from zoomers and late millennials trying to flex for getting past the outdated UI. The game’s only huge selling point (in the 90s and now) is the insane map size, and that falls apart really quickly when you realize the game has very little meat to it. Ion Storm even cited Daggerfall as an example of what they didn’t want to make when writing the initial design docs for Deus Ex.

Then when you get past all of that you’re left with the version of Tamriel written before Michael Kirkbride and Kurt Kuhlmann signed on to Bethesda (Kuhlmann was involved in the late stages of Daggerfall’s development but I doubt he was able to heavily influence the setting at that point). The Elder Scrolls pre-Kirkbride was just someone’s shitty DnD homebrew that’s even more boring than a good chunk of the officially licensed stuff, and IMO the series hinges on all the wacky lore written between Redguard and the release of Oblivion.
 
Anyone can feel free to disagree with me on this but I think a lot the love for Daggerfall from people who didn’t grow up with DOS games comes from zoomers and late millennials trying to flex for getting past the outdated UI. The game’s only huge selling point (in the 90s and now) is the insane map size, and that falls apart really quickly when you realize the game has very little meat to it. Ion Storm even cited Daggerfall as an example of what they didn’t want to make when writing the initial design docs for Deus Ex.
It's an improvement over Arena and a technological feat. Moreover, it's just a plain fun game, there isn't that much more to it. Like all Bethesda games, it is very clunky, janky and buggy, something that was even more pronounced due to the size and complexity of this game. If you want an actual proper open world RPG set in this universe, this is it. Arguably, there is maybe Morrowind, but that's console baby shit when you compare it to Daggerfall, and it gets even worse onwards. I think it tells a lot about you depending on which TES game is your favorite, and Daggerfalls says you're an oldschool CRPG boomer that isn't afraid of going into a unwelcoming game that will take him over a hundred hours to beat. I doubt zoomies or millenials who didn't grow up with these kinds of games will ever beat it, I mean we have our friend "the zoomer skyrim player" whatever his name was that showed us how their average run is going to go, and I've seen even more experienced CRPG players get filtered out by the opening dungeon/the first few quests/introduction to open world as well. If you just want to flex, there is other games to play that are much easier to get into. That would be like me becoming a big ARMA player to flex on COD or Battlefield fans, or getting into a modded hundred hour campaign in M&B: Warband/Bannerlord to dunk on Kingdom Come: Deliverance fans.
 
Anyone can feel free to disagree with me on this but I think a lot the love for Daggerfall from people who didn’t grow up with DOS games comes from zoomers and late millennials trying to flex for getting past the outdated UI. The game’s only huge selling point (in the 90s and now) is the insane map size, and that falls apart really quickly when you realize the game has very little meat to it. Ion Storm even cited Daggerfall as an example of what they didn’t want to make when writing the initial design docs for Deus Ex.
One of Daggerfall's biggest strengths IMO is the extremely in-depth character creator. It makes perfect sense that a bookish mage wouldn't be able to use armor or weapons or a Nord meathead wouldn't be able to cast spells. Obviously in the later games you can just not wear armor as a mage, but something about actually enforcing it in games and being able to choose other bonuses to compensate. I don't know, I just like it. It gets really specific, too. Like you can roleplay as a demon who takes damage from "holy places". It's a system that could only have been born out of TES' dice-roll DnD phase and it makes me sad that we'll never see it again.

Honorable mention to the enchant system that lets you stack negative effects for more positive effects. This really was an age that didn't treat players like morons and trusted them to be able to balance effects on their own.
 
I’ve played only a little bit of Daggerfall and so I didn’t realize until literally yesterday how goofy Daedroth look in that game, they just look like someone’s shitty scalie OC or like Montgomery Gator from Five Nights at Freddy’s got put into DnD.
IMG_3794.gif
 
The latter is a shitty Fallout 4 mod where you occasionally use your flying box(internally a Skyrim dragon) to fight another flying box in a big black skybox, in order to get to a randomly generated dungeon with maybe 12 different enemy/layout variations total, that has to last you for over 100 hours of playtime. Oh and the story of Starfield is literally just a mcguffin quest, there is nothing more to it, just go to 27 or so randomly generated dungeons, do the Superman 64 flying ring minigame, get another shittier version of a Skyrim shout, rinse and repeat.
Shit like this is why no amount of modding (especially with how gimped modding is for Starfield) will save this game. The core and every system surround it is beyond fucked and needs to be directly overhauled via the source code. Basically, Bethesda needs to remake the game in its entirety.
This guys been working on something for a few months now.

Will admit, had more fun with it than most of my Master Duel matches within the last year(ish), at least right before the game shut down when the game basically gave...I think it was more premium currency or whatever than you'd probably get if you played the game since launch as a parting gift before servers went down. Would probably check it out if only to kill time, but it will probably take a long time. They may have to remake a lot of the game from "scratch."
Honorable mention to the enchant system that lets you stack negative effects for more positive effects. This really was an age that didn't treat players like morons and trusted them to be able to balance effects on their own.
No mention of the spell maker, really makes your mage feel like a a scholar of the mystic arts. The Daedric Prince quests were also really cool, especially how starting them requires specific parameters such as your rank in the Mages Guild/temples (the latter of which can't summon certain Princes iirc) or a coven, and the day they must be summon. Feels more like a proper ritual must be done first rather than "go here at a certain level."
 
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I’ve played only a little bit of Daggerfall and so I didn’t realize until literally yesterday how goofy Daedroth look in that game, they just look like someone’s shitty scalie OC or like Montgomery Gator from Five Nights at Freddy’s got put into DnD.
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They look exactly like fantasy tabletop minis from the 80s. Beautiful.
 
The Skyrim overhaul mod to remake Skyrim as a Vampire The Masquerade Bloodlines sequel set in the "Dark Ages" setting is claimed to be aimed for release in 2026 following years of work. The mod is set in Prague in 1199 at the precipice of the Tzimice and Tremere clan war and the Cathederal of Flesh seems to play a pivotal dungeon/plot device for the story. Their Xitter : https://x.com/VTMR_Reawakened All development has been taken place on Discord and the mod developer has claimed they received help from the Beyond Skyrim team. (hmm?)
 
All development has been taken place on Discord and the mod developer has claimed they received help from the Beyond Skyrim team. (hmm?)
>vampire the masquerade mod
>for skyrim
>mod development centered on discord

I’m using my superhuman powers of autistic insight to predict a complete collapse of this project due to tranny infighting.
 
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