The Elder Scrolls

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Only real chance they have is New Vegas, not sure they'll do NV since if there was ever a chance to capitalize on NV fans using the show, it would have been done already. They'd sure as shit would love to do Fo3 but are waiting for a chance to do something related to that specific entry in the show first to capitalize (heh) on the interest of Fo3. So no, they have nothing ready nor worth mentioning for the foreseeable future.
I seriously suspect they had the audacity to assume the update they pushed for FO4 was gonna either bring people back or new people in, sort of like the normie mini-renaissance both TW3 and Cyberpunk had with their respective shows. In true Bethesda fashion, they put in no effort and it failed miserably. If they were going to time something with a FO3 remaster with the show, they would have done it already. That window has fucking passed.
 
i mean, where are you seeing that because i am not seeing it outside very tight-knit consoletard bubbles.
everyone and their mothers are shitting on saarfield even with the star wars megamod :sighduck:

and there is a hint that jeetthesda learns or microshart learns, either way they are still silent about the remakes and starfield DLC you'd think they were visited by the don himself and told to shut up or wake up with the fishes.
Starfield sold over 15m units, so it did well enough that they can still cope internally that everything is fine. And look at it this way...who's not going to buy TES VII? The Oblivion remaster sold at least 9 million units, and it's nothing more than a facelift of a 20-year-old game. They're still not past the phase of being able to shit in a bucket and make money. Even people who are disappointed with the turn they've taken will still buy TES VII.
 
So my melee playthrough is more enjoyable than my destruction magic playthrough ever was, but it is veering into the opposite problem of being a little too easy, probably because I am not leveling as many secondary and tertiary skills as I was before. The levelling up much more consistent and rewarding rather than being a slog, and I am not struggling in every single combat encounter even while chugging every potion that I have, which is refreshing. I opted for heavy armor over light armor because it looks cooler, but using two one handed weapons is kind of OP, honestly. I only have the one combat skill to level up, so even though I am also doing smithing, enchanting, and alchemy, I feel like my melee is a little overpowered even without having unlocked every combat node that is available. In particular, the maces ignoring 25% of armor ability is OP as fuck, and apparently maxed out you ignore 75% of all armor, including magical armor from wards or other buffs. I almost went with swords getting a huge critical chance, but maces are cooler and I did sword and shield my first ever Skyrim playthrough so I wanted some variety. All in all, this game very clearly favors non magical playstyles and it seems like all the cool stuff is for melee.

Is it worth increasing the difficulty of the game? I have heard that all it does is make the enemies super tanky, but unlike when I was playing with destruction, I am chewing through most encounters with ease.

I am definitely disappointed that I couldn't make a destruction playthrough work, but maybe in the future I will download some overhaul mods and give it another shake. For now, it feels pretty good being an actual threat in combat instead of barely scraping through every single fight by the skin of my teeth. We will see if this has the opposite problem of being too easy and losing my interest because of that.

Starfield sold over 15m units, so it did well enough that they can still cope internally that everything is fine. And look at it this way...who's not going to buy TES VII? The Oblivion remaster sold at least 9 million units, and it's nothing more than a facelift of a 20-year-old game. They're still not past the phase of being able to shit in a bucket and make money. Even people who are disappointed with the turn they've taken will still buy TES VII.
You are unfortunately likely correct. Personally, I won't be buying the next TES until I have it on good authority that it isn't pozzed out the asshole. Considering ESO has fags and trannies, I won't hold my breath. I am worried that it full of degenerate propaganda, as well as them retconning the Redguards into a We Wuz Kangz racial allegory with all the subtlety of an axe to the face considering nu-Bethesda has completely sold out to progressives from the top to the bottom.
 
Is it worth increasing the difficulty of the game? I have heard that all it does is make the enemies super tanky, but unlike when I was playing with destruction, I am chewing through most encounters with ease.
Personally I'd say yes. Especially if you've invested any amount of points into smithing like you should for melee focused builds. The damage you do from the melee perks coupled with your armor and shield(if you use one) massively offset the damage and health bloat from higher difficulties.
It's only really an issue early game and with more pure mages. Even then melee quickly gets over the early game hump so it's whatever.
 
Personally I'd say yes. Especially if you've invested any amount of points into smithing like you should for melee focused builds. The damage you do from the melee perks coupled with your armor and shield(if you use one) massively offset the damage and health bloat from higher difficulties.
It's only really an issue early game and with more pure mages. Even then melee quickly gets over the early game hump so it's whatever.
Don't forget criticals deals pure damage (ignoring armor) so is better and better late game.
 
Very easy to do, but make the mistake of modding it and you'll never stop. I swear I spent more time modding than playing it, not sure why.
I mean, it's ok to mod your game. I have my Morrowind setup modded, but most are bug fixes, new lands and quests and a few QOL mods. Same goes with Starsector, new ships, missions, systems

The problem is, when you have to mod central core gameplay aspects into something different, it's because the game isn't really good. Don't get me wrong, Skyrim worldbuilding is gorgeous, though i didn't play it, i watched people play. But the combat looks so boring, the leveling so streamlined, and the magic system is the most boring shit i've ever seen in an Elder Scrolls game

We went from one of the most creative implementations of magic (Daggerfall/Morrowind) to this...
 
Starfield sold over 15m units, so it did well enough that they can still cope internally that everything is fine. And look at it this way...who's not going to buy TES VII? The Oblivion remaster sold at least 9 million units, and it's nothing more than a facelift of a 20-year-old game. They're still not past the phase of being able to shit in a bucket and make money. Even people who are disappointed with the turn they've taken will still buy TES VII.
That's falling into the Star Wars trap though of yes, technically The Last Jedi made money, but it broke the fanbase and revenues will drop from here on.
The drop in revenue was so big Disney got spooked and cancelled all movie projects, and the upcoming movie will likely make the least so far.

TESVI will likely sell less than Skyrim. And whatever Bethesda games after that will likely make even less.

The only way to course correct is to fire the hundreds of parasites who only have a job because of status, and go back to the team size of 70 passionate enthusiasts who made Oblivion or the 100 or so who made Skyrim.
Having 600 in house workers and thousands of off shore jeets to make Starfield is :lunacy:
 
Wccftech: ‘You Are Talking About Putting Your Developers Into a Situation Where They Can’t Play The Game’: Here’s Why The Elder Scrolls 6 Will Use Creation Engine Again
Wccftech: “Starfield Would Be Talked About Like The Second Coming If A New Studio Had Put It Out”: How Bethesda Lost The “Game of Expectations”

Two articles coming from this interview:

Press Box PR: Bruce Nesmith exclusive: Skyrim’s design lead on where he would set The Elder Scrolls 6 and what to expect from the future of Fallout (archive)

With audio, you're stacking up gigs eventually and you're gonna be feeling those deadlines if you have to keep getting niggas in the booth to fix your latest edit.
You already got a million replies screaming "AI". When I look into this, I usually come up with something like a 500:1 ratio of text to compressed audio. Text could include markup language to add specific emphasis, emotion, scene direction, etc. which would lower the ratio from unadorned text.

You could also use an LLM to generate dynamic text based on player actions that would be fed straight into the TTS model. Maybe an engine could even play the first sentence of speech before the text is finished generating, to save hundreds of milliseconds and make it seem more responsive.

I doubt any of this will be achievable by Bethesda anytime soon, especially if current-gen consoles are the target. Some indie or "Skyrim killer" upstarts with less baggage will do it first. Any TES VII would be far down the road and targeting Xwhatever/PS6 with more memory and AI capabilities.
 
I doubt any of this will be achievable by Bethesda anytime soon, especially if current-gen consoles are the target. Some indie or "Skyrim killer" upstarts with less baggage will do it first. Any TES VII would be far down the road and targeting Xwhatever/PS6 with more memory and AI capabilities.
I'd like to have a self-hosted LLM that only has a creation kit and lua guide loading onto it. Would make it much easier whenever I try and fail to get into modding lol.
 
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>cisplay is my favourite Freudian slip
>hey kitty
>good to see you diva
>did Zaric TRANScend

Zaric....
 
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>cisplay is my favourite Freudian slip
>hey kitty
>good to see you diva
>did Zaric TRANScend

Zaric....
Heh heh heh look at you dumb people being unable to comprehend how much you've been trolled. I'm growing my hair out and wearing dresses to troll people!

Zaric's been a degenerate for literal decades so the transition to being a Hon was to be expected.

Countdown for a PG thread.
If someone could find his posts on various old forums and usenet groups they'd hit the character limit with their OP. He's never been creepy, just degenerate.
 
This guy is a fucking retard, that article rustled me. I was gonna get autistic and go point by point but these bits right here really highlight his disability.
The big one would go way, way back. That would be the time splitting thing that happened way back in the Daggerfall days.

That is one of those cases where it's such a big change we kind of just didn't address it. There’s no way to claim one or the other. There’s no way to do anything with it. That would be a case where we should have put more of our toys away to use that phrase.

By allowing all the possibilities to exist and never resolving them, you cause yourself some lore issues and I think that probably could have been handled better.
"I regret the coolest fucking thing about Daggerfall and view a piece of worldbuilding that allows us to write ourselves out of anything as limiting somehow."
If you look at what they're doing, they're also creating more of a high fantasy version of Tamriel because their game is set so far in the past so that works for them but there's a lot of stuff they could go to.

When you have a game where time has been split into six parts and giant constructs that are 100 feet tall stride the earth, there's all kinds of crazy things you could do if you were to choose to.

I think it's dangerous to mix science fiction and fantasy. People who like fantasy like fantasy. It’s not that you can't do it. It's been done before in the Might And Magic series. They took their series into space and even had ray guns by the end of it.
When Skyrim was released, The Lord Of The Rings had dominated the fantasy genre during the Oblivion period, and that high fantasy stuff wasn’t quite as popular, so the magic and technology levels were brought down to meet the fantasy community where they were.
"Fuck originality, studio identity and artistic direction, we make slop for redguards."

He goes on to bitch and moan about "high expectations" but no nigger we don't have high expectations we just want fun quests and an interesting setting but they haven't had either in 24 years.
 
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