The Elder Scrolls

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If you faggots would stop pretending every game you enjoyed as a kid to be fucking art or some sort of masterpiece, you wouldn't be so surprised when an AAA developer says something that makes it obvious they were, in fact, making something to be as profitable and popular as possible.

"false nonsense?" So now we're going to act like everyone in here hasn't talked about every Elder Scrolls games leveling system being complete shit except for Morrowinds? How janky and buggy as fuck the entire series is?
I first played Morrowind as an adult, long after I bounced off Oblivion. Maybe people just prefer it? Think about that yet?
 
I understand, but it's still pretty brazen to shit on your older games and the dedicated fanbase they still have in such a mask-off fashion. He has no regrets about being a cynical slop-peddler. He thinks it's a good thing. He doesn't lament needing to dumb things down for a broader audience, he's bragging about pushing for it.

I don't see where he "shit on" the older games. He said some things that were true. One was that Morrowind just wouldn't fly in the 2020s, and he's right. It's sluggish, it's janky, and it's pretty broken. The basic systems are tedious and unfun to interact with; it takes either a pile of mods or knowing a bunch of exploits or both. It hasn't really held up. He's also right about Daggerfall really not having much substance to work with.

hearing them claim that there's nothing good about the older titles

He never claimed this.
 
In a perfect world Morrowind would have been fondly remembered just as the first one since the future titles would have improve on the mechanics of its predecessor, instead Morrowind is remembered as the peak of Bethesda RPG's as a testament to how dumbed down and retarded the future games became both mechanically and lore wise.
 
Altmer Dommy Mommies>>>>>Nord "women"
Todd was afraid to let us marry more superior Altmer baddies, thank god mods exist so i can marry Niranye
Yellow Elf fever and its consequences have been a disaster great thing for the Nordic race
this is your brain on porn
Altmer are the tallest race in the game, if you marry an Altmer she's automatically a dommy mommy. And who doesn't want an Altmer Baddie (or a dunmer baddie)?
 
Morrowind is the best game ever, but also it's so bad without mods that it's insane for you to play it that way.
The only problem that Morrowind has is that there isn't enough of it, hence TR and PT.
 
Skyrim's endless releases, Starfield, and TES VI if it ever comes out, have had all the time and resources in the world to expand on the earlier titles and make genuinely good RPGs, but practically every idea they have had has come down to "cut out everything that's hard to design around" and "introduce more unlimited skinner box proc-gen slop". So hearing them claim that there's nothing good about the older titles that build their fanbase worth replaying while arguing they've 'improved' is pretty fucking rich.
The simple truth is that the gaming world has left Bethesda behind.

Skyrim was so successful because it was the right game, at the right time. To many, it was the first Western RPG they had ever played, so it was easy to see why they'd be wowed by pedestrian shit that had been standard in the cRPG genre for decades by that point, and why they were willing to overlook all the jank, lack of polish and general laziness prevalent throughout the whole game.

But Skyrim was in 2011, and most of those people have gone on to play much more ambitious, polished and better written cRPGs, and so the proverbial bar has been raised, yet Bethesda has failed to keep pace with the rest of the industry.

Be it out of arrogance, ineptitude, lack of incentive, or all three reasons combined, they're still largely shitting out Skyrim clones with a changing coat of paint and more features stripped out with each regurgitation. Hell, we are now almost 15 years removed from Skyrim, yet Bethesda games still feature "quirky" bugs that have been in every title they've released since Morrowind.

It's also baffling to me that despite Bethesda employing 700 people, plus a billion pajeet sweatshop contractors, they can't shit out TES VI in a reasonable timeframe. It took 70 people to make Skyrim in 3 years, yet they're not able to make TES VI in the same amount of time, despite recycling massive quantities of code and assets from one game to another and shrinking the amount of content between each game (just look up how many unique quests Skyrim had, compared to Starfield).
 
Morrowind is the only game in the series where I can say vanilla stands on its own merit. The go-to mods are content related or aesthetic.

Except Arena, I've played every single one of these right around the time it out, and Skyrim was the only one that was actually fun out of the box. Oblivion was fun for the first half or so. Morrowind has good writing and world building, but as an actual game, it's a dog's breakfast. I can see past the overall mess of the gameplay and crumbly subsystems to where there's a vision of a sort you rarely see in games, but the execution is just bad, and I've never been the sort to enjoy games with good vision and terrible execution. Skyrim remains the only TES game I enjoyed from beginning to end.

"quirky" bugs that have been in every title they've released since Morrowind.
Daggerfall couldn't even be beaten when it shipped due to a game-killing bug.
 
Hell, we are now almost 15 years removed from Skyrim, yet Bethesda games still feature "quirky" bugs that have been in every title they've released since Morrowind.

It's also baffling to me that despite Bethesda employing 700 people, plus a billion pajeet sweatshop contractors, they can't shit out TES VI in a reasonable timeframe. It took 70 people to make Skyrim in 3 years, yet they're not able to make TES VI in the same amount of time, despite recycling massive quantities of code and assets from one game to another and shrinking the amount of content between each game
It is funny to think that had they just taken Skyrim SE, changed some assets, and created a new world environment, they probably could have made a new hit game every 2 or 3 years with a fraction of the staff that made Skyrim. Ironically, one of their issues stems from their refusal to "just make the same game with a new coat of paint" as they are often accused of, since a big part of Starfield's development was working on CE2 and procgen nonsense.
 
mod list?
this nigga eats raw tofu.
It is funny to think that had they just taken Skyrim SE, changed some assets, and created a new world environment, they probably could have made a new hit game every 2 or 3 years with a fraction of the staff that made Skyrim. Ironically, one of their issues stems from their refusal to "just make the same game with a new coat of paint" as they are often accused of, since a big part of Starfield's development was working on CE2 and procgen nonsense.
not even that, most of the changes in CE is from FO4, not Skyrim.
so basically they are probably re-adding all of the skyrim shit plus the potential for censorship and mod selling that saarfield had but even more refined, for as much as they not publicly said they don't like coom mods, their modding guidelines make it clear as day though and i don't know if that is inherited from jeetsoft or if it's jeetthesda on their own since their attempts to make coom modding near impossible started with FO4.
 
It still blows my mind that one of the things the modders discovered was Starfield's NPC count was literally slashed by 75% at the last minute becuase the Xbox couldn't handle it. That's why everything's so empty, boring, and static -- at the last minute they removed 75% of the NPCs and probably as much random content in any given randomized world.

Would it have still sucked? Yeah probably. But it would have at least felt busier and might have bought them enough time for the A team to stop fixing 76 and go fix Starfield.

Man, can you imagine that career hell? You're Bethesda's A team, making Fallout 3, 4, and Skyrim... and the B team of diversity hire retards and new hires you're training up so your bosses can pretend to be progressive at the country club fuck up a simple multiplayer live services game so bad -- like, franchise ending bad -- that you have to go fix it... and then while you're fixing it they fuck up the all but done "Skyrim in Space" game to the point it absolutely kills it, so you have to go and try and smooth that over...

Basically your career is regulated to chasing around a bunch of mystery meat goblins and females playing pretend game developer as part of their adult daycare to keep them from breeding fixing every fuckup they do. (Actually wait, this is literally my job except instead of vapid blond bimbo AWFLs and mystery meat goblins it's jeets. Fuck!)

And Skyrim 2 is still... god only knows how many years out. And it'll suck some serious dick because they're going to try and GTA5 live services it, there's no way they can't at this point, it won't be profitable enough otherwise. And the guy who wrote the other TES games is gone, and I wager the diversity hires are now ascendant in that company, so you have to deal with the "race is a social construct" and "that villain is a little fash coded isn't xie" type retardation that comes from there.
 
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